Market Crash?

Has the Market crashed?

Unable to find things for sale in high quantity that are needed elsewhere, that are above the 2K per item mark.

It appears the limited econ options (ports) have run their balance and the profit margin has become close to nil on all options (10% or less on anything netting more than what would be 1 kills worth for hunting, ie: 500 credits).

Has it become impossible to make a buck running goods at the moment?


Also, does anyone feel forced into combat by the low value of items, and the highly limited cargo space of any "affordable" (lol) ship?

Progression seems to follow a very strict arc for traders.

Combat -> Combat -> Combat -> save every penny. Buy a Lakon EVENTUALLY.... Trade.

Don't we need some mid tier cargo ships in this?

Sidewinder, free, 4 cargo space, 2 guns (easily affordable upgrade)... where's the Siderunner (for lack of a better name?) 6 cargo space, no guns option?

I feel there should be a trade off in fire power to cargo space available, or many many more ship designs otherwise it's rather infeasible to save the million credits for the first "viable" trade ship with out focusing in combat.

I also feel as I don't have a flight stick, YET, that combat is just asking to get grief killed. It's nigh impossible to beat someone with a keyboard mouse, if they're of similar skill level when they're using a real control system (Saitek etc)

It's like fighting drunk. Everything slurs. Definite inputs vs scalable inputs won't ever be as effective with player vs player.

These are separate issues but linked by the idea that we want options to engage the game in a suitable manner to our chosen play styles with out being forced into ONE, in order to EVENTUALLY engage the other.

Combat > Trade^10. Unfortunate.
 

Stachel

Banned
Its been that way since 12 hrs after release.

You may be interested in this thread.

Sorry it sucks.

The only decent profit is in Tantulum.

Sorry if I just oopsied Tantulum too ..
 
Hmmm, I wonder if the economic model is tied to the population of the planet the station is orbiting? In that if it's a large population then demand will be furious (ie: never hit nil) as opposed to some desolate station that hits nil demand after it's weekly supply ship rolls up?
 
Yup, we need more systems to go to, and dynamic supply and demand... until then, the market/trading is pretty much done testing.
 
guys.... this is a long way from finished.

It just so happens that the entry level ships which are currently finished are not really geared towards trading. By the time the game launches I imagine there will be at least 1 entryish level trading vessel (Adder)

until then, your best bet is use the tools that are there. Even if you dont plan on fighting that much in the final game, you are going to have to defend yourself at some point, so you may as well do some federal defence and bounty hunting in the asteroid belts. Try not to think of what we currently have as the full game. it is still really a testing module.

you can also get some practicing on the scooping dropped goodies, which for me is the hardest skill in the game so far.

once some of the lower tier trading ships, as well as a bit more of the galaxy is opened up then maybe trading will be more lucrative.

(PS there is money to be made from trading - enough to get you a couple of decent weapons at least)

another way of getting easy money is agian, go to the asteroid belt, dont engage anyone and simply pick up dropped stuff. you wont get scanned by police in the anarchy system.
 
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