Has the Market crashed?
Unable to find things for sale in high quantity that are needed elsewhere, that are above the 2K per item mark.
It appears the limited econ options (ports) have run their balance and the profit margin has become close to nil on all options (10% or less on anything netting more than what would be 1 kills worth for hunting, ie: 500 credits).
Has it become impossible to make a buck running goods at the moment?
Also, does anyone feel forced into combat by the low value of items, and the highly limited cargo space of any "affordable" (lol) ship?
Progression seems to follow a very strict arc for traders.
Combat -> Combat -> Combat -> save every penny. Buy a Lakon EVENTUALLY.... Trade.
Don't we need some mid tier cargo ships in this?
Sidewinder, free, 4 cargo space, 2 guns (easily affordable upgrade)... where's the Siderunner (for lack of a better name?) 6 cargo space, no guns option?
I feel there should be a trade off in fire power to cargo space available, or many many more ship designs otherwise it's rather infeasible to save the million credits for the first "viable" trade ship with out focusing in combat.
I also feel as I don't have a flight stick, YET, that combat is just asking to get grief killed. It's nigh impossible to beat someone with a keyboard mouse, if they're of similar skill level when they're using a real control system (Saitek etc)
It's like fighting drunk. Everything slurs. Definite inputs vs scalable inputs won't ever be as effective with player vs player.
These are separate issues but linked by the idea that we want options to engage the game in a suitable manner to our chosen play styles with out being forced into ONE, in order to EVENTUALLY engage the other.
Combat > Trade^10. Unfortunate.
Unable to find things for sale in high quantity that are needed elsewhere, that are above the 2K per item mark.
It appears the limited econ options (ports) have run their balance and the profit margin has become close to nil on all options (10% or less on anything netting more than what would be 1 kills worth for hunting, ie: 500 credits).
Has it become impossible to make a buck running goods at the moment?
Also, does anyone feel forced into combat by the low value of items, and the highly limited cargo space of any "affordable" (lol) ship?
Progression seems to follow a very strict arc for traders.
Combat -> Combat -> Combat -> save every penny. Buy a Lakon EVENTUALLY.... Trade.
Don't we need some mid tier cargo ships in this?
Sidewinder, free, 4 cargo space, 2 guns (easily affordable upgrade)... where's the Siderunner (for lack of a better name?) 6 cargo space, no guns option?
I feel there should be a trade off in fire power to cargo space available, or many many more ship designs otherwise it's rather infeasible to save the million credits for the first "viable" trade ship with out focusing in combat.
I also feel as I don't have a flight stick, YET, that combat is just asking to get grief killed. It's nigh impossible to beat someone with a keyboard mouse, if they're of similar skill level when they're using a real control system (Saitek etc)
It's like fighting drunk. Everything slurs. Definite inputs vs scalable inputs won't ever be as effective with player vs player.
These are separate issues but linked by the idea that we want options to engage the game in a suitable manner to our chosen play styles with out being forced into ONE, in order to EVENTUALLY engage the other.
Combat > Trade^10. Unfortunate.