market value of illegal goods after update

As an aside, this is only true in cases where stealing things is roughly as quick as buying them, which is true in most real-life situations but which Elite Dangerous has managed to break.

Yeah that's true, in most real world situation you just either sneak into it while the driver is away and steal the entire truck or drag out the driver of the truck and drive off with his stuff = profit.
 
as far as i know it didn't - effect of smuggling was (is?) bound to galactic average similar as to profit of trade. but with the change you can do this activity without feeling stupid, because you can make some profit.
also, as the ingame market comparison does not take legality into account, at least if the station has a black market, you are not sitting on a stock of battle weapons selling for a loss.
Not sure i get what you're saying.

Market BGS effects, open or black, are bound to whether profit was made on the purchase price, not galactic average.

Pretend a goods galactic average was 7500. If you bought it for 10000, and sold it for 8000, you'd make a loss. That would cause a negative BGS effect if done on the open market, even though it's sold for more than the galactic average.

Meanwhile if you purchased for 5000 and sold for 7000, even though they're both lower than galactic average, that would confer positive effects due to making 2k profit.

This logic underpinned the FC price-wash exploit, where you'd buy a good off a market, wash it through your FC parked outside to set the sale price to be higher or lower than what you'll get when selling it back to the same station, per whatever effect you want to achieve.

It's one of the less tasteful aspects of BGS trading, as it's effect on a faction is based on whether YOU make a profit or loss, not on whether the station is getting a good deal or not.


For this reason, BGS effects for smuggling have been broken since this bug was a thing, because it was virtually impossible to turn a profit except in extreme cases.
 
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Not sure i get what you're saying.

Market BGS effects, open or black, are bound to whether profit was made on the purchase price, not galactic average.

Pretend a goods galactic average was 7500. If you bought it for 10000, and sold it for 8000, you'd make a loss. That would cause a negative BGS effect if done on the open market, even though it's sold for more than the galactic average.

Meanwhile if you purchased for 5000 and sold for 7000, even though they're both lower than galactic average, that would confer positive effects due to making 2k profit.

This logic underpinned the FC price-wash exploit, where you'd buy a good off a market, wash it through your FC parked outside to set the sale price to be higher or lower than what you'll get when selling it back to the same station, per whatever effect you want to achieve.

It's one of the less tasteful aspects of BGS trading, as it's effect on a faction is based on whether YOU make a profit or loss, not on whether the station is getting a good deal or not.


For this reason, BGS effects for smuggling have been broken since this bug was a thing, because it was virtually impossible to turn a profit except in extreme cases.
i'm fully with you on (legal) trade.
i haven't tested smuggling myself as extensively, and more so not recently, but
a) profit wasn't effective in smuggling in 2017, while it was in trading (see the outdated 2017 thread https://forums.frontier.co.uk/threads/bgs-trading-for-influence.357715/, smuggling boom vs. none - it did not make sense to me back then, but i even didn't consider smuggling dealing with galactic average).
and
b) @PaulieWotsit shared his findings of galactic average doing for smuggling what profit does for trade in some thread here ... i'll try to hunt it down, but when reading his findings it made sense to me, because stolen goods have no purchase price.

formalising it:
trade profit positive: influence gain, economy up.
trade profit negative: influence loss, economy up (!).

smuggling profit positive or negative: influence loss, economy down.
 
i'm fully with you on (legal) trade.
i haven't tested smuggling myself as extensively, and more so not recently, but
a) profit wasn't effective in smuggling in 2017, while it was in trading (see the outdated 2017 thread https://forums.frontier.co.uk/threads/bgs-trading-for-influence.357715/, smuggling boom vs. none - it did not make sense to me back then, but i even didn't consider smuggling dealing with galactic average).
and
b) @PaulieWotsit shared his findings of galactic average doing for smuggling what profit does for trade in some thread here ... i'll try to hunt it down, but when reading his findings it made sense to me, because stolen goods have no purchase price.

formalising it:
trade profit positive: influence gain, economy up.
trade profit negative: influence loss, economy up (!).

smuggling profit positive or negative: influence loss, economy down.
You've got a better memory than I have lol

I may have pointed to @Jane Turner and her extensive knowledge of bgs, as that's pretty much where I learned most of what I've learned - seriously, she's pinned most of it down :)
 
You've got a better memory than I have lol

I may have pointed to @Jane Turner and her extensive knowledge of bgs, as that's pretty much where I learned most of what I've learned - seriously, she's pinned most of it down :)
different paul i just found out, sorry for ping!

but here you go @Jmanis :

Sell price. The BM seems to not take the actual buy price for the inf calculation into consideration. Then using stolen goods there was no way to get a neg sale on the BM either. Tried to change the price with the carrier and in both cases (buying at inflated prices by myself and by another party) the BM sale was a "profitable" one (profit was sell price). Then using illegal goods I could change the price and got a neg BM sale. The result was still neg inf similar to a pos BM sale of the same amount for the associated faction. From that it seems logical that the BM looks at the sell price and not at the profit.
I was testing BM mechanics and interactions more than actual values or looking for diminishing returns. There were some conflicting opinions on Anarchy BM trade at the time and we needed to make sure we don't hurt the factions we support.
 
different paul i just found out, sorry for ping!

but here you go @Jmanis :
I have distinct memories of any BGS effects completely drying up when smuggling stopped turning a profit for me... but that was a while back when the profit margins first broke. Maybe that got changed before the profit margins did?

Either way, I'll take that one, though now it does turn a profit, it's not an issue now :)
 
I'm 99% sure it was intentional.
"not intended" was aimed at "stolen goods 75%" but "stolen + illegal goods 100%". pretty sure it shoudl have been the other way round (as in: all stolen goods, whether legal or illegal, get 75%. illegal, but non-stolen goods get 100%)
 
"not intended" was aimed at "stolen goods 75%" but "stolen + illegal goods 100%". pretty sure it shoudl have been the other way round (as in: all stolen goods, whether legal or illegal, get 75%. illegal, but non-stolen goods get 100%)
Sorry, I misread that to mean something else so thanks for the correction. But to this.... my position is illegal goods should be sold at a premium by nature of being illegal. So to me it stands to reason that "stolen+illegal" should sell at a price above "stolen+legal" with the illegal part of the equation being the determiner. I outlined my reasoning in my periodic nagging on this issue at reddit.

Were I still harping on it (and I might yet) I would also lobby for stiffer penalties for smuggling. For example, right now the worst that happens is you get fined .... but you get to keep and sell your cargo! Insane, eh? You should get fined and have your cargo confiscated. That then would argue for a higher premium to balance out the risk, say more along the lines of 125% of market value.

Source: https://www.reddit.com/r/EliteDangerous/comments/j2y0w8/yo_fdev_fix_smuggling/
 
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Sorry, I misread that to mean something else so thanks for the correction. But to this.... my position is illegal goods should be sold at a premium by nature of being illegal. So to me it stands to reason that "stolen+illegal" should sell at a price above "stolen+legal" with the illegal part of the equation being the determiner. I outlined my reasoning in my periodic nagging on this issue at reddit.

Were I still harping on it (and I might yet) I would also lobby for stiffer penalties for smuggling. For example, right now the worst that happens is you get fined .... but you get to keep and sell your cargo! Insane, eh? You should get fined and have your cargo confiscated. That then would argue for a higher premium to balance out the risk, say more along the lines of 125% of market value.

Source: https://www.reddit.com/r/EliteDangerous/comments/j2y0w8/yo_fdev_fix_smuggling/
do you know that orginally you got shot for smuggling (same as for transporting illegal passengers today)? it's what appealed orginally to me, when i intended to be a smuggler in the bubble - besides isinonas very cool smuggling video.
 
my position is illegal goods should be sold at a premium by nature of being illegal. So to me it stands to reason that "stolen+illegal" should sell at a price above "stolen+legal" with the illegal part of the equation being the determiner.
from that postion at least it makes sense to me. thanks!
 
Because a stolen car radio is more expensive than a legal car radio...
alls i knows is the car radio i bought from the guy in the white panel van at the gas station was a hell of alot cheaper than what i would have paid retail.

he said his boss would be so mad if he didn't sell it so he was willing to take the loss. i had to help the guy out.
 
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