Frontier could have said PC is mostly a building game with some most basic management options. But actually it was (and still is) marketed as a management game.
This is from the Planet Coaster website. And I'm sure most of you are aware of the "management matters video":
Oversell much?
Most of this I don't see ingame. Why do they talk a big game in the PR materials when the (management) game arguably is not a big deal at all (at least not in a good way)? I'm wondering why hype it like that when you will inevitably disappoint cutomers?
The stuff is still up on the website - so is this really a hint that they have yet to implement most of what they have planned for management? I wish, but it seems unlikely.
Especially the "different solutions for the same problem" part is weird to me. I have no idea what that means. Of course I understand the term in general but there's nothing in PC that makes it feel special, like there's this interconnected system where I have this and this and that mechanism I can use to solve a specific problem. (There aren't that many problems to solve anyway.)
Management and simulation are the core components of Planet Coaster, driving guests' decision-making and giving you control over the most granular aspects of your park from staff management, to marketing campaigns, loans and much, much more! Planet Coaster is the most sophisticated park simulation ever made. You are the boss, manage your parks to surprise and delight your guests and see the profits rolling in. We can't wait for you to be park managers for real when Planet Coaster launches
This is from the Planet Coaster website. And I'm sure most of you are aware of the "management matters video":
Pathlayout, placement of flatrides, how your coaster is built, guest brain ... is simulation evolved ...all these things interacting in new ways.
With the management game ... there are a hundred ways to solve the same problem. We encourage you to ... use all the different choices and use the different solutions that we have to the same problem.
This [=career & challenge mode] is what the game makes fun for people who might not want to be just building things and make things pretty.
The way staff reacts ... gives you another element to simulation which we never had before.
Park management screen ... lots of information there displayed in a really clear fashion and helps you understand the simulation that's running behind scenes.
I'm most proud of park management... as a lover of management games...
Real bona fide park management game.
Oversell much?
Most of this I don't see ingame. Why do they talk a big game in the PR materials when the (management) game arguably is not a big deal at all (at least not in a good way)? I'm wondering why hype it like that when you will inevitably disappoint cutomers?
The stuff is still up on the website - so is this really a hint that they have yet to implement most of what they have planned for management? I wish, but it seems unlikely.
Especially the "different solutions for the same problem" part is weird to me. I have no idea what that means. Of course I understand the term in general but there's nothing in PC that makes it feel special, like there's this interconnected system where I have this and this and that mechanism I can use to solve a specific problem. (There aren't that many problems to solve anyway.)
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