Marketplace and FC

I don't really understand one feature. Why can we put any price (within limits) on the sale and purchase of goods in any system?
Why it does not depend on the state of the market in the system itself?
 
Because you can move your carrier anywhere you want.

Apple set the price of the iPhone, the consumer decides if they’re willing to pay it in the market it’s being sold in.
Then why are local order forces flying around the FC scanning and fining based on the rules of the current system?

As far as I understand the price of an item depends on where that item is sold.
 
As far as I understand the price of an item depends on where that item is sold.

The price of an item depends in what the seller wants to sell it for, the price of an item in the BGS is set by market forces, I and any other carrier owner can set whatever price they want, if people buy it they buy it, if they don't they don't. Don't confuse the ability to set prices with market forces, market forces generally tend to dictate the best buy and sell price, however the person selling and buying can set any price they want.
 
The price of an item depends in what the seller wants to sell it for, the price of an item in the BGS is set by market forces, I and any other carrier owner can set whatever price they want, if people buy it they buy it, if they don't they don't. Don't confuse the ability to set prices with market forces, market forces generally tend to dictate the best buy and sell price, however the person selling and buying can set any price they want.
I understand you, but you don't understand me.
Here in the neighboring thread they were just discussing that economics doesn't work for FC, etc.
I thought about it and realized why this is happening, again there is a separation of NPCs and people. You write on one side of the Market on the other side of the person, that's exactly this separation and kills trade FC. People use the market as their own separate area to manipulate goods. Think one step ahead, if the price of goods at FC depended on the market system, people would trade intensively through FC and not through some stations in the system. Since the same FC is closer to fly and the price there is a little better.
I don't know if I was able to explain it or not.

By the way, my remark about the system order forces scanning ships near the FC specifically silenced. For some reason there is no separation between FC and the station in the System ... again, I'm not sure if you understand me.
 
By the way, my remark about the system order forces scanning ships near the FC specifically silenced. For some reason there is no separation between FC and the station in the System ... again, I'm not sure if you understand me.

Not sure if you understand what you are saying.

Local security forces are responsible for security in the system, what exactly does this have to do with setting prices on an FC? Are you suggesting that just like the real world police should go into businesses and order them to change prices.....oh wait, that never happens, because police aren't responsible for controlling pricing of goods and services for sale!
 
Not sure if you understand what you are saying.

Local security forces are responsible for security in the system, what exactly does this have to do with setting prices on an FC? Are you suggesting that just like the real world police should go into businesses and order them to change prices.....oh wait, that never happens, because police aren't responsible for controlling pricing of goods and services for sale!
The police in the game shoot and fine you after scanning you near the FC if you have goods that are banned in this system.

And if you're talking about real life, no one can bring something to the market and sell it there at whatever price they want. He's either gonna go broke or he's...

Understand I want people to realize if they trade real prices they can expect a lot of interaction among other people.
 
I understand you, but you don't understand me.
Here in the neighboring thread they were just discussing that economics doesn't work for FC, etc.
I thought about it and realized why this is happening, again there is a separation of NPCs and people. You write on one side of the Market on the other side of the person, that's exactly this separation and kills trade FC. People use the market as their own separate area to manipulate goods. Think one step ahead, if the price of goods at FC depended on the market system, people would trade intensively through FC and not through some stations in the system. Since the same FC is closer to fly and the price there is a little better.
I don't know if I was able to explain it or not.

By the way, my remark about the system order forces scanning ships near the FC specifically silenced. For some reason there is no separation between FC and the station in the System ... again, I'm not sure if you understand me.
NPCs don't buy from the carrier. Only Cmdrs do.
That means only commodities in demand by Cmdrs are going to sell, mostly Tritium occasionally a few hard to find items such as meta alloys.
Potentially this could be used to manipulate the BGS but trade in general has been reduced in effectiveness.
You might be able to boost another Cmdrs trade rank though the carrier owner, owns a carrier so that isn't likely to be attractive for them.
Some Cmdrs like to "gouge" potential customers though they'd need some very rare and in demand cargo for that.
The bigger problem is Cmdrs leaving sell orders open rendering the Commodity price tab on galmap fairly useless.
 
NPCs don't buy from the carrier. Only Cmdrs do.
That means only commodities in demand by Cmdrs are going to sell, mostly Tritium occasionally a few hard to find items such as meta alloys.
Potentially this could be used to manipulate the BGS but trade in general has been reduced in effectiveness.
You might be able to boost another Cmdrs trade rank though the carrier owner, owns a carrier so that isn't likely to be attractive for them.
Some Cmdrs like to "gouge" potential customers though they'd need some very rare and in demand cargo for that.
The bigger problem is Cmdrs leaving sell orders open rendering the Commodity price tab on galmap fairly useless.
The NPC also doesn't buy from the stations. To make it clearer to you - it doesn't affect the BGS, which is essentially the action - they don't buy. They're pretending to buy.

Do I make myself clear?

How can the commander of a closed FC (friends only) prove that he is not in the business of selling goods (very cheaply) in exchange for real money?

Therefore, system price orientation will make FCs closer to the stations.
 
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Gold selling?
None in particular though it's generally considered rather pointless at this stage. Credits being fairly worthless since before carriers were introduced.
 
Gold selling?
None in particular though it's generally considered rather pointless at this stage. Credits being fairly worthless since before carriers were introduced.
Therefore, the service market should be equated to the system by withdrawing the entire turnover through the NPC. And the owner of FC will receive only interest from transactions.
 

Robert Maynard

Volunteer Moderator
Therefore, the service market should be equated to the system by withdrawing the entire turnover through the NPC. And the owner of FC will receive only interest from transactions.
Why?

.... the BGS has no control over Carrier pricing (other than the galactic mean price setting the basis price from which the minimum and maximum that the player can choose to set the buy / sell price are based on). Noting that the minimum and maximum percentages relating to player set price were made smaller / larger respectively some time after Carriers were implemented - giving players more freedom to set commodity prices further above and below galactic mean.
 
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How can the commander of a closed FC (friends only) prove that he is not in the business of selling goods (very cheaply) in exchange for real money?

How can anyone prove they aren't from a third world country playing the game for another player for money to get their account/rank/anything else you care to name up. Fact is they can't, but they don't have to, the onus is on the accuser to provide the proof, just blanket banning a common activity because someone might/maybe use it to earn money doesn't make sense, in that case they should ban all reset grinding of mats because someone may be paying someone else to do it for them.

If you want to accuse someone, present the evidence to FDEV, don't throw up suspicions on the forum. It's clear you suspect someone of doing this, but this isn't the place to air your grievances.
 
Therefore, the service market should be equated to the system by withdrawing the entire turnover through the NPC. And the owner of FC will receive only interest from transactions.
When was the last time credits were an issue for you? Would you consider paying for credits?
 
How can anyone prove they aren't from a third world country playing the game for another player for money to get their account/rank/anything else you care to name up. Fact is they can't, but they don't have to, the onus is on the accuser to provide the proof, just blanket banning a common activity because someone might/maybe use it to earn money doesn't make sense, in that case they should ban all reset grinding of mats because someone may be paying someone else to do it for them.

If you want to accuse someone, present the evidence to FDEV, don't throw up suspicions on the forum. It's clear you suspect someone of doing this, but this isn't the place to air your grievances.
What makes you think it's a claim?
It's just one of the ways things can happen with the current mechanics. Whether the game needs such mechanics is not for me to decide.
 
Noting that the minimum and maximum percentages relating to player set price were made smaller / larger respectively some time after Carriers were implemented - giving players more freedom to set commodity prices further above and below galactic mean.
Yes I know about that and this step explains my concerns ...
 
I don't really understand one feature. Why can we put any price (within limits) on the sale and purchase of goods in any system?
Why it does not depend on the state of the market in the system itself?
Because we are thinking beings with free will and the ability to make decisions no matter how irrational, the station markets are a bunch of algorithms in some computer software.

Then why are local order forces flying around the FC scanning and fining based on the rules of the current system?
Because the FC is now in the current system so the security forces have extended their coverage to include it.

As far as I understand the price of an item depends on where that item is sold.
Yes to some extent if it is being sold by the game, we are not the game.
 
How can the commander of a closed FC (friends only) prove that he is not in the business of selling goods (very cheaply) in exchange for real money?
There has been a lot of understandable confusion in this thread, but I think this is possibly your main concern?

If players are exchanging in-game goods for real-money it is more convenient to do that via a carrier marketplace, but it can also be done without a carrier marketplace by dropping valuable cargo in space for the other player to collect. Removing this function from Fleet Carriers would do nothing to stop this being a potential issue, it would just add steps to the process. I've heard of similar paid "boosting" services being available many years before Fleet Carriers were a thing in the game.

I'm fairly sure that doing this for real-money (rather than just for fun, or to help a friend) is completely against Terms of Service, and if there was any information to verify that a player was doing this FDev would be fairly quick with the Ban Hammer.

I would expect that the number of people actively doing that in Elite Dangerous in 2025 is single-digits at best, and the majority of the time you see too-good-to-be-true deals on closed Fleet Carriers it's one of the Player Groups using that carrier as a distribution hub for some goal or other, and they don't want random commanders coming along and scooping up their goods and taking them elsewhere.
 
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