Mass lock bug

Why do A.I not get mass locked? The amount in bounties I have lost because of this is insane.

Also when we interdict targets are we meant to take damage? The damage is minimal but annoying none the less.
 
I agree about AI not getting Mass locked, that bug has been around for a long time. The more people who report it, the better chance to get it fixed.

And Yes, if you successfully get interdicted (or even successfully interdict someone else, or fly too close and too fast to a stellar body) the forces at work that throw each ship out of Frameshift do cause about 1-3% hull damage. If you submit (or they submit) to interdiction, then there's no damage. Same goes for normal flight, if you fly <1000km/s that's safe disengage so you won't get damaged if you fly too close to a stellar body.
 
I haven't noticed this to be honest.

When targeting a ship I am close to, and the computer says that their frameshift is charging, if I am close they take a while to go out.

Are you sure you are in a heavier ship than the NPC? For example... sidewinders cannot mass lock cobra's.
Cobra's cannot mass lock Type-9's.
 
You need to consider the mass, plus when they may have begun charging.

If it's a fairly larger ship than you, then it's going to get away pretty easily. For example, if you're in a small Eagle and the NPC/Player is in a Python, you're not going to do much to their FSD disruption. Remember, it doesn't really prevent jumps, just prolongs it, the lower the mass of the one disrupting it, the much, much quicker it charges. You do not prevent it, the charge is just prolonged with some formula (I don't know what it is, FDev does but it obviously involves the mass of ships involved) which will determine that.

Mass locked is not the same as FSD disruption. Mass locked prevents jumps in its entirety, no ship in the game has the mass to lock another ship like a station does, mass of current ships can only disrupt the FSD charge rate. These are two different mechanics that are being confused with each other and both not understood.
 
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Thats not the bug. The bug doesn't even say they are charging they just jump. Plus you say that but I fly a Cobra and I get mass locked by vipers and smaller after someone posting it in there I thought I would go and check.
 
Thats not the bug. The bug doesn't even say they are charging they just jump. Plus you say that but I fly a Cobra and I get mass locked by vipers and smaller after someone posting it in there I thought I would go and check.

You get FSD disrupted, not mass locked, it slows your charge rate and therefore increases your heat too. A Viper nearby is close enough to affect a Cobra, but not by as much as another Cobra would and nowhere near as much as a Type 9 would.
You only get a warning about FSD powering up when you target them and then it happens. If targeting is lost while they're spooling it up then you won't get a warning.
I don't recall any jumping away without the notification, but you have, so make a note of it next time, be 100% certain you had them targeted before they started spooling up and then raise a ticket about it.
 
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