Mass Lock Torpedoes... Hmmmm...
Now, I've never used them, but know they exist as an RNGineers blueprint. Never really seen or heard of them being used.
I think, however, there's a missed trick here....
What if the mass locker wasnt a munition, but some sort of one off limpet, making use of a utility slot instead (small ships are gimped by lack of firepower enough already), that, as I believe currently happens, inhibits a ship from spooling up its FSD.
What if the Mass locker victim could still free themselves from the Mass lock effect by rapidly changing their mass? Say, for example, dropping a percentage of cargo?....
See what I'm getting at?
Does this make sense to anyone?
Am I nuts?
The Mass lock limpet should be difficult to hit with, so very limited range, fixed, whatever, so a nifty trader could avoid the whole business. Hell, they could even load up with a percentage of biowaste, just in case?... y'know, risk/reward etc..
Just trying to find viable ways of making things fun for small ships in a post 2.3 world.... So many buffs, nerfs etc....
and I'm a small ship guy, so very biased. But I'm not a pirate, so wouldn't know if something like this would be fun or worthwhile?
Potentially abused by ganketeers?
Feel free to destroy this idea or point me towards where it's already been suggested.... I'm not particularly bright and it only occured to me during a really dull drive home from work this morning.
...like REALLY dull....
Now, I've never used them, but know they exist as an RNGineers blueprint. Never really seen or heard of them being used.
I think, however, there's a missed trick here....
What if the mass locker wasnt a munition, but some sort of one off limpet, making use of a utility slot instead (small ships are gimped by lack of firepower enough already), that, as I believe currently happens, inhibits a ship from spooling up its FSD.
What if the Mass locker victim could still free themselves from the Mass lock effect by rapidly changing their mass? Say, for example, dropping a percentage of cargo?....
See what I'm getting at?
Does this make sense to anyone?
Am I nuts?
The Mass lock limpet should be difficult to hit with, so very limited range, fixed, whatever, so a nifty trader could avoid the whole business. Hell, they could even load up with a percentage of biowaste, just in case?... y'know, risk/reward etc..
Just trying to find viable ways of making things fun for small ships in a post 2.3 world.... So many buffs, nerfs etc....
and I'm a small ship guy, so very biased. But I'm not a pirate, so wouldn't know if something like this would be fun or worthwhile?
Potentially abused by ganketeers?
Feel free to destroy this idea or point me towards where it's already been suggested.... I'm not particularly bright and it only occured to me during a really dull drive home from work this morning.
...like REALLY dull....