Disclaimer: This list will be updated regularly (hopefully) with ideas from the Elite Pirates Discord community 
---Solutions to fix mass-locking problems---
1- Mass
> Mass-lock factor should be dependent on mass within range, regardless of ships.
> Mass-lock factor should be reliant on how many times larger/smaller the mass of other ships in the viscinity are to your own.
For example, take a 150t Cobra and 25t Sidewinder. The Sidewinder's FSD, in the presence of the Cobra, would take 6x th time to spool up, as the 150t Cobra is 6x the weight of Sidewinder.
Similarly, the Cobra's FSD will take 1.1666666666... (+1/6th) time to spool up, as the weight of the Sidewinder is 1/6th that of the Cobra, and adds 1/6th time to the FSD spool time.
2- Distance
> This one is tricky, as I'm no math whiz. I'd like to see Mass-lock factor fall off exponentially with distance, so that towards the maximum limit of a ship's mass-lock range, the effects can barely be felt. The above example would be in the case of 500m. Perhaps FD can use a similar drop-off curve to laser weapons?
From Agony Aunt:
What if mass-locking was reversed? Since small ships only need a small amount of space to warp, compared to larger ships' exponentially larger space requirement, small ships could actually have a larger affect on larger ships than vice versa.
This gives small ships the ability to run away and survive, which is good for newer players, and also may encourage pirates to fly in wings against larger cargo vessels. Very classic sci-fi, if i do say so myself
---Solutions to fix mass-locking problems---
1- Mass
> Mass-lock factor should be dependent on mass within range, regardless of ships.
> Mass-lock factor should be reliant on how many times larger/smaller the mass of other ships in the viscinity are to your own.
For example, take a 150t Cobra and 25t Sidewinder. The Sidewinder's FSD, in the presence of the Cobra, would take 6x th time to spool up, as the 150t Cobra is 6x the weight of Sidewinder.
Similarly, the Cobra's FSD will take 1.1666666666... (+1/6th) time to spool up, as the weight of the Sidewinder is 1/6th that of the Cobra, and adds 1/6th time to the FSD spool time.
2- Distance
> This one is tricky, as I'm no math whiz. I'd like to see Mass-lock factor fall off exponentially with distance, so that towards the maximum limit of a ship's mass-lock range, the effects can barely be felt. The above example would be in the case of 500m. Perhaps FD can use a similar drop-off curve to laser weapons?
From Agony Aunt:
What if mass-locking was reversed? Since small ships only need a small amount of space to warp, compared to larger ships' exponentially larger space requirement, small ships could actually have a larger affect on larger ships than vice versa.
This gives small ships the ability to run away and survive, which is good for newer players, and also may encourage pirates to fly in wings against larger cargo vessels. Very classic sci-fi, if i do say so myself
Last edited: