Mass-locking a Cutter?

I just got interdicted twice in my Cutter by another Cutter packing heat missles.

I escaped both times but both times I appeared to be mass-locked. I didn't think the cutter could be mass-locked.

There was no warning like you would normally see saying my FSD was inhibited but it took an age to spool up my FSD and I wasn't able to jump until I was 5km away from the attacking ship, when past 5km the spooling FSD went from 50% to 100% in seconds.

First time was low wake and second time was high wake.
 
In a Cutter you should have shields that will stay up until HW. ML doesn't affect HW. I recommend doing this as a player cutter is no joke if they're going to heat meta you to death with missiles.
 
ML doesn't affect HW.

That doesn't sound correct. Something was affecting my FSD spooling when I was high-waking the second time. It must have taken at least 60 seconds to get to ~50% and then I was over 5km away and the 50-100% took just a couple of seconds.

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Ah ... Mass Lock Munitions. Surprised they got past my point defense though, probably overwhelmed it with the number of missles he fired.

Explains why I didn't see the mass lock inhibition warning.
 
Are you sure you are not confusing high wake with low wake in this case?

High wake is when you go directly to another system

Low wake is when you go up to super cruise
 
Are you sure you are not confusing high wake with low wake in this case?

High wake is when you go directly to another system

Low wake is when you go up to super cruise

I am sure. I did both as stated in the OP - first low-waking back to super-cruise in the same system, second time high-waking to a nearby system.

I was mass locked both times.

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In a Cutter you should have shields that will stay up until HW.

Sheilds stayed up fine - but they do not help at all against heat weapons.
 
Flies a Cutter yet doesn't know how the game works. A Cutter paid for with Sothis runs by any chance...
 
Well, I don't yet have a Cutter, but I have been intrigued, confused and more than a few times down-right PO'd at the way the Frame Shift Drive charge works, or doesn't work.

Cruising along in a big, loaded Type-7 I get interdicted plenty. Most of the time a mine-shower takes care of the issue. But there are times, like following the 7th consecutive interdiction, where my supply of mines has run out and my materials to replenish my supply have been depleted, which leaves me needing to make a run for it.

On most occasions, it's a couple boosts and a jump to get away. My FSD charges up and off I go.
On some occasions though, the FSD just takes eternity, charging pixel by pixel, ensuring a hefty repair bill when the jump finally completes.

I suspect this to be mass-related, though in most of these cases the ships chasing me are much smaller, and it makes me wonder how they're even able to interdict me in the first place.
 
Makes assumptions about players without any evidence.


Seriously though, High wake is not impinged by mass lock, so you must have been charging the wrong one. It's a pretty well established mechanic and part of the standard "how to evade interdiction" kit we push at new players. Which is why ANDRAK is making that assumption; it's inconceivable a player would have a cutter and not be firmly ware of this. I don't care how you got the cutter but as it's a current end game ship I can't imagine a world where an end game ship pilot was not aware of this.

Perhaps you hit the wrong button and were low waking and did not realise?
 
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Seriously though, High wake is not impinged by mass lock, so you must have been charging the wrong one. It's a pretty well established mechanic and part of the standard "how to evade interdiction" kit we push at new players. Which is why ANDRAK is making that assumption.

Thanks but doesn't look like you or Amdrak read my original post.

I tried both high and low wake - first time I low-waked and was in the same system, second time I high-wakes and ended up in a different system. For both HW and LW FSD was severely inhibited taking well over a minute to spool to 50%.

I understand now what happened, it is the first time I'd been hit by Mass Lock Munitions & hadn't realised this when I posted.
 
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Thanks but doesn't look like you or Amdrak read my original post.

I tried both high and low wake - first time I low-waked and was in the same system, second time I high-wakes and ended up in a different system. For both HW and LW FSD was severely inhibited taking well over a minute to spool to 50%.

I understand now what happened, it is the first time I'd been hit by Mass Lock Munitions & hadn't realised this when I posted.


More thrown by the fact you said missiles, mass lock is torpedo only which unless you are flying a shoebox you should be able to boost away from without being hit, they move slower than slugs :) Glad you figured out whatever it was
 
More thrown by the fact you said missiles, mass lock is torpedo only which unless you are flying a shoebox you should be able to boost away from without being hit, they move slower than slugs :) Glad you figured out whatever it was

Well that's another mystery. First time I submitted and I had the few seconds to escape, I have a DD5 fitted and so was able to get up to boost up to pretty high speed (400+ m/s) very quickly.
Even so these things must have hit me.
Point defence didn't stop them either.

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Damn, that's pretty evil.

A combination of Mass Lock Munitions and Heat Missles is very evil.
 
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