Mass management does matter.

So I've decided to slap some lightweight shields and weapons on my Exploroconda to in order to farm some mats from REZ whitout switching ships. It started to look something like this.

Exept weapons are Lightweight g3 atm. And good thing that they still are, because I'm gonna dump all this crap for fixed stuff.

This Conda now handles almost exactly as FDL (which cockpit I can't stand) does. No kidding. While potentially having crapton more firepower. I wonder what can be done with other ships now.

All I wanna say that stripping ships to minimum improves handling. Seems like while acceleration values do not change when going below engine's minimum mass, deacceleration rates do increase. Probably posted this too early, testing atm.

Update: Ok, ship now looks like this.

Seems like it drifts way harder, though I'm not sure, lightweight suff is at the other side of the bubble. Will test further later, and with other ships as well. Maybe it's just the effect of being below or at minimum mass combined with levels of DD tuning.

But it still a total blast to fly, very similar to Clipper. Never expected this from Anaconda. I recommend everyone trying this out.

Peak of this type of build would be something like this .
 
Last edited:
So I've decided to slap some lightweight shields and weapons on my Exploroconda to in order to farm some mats from REZ whitout switching ships. It started to look something like this.

Exept weapons are Lightweight g3 atm. And good thing that they still are, because I'm gonna dump all this crap for fixed stuff.

This Conda now handles almost exactly as FDL (which cockpit I can't stand) does. No kidding. While potentially having crapton more firepower.

wow! that jump range while still carrying all that weaponry! nice work.
 
Doesn't have the power needed for Thermal weapons, and with all those Kinetic weapons, you'll have run out of ammo before you get the shields down even on some higher level NPCs!

If that build works for you, then go for it, but to suggest it an Anaconda with 6A Thrusters and a 7D Distributor handles likes an FDL with more firepower...
 
Doesn't have the power needed for Thermal weapons, and with all those Kinetic weapons, you'll have run out of ammo before you get the shields down even on some higher level NPCs!

If that build works for you, then go for it, but to suggest it an Anaconda with 6A Thrusters and a 7D Distributor handles likes an FDL with more firepower...

I've got to ReZ with it and was amazed. All the sloppiness heavy combat Condas usually had to them is gone. As I've said, this ship now flies almost like an FDL.
 
Your Anaconda's effective shields, thermal: 3,189 MJ
My FDL's effective shields, thermal: ~7,800 MJ
My Corvette's effective shields, thermal: ~ 31,000 MJ
 
Your Anaconda's P/R/Y: 30/73/12
My Corvette's P/R/Y: 41/110/12
My FDL's P/R/Y: 61/146/20


Your Anaconda's max speed/boost: 303/404 m/s
My Corvette's max speed/boost: 294/382
My FDL's max speed/boost: 421/567


So despite having ~10% of the effective shields, it turns way slower and isn't appreciably faster than my Corvette.
The 'Vette's two beams alone far surpass the DPS as well.
Ftr it's carrying an srv, a passenger cabin, limpet controller, ads and fuel scoop.

It has less than half the effective shields of my FDL and isn't even in the same ballpark handling or speed wise.

Remember that an Anaconda is a big target, so having some decent shields really helps.
On the other hand, it will never be extremely agile or quick, so efforts in that direction, while they may be improvements, are ultimately futile.
That c8 PD slot is going to waste, too.
 
Last edited:
So I've decided to slap some lightweight shields and weapons on my Exploroconda to in order to farm some mats from REZ whitout switching ships. It started to look something like this.

Exept weapons are Lightweight g3 atm. And good thing that they still are, because I'm gonna dump all this crap for fixed stuff.

This Conda now handles almost exactly as FDL (which cockpit I can't stand) does. No kidding. While potentially having crapton more firepower. I wonder what can be done with other ships now.

No offense, but if you think any conda handles anything like an FDL, you've never been in a properly kitted FDL.
 
My “sloppy heavy combat Conda” has an effective shield strength of 20,000mj, 4k hull integrity and P/R/Y rates of 36/87/14, speed of 260/346 and a jump range of 23.2ly. It also has enough firepower to obliterate any Elite NPC in 30 seconds.

I don’t even have a single new system module on it either, it’s fully legacy modded, which it shall remain because the hassle to re-engineer it isn’t worth the tiny differences.
 
Let me be the (umm seventh?) contributor to congratulate you OP, and may I be the first in this thread to request a nerf to the Anaconda :p Handles like a FDL with all those weapons? Yikes !
 
All I wanna say that stripping ships to minimum (way below minimum mass) improves handling. Seems like while acceleration values do not change when going below engine's minimum mass, deacceleration rates do increase. Probably posted this too early, testing atm.
 
Last edited:
All I wanna say that stripping ships to minimum improves handling. Seems like while acceleration values do not change when going below engine's mass, deacceleration rates do increase. Probably posted this too early, testing atm.


You can feed a pig all the race horse feed in the world, but all you're going to end up with is a really fast pig.

My “sloppy heavy combat Conda” has an effective shield strength of 20,000mj, 4k hull integrity and P/R/Y rates of 36/87/14, speed of 260/346 and a jump range of 23.2ly. It also has enough firepower to obliterate any Elite NPC in 30 seconds.

I don’t even have a single new system module on it either, it’s fully legacy modded, which it shall remain because the hassle to re-engineer it isn’t worth the tiny differences.


You might consider FSD, PD and thrusters...
It's an easy, guranteed improvement for most.
 
You might consider FSD, PD and thrusters...
It's an easy, guranteed improvement for most.

Spend between 6 to 11 rolls of G5 mats on each module to gain a few extra percent, while loosing the integrity, mass, power draw and thermal load secondaries?

I would if the amount of materials you use for the “guaranteed progress” wasn't RNG based, but since just went from 15.55 DPS to 15.55 DPS TWICE on an efficient beam laser when it was the only stat not maxed out (by 0.01) and regularly spend 2-4 rolls getting the last couple percent completed, on top of spending several hours looking for HGEs for said mats, that’s not happening.
 
Last edited:
Spend between 6 to 11 rolls of G5 mats on each module to gain a few extra percent, while loosing the integrity, mass, power draw and thermal load secondaries?

I would if the amount of materials you use for the “guaranteed progress” wasn't RNG based, but since just went from 15.55 DPS to 15.55 DPS TWICE on an efficient beam laser when it was the only stat not maxed out (by 0.01) and regularly spend 2-4 rolls getting the last couple percent completed, on top of spending several hours looking for HGEs for said mats, that’s not happening.


It's not RNG based.
Every roll is an improvement, therefore by definition it's not random.
The last few rolls only make 1-2% difference, and are not needed for that guaranteed improvement.

Why are you talking about lasers when I'm talking about three specific modules?
It is guaranteed progress for "most people" and for those three modules.
No one ever said every mod on every module would be an improvement.

You also don't have to guess.
If you have a god roll already, don't re-roll it.

Do you actually have a 60% FSD, 146% DD5s and 50% charge enhanced PD, all with amazing secondaries?
 
It's not RNG based.
Every roll is an improvement, therefore by definition it's not random.
The last few rolls only make 1-2% difference, and are not needed for that guaranteed improvement.

Why are you talking about lasers when I'm talking about three specific modules?
It is guaranteed progress for "most people" and for those three modules.
No one ever said every mod on every module would be an improvement.

You also don't have to guess.
If you have a god roll already, don't re-roll it.

Do you actually have a 60% FSD, 146% DD5s and 50% charge enhanced PD, all with amazing secondaries?

The amount it goes up is random, and is RnG based.
 
It's not RNG based.
Every roll is an improvement, therefore by definition it's not random.
The last few rolls only make 1-2% difference, and are not needed for that guaranteed improvement.

Why are you talking about lasers when I'm talking about three specific modules?
It is guaranteed progress for "most people" and for those three modules.
No one ever said every mod on every module would be an improvement.

You also don't have to guess.
If you have a god roll already, don't re-roll it.

Do you actually have a 60% FSD, 146% DD5s and 50% charge enhanced PD, all with amazing secondaries?

Yes, new engineering seems to simply being stronger across the board by roughly one grade.
 
I’d personally swap out the shield generator with a bi weave simply because having more regen is amazing.
 
Back
Top Bottom