I'm pretty sure - well, kind of sure - a ship's mass must affect its speed, acceleration and maneuverability, but is it significant in the EDverse?
I'm working on a speedy ship at the moment and got it to boost to 766km/s but curiosity is making the grey matter work. It's fast; not quite "Morpheus is fighting Neo" fast yet but nearly there. So, if the ship's mass is currently say, 100 tons, and I fit, for example some hull and module reinforcements with a mass of, for example, 50 tons, how much is speed (top, boosted), acceleration and maneuverability (normal space, SC) affected?
Or am I just over-analising?
I'm working on a speedy ship at the moment and got it to boost to 766km/s but curiosity is making the grey matter work. It's fast; not quite "Morpheus is fighting Neo" fast yet but nearly there. So, if the ship's mass is currently say, 100 tons, and I fit, for example some hull and module reinforcements with a mass of, for example, 50 tons, how much is speed (top, boosted), acceleration and maneuverability (normal space, SC) affected?
Or am I just over-analising?
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