mass transferral between stellar bodies? gas cloud/accretion disk

i'm still not seeing any stars feeding on each other when they're close together. shouldn't the more massive one have a gas tendril from the less massive one?

i'm also still not seeing any accretion disks on the videos of black holes i've seen, they're all just a gravity lensing effect and then a little black dot. shouldn't at least some of them have the same sort of four-dimensional "you can see the front and the back like it's a figure 8 but with more dimensions" dust/gas disk?
 
From a coding and artwork perspective this is probably very difficult to do.


one "if" line of code and gas transferral would work

if starA is within X distance of starB render the cloud

artwork-wise all you have to do for this is make a gas cloud. frontier is good at this.

from the accretion disk side of things, they already have the gravity distortion, all they need to do is add a disk like gas giants have, they just spin faster. it'll look like the neat interstellar one if they did the gravity lensing correctly.
 
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one "if" line of code and gas transferral would work

if starA is within X distance of starB render the cloud

Oh? Just render the cloud. Simple as that. We can solve the netcode as well. Watch. If connection problems, resolve connection problems.

You're a genius.
 
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Oh? Just render the cloud. Simple as that. We can solve the netcode as well. Watch. If connection problems, resolve connection problems.

You're a genius.

it's a pretty simple thing to add. i'm not saying that's the actual damn code... i'm saying that all they need to do is identify when a binary system has stars within a distance of eachother and then add a gas cloud aura of appropriate size. it's not a complicated notion.
 
Why do you say that? It would Not be hard at all.

Too often it would throw out a result that just didn't look "right", ie completely artificial, as if a gas cloud had just been put there because 2 objects were within range. You have the issue of different types of stars being nearby each other as well (how many different combinations of cloud colours and densities etc could that be?).

I don't think it's that easy or they'd probably have done it. It has to look natural like the rest of the universe.
 
Too often it would throw out a result that just didn't look "right", ie completely artificial, as if a gas cloud had just been put there because 2 objects were within range. You have the issue of different types of stars being nearby each other as well (how many different combinations of cloud colours and densities etc could that be?).

I don't think it's that easy or they'd probably have done it. It has to look natural like the rest of the universe.

they just have to have as many colours as star colours....
 
This is a subject that is very close to my heart because I've spent a significant fraction of my professional life modelling binary systems with accretion discs in them. I would love to see interacting binaries in Elite - in fact, I think the inclusion of such common and attractive phenomena is extremely important for the explorer career. For example it is estimated that there are of order 100 million cataclysmic variable stars in our Galaxy, so one system in every few thousand should contain one of these. That is a common enough object that they really should be included but still rare enough that they would be an exciting discovery - and just look at that image I linked to. Who wouldn't be excited to find one of those!

Regarding the difficulty of including them, I'm not entirely clear. As I said, I've spent a lot of time modelling these but with the aim of fitting scientific data. Getting something aesthetically pleasing is something I know nothing about :) What I can say is that geometrically the accretion disc is quite a simple object. In the thin disc approximation it is simply that - a thin disc with a slight flare to it, like two round dinner plates stuck back to back. So the geometry is fairly straightforward. Texturing shouldn't be too difficult - these are discs of hydrogen, so they won't look too dissimilar to the star textures already in game. They are very hot in the centre and cool as you move to the edges, so you basically would want a gradient version of the existing star temperatures, transitioning from something hot and blue in the middle to a cooler star texture around the edge. It will have a sort of corona, which is already implemented for stars, and will be a bit wispy around the edges rather than ending abruptly: again, the diffuse edges of the current stars in game would do the job. So a bit of fiddling with what is basically already in game would get you a very reasonable accretion disc that would suit most people. Astronomers might start pushing for more detailed modelling, like ellipticity and spiral structure, but we're in the minority :)

There is also the gas stream travelling from the donor star to the disc. Again, existing textures in game could be reused: you basically want a thin, curved ray which is diffuse and corona-like.

The other component is the donor star itself. Now, this is tidally distorted by the primary star and so is slightly tear drop shaped. This should have already been implemented: the i Bootes contact binary stars should both be teardrop shaped and touching, to produce a sort of dumbell shape. The first thing I did in every beta was to travel to that binary to see if they were correctly modelled and they never were: they were always two touching (or in some betas, slightly separated) spheres, which is very jarring to anyone who believes in the existence of gravity :) I actually have a ticket in on this - it still wasn't fixed in 3.9, and I'm too far away in gamma to check. I'm guessing not yet. The geometry of this teardrop is fairly straightforward and was all worked out by the French astronomer Edouard Roche. he was actually namechecked in the newsletter which talked about the contact binary, which gives me hope that this issue is at least on Frontier's radar and they will get to it in time. Michael also said at one point with reference to the moons of Mars that 'asteroidal bodies aren't in yet', or something similar, which also gives me hope that we will see more variety in the shapes of large bodies than the current spheres / spheroids we currently have.

So in summary, close interacting binaries would be a lovely addition to the Elite Galaxy. The geometry is trivial. The texturing is probably more complicated, but no more complicated than what they have already for stars.
 
It would be cool, I just wonder how much of it needs to be correct in physics/maths terms as well.

There are other things that are missing, like Achenar should have a very flattened look due to its rotation. I thought we might see that but I guess not?
 
I noticed the same thing - no deformation or acretion discs. Surprising that DB, with his interests in astronomy, would leave out such defining characteristics - one can appreciate that it would've been too difficult in FE2/FFE but then what've we been waiting ~20 years for if not for technology to develop enough to make such things possible?

My hope was actually that stars would be made from a 'material' of virtual plasma, in such a way that these properties would emerge automatically where appropriate, without needing to be explicitly coded. The stellar details so far included are nice - the granular texture of coronas, the flux loops and CME's etc. are nicely modeled, but acretion discs and tidal squeezing aren't exactly rare or arcane phenomenon...

One would hope it'll be possible to visit planetary and stellar nurseries in distant nebulae, too, where these kinds of effects would be just as sorely missed..
 
I noticed the same thing - no deformation or acretion discs. Surprising that DB, with his interests in astronomy, would leave out such defining characteristics - one can appreciate that it would've been too difficult in FE2/FFE but then what've we been waiting ~20 years for if not for technology to develop enough to make such things possible?

My hope was actually that stars would be made from a 'material' of virtual plasma, in such a way that these properties would emerge automatically where appropriate, without needing to be explicitly coded. The stellar details so far included are nice - the granular texture of coronas, the flux loops and CME's etc. are nicely modeled, but acretion discs and tidal squeezing aren't exactly rare or arcane phenomenon...

One would hope it'll be possible to visit planetary and stellar nurseries in distant nebulae, too, where these kinds of effects would be just as sorely missed..

https://forums.frontier.co.uk/showthread.php?t=63639

this is the best thread so far for pictures of nebulae, (and the best reference for black hole)

http://fs1.directupload.net/images/141123/seasfjgi.png

there's a lot of stars in there but nothing other than perfect spheres
 
Wow i didn't know there was a black hole already, looks fantastic! Lensing's nicely done... makes me confident acretion and tidal deformation will eventually be done justice...
 
and gravity!
would a blackhole not attract that ship a little?
I find it a little underwhelming that he just sits there staring into a blackhole :(
 
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