Massacre mission design

Lately I've been getting non-wing massacre missions for 17 mil to kill 30 ships. The target system has RES so I can usually get them done pretty quickly, depending on spawn rate.

I haven't noticed but do the kills count for multiple missions if you stack missions for the same target from different factions?

Kills only count for one mission at a time.
 
Lately I've been getting non-wing massacre missions for 17 mil to kill 30 ships. The target system has RES so I can usually get them done pretty quickly, depending on spawn rate.

I haven't noticed but do the kills count for multiple missions if you stack missions for the same target from different factions?

Yep, I always scout a target system for RES before taking missions. Last I checked one kill counted for each mission from a different faction but I haven't done one for a couple of updates.
 
Frustration. That's the feeling these things give me. Kill 72 pirates, ok. The mission USS spawns a random basket of ships that include maybe 1 or 2 actual targets. Umm ok? If the game spawns a USS for my mission, why are there so many randos just chilling there ? Alright I will deal with it. I clear out the USS. Back to SC and see another mission USS... 40,000 Ls away. Greaaaaat. I fly there. Has like a dozen ships, 3 mission targets. One of the mission targets jumps out right away. Kill my 2 targets, back to SC. Next USS, 35,000 LS. Away..... who's idea was this?

I find the easiest solution is simply to stop caring.

I don't say this glibly or maliciously.

ED is like playing a game of football in a scrapyard.
It's going to be a shambles, it won't go as you expect, there's all sorts of unforeseen hazards but it can still be a laugh.

*EDIT*

Which is not to say FDev shouldn't try to fix it at some point.
 
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I don't do massacre missions anymore, because not only is killing 72 ships for a tiny amount of money(or materials in my case), incredibly boring, it also often takes longer than the time I have to play that day. Lol
And killing lower numbers just pays even less.

I'm not entirely sure what FDs reasons are for such silly high numbers.
 
I don't bother with these anymore. I'd rather stack 2 elite pirate lord assassination missions in the same system and deal with both Corvettes at once than hunt down 30 Cobras for 4 times the money.

More challenge and a feeling of earning the reward through some measure of skill rather than grind.
 
I thought all the missions (deliver this or that, combat stuff, fetch this or that and tourist beacons - i cannot think of anymore) and how they are implemented were designed by all the interns or work experience kids.

Either way, its apparent not alot of thought went into the whole mission setup, i think more time was spent making cqc that most don't use.

Having a bit of imagination and 1000's of unique missions should have been the way forward. Instead we get 1000's of station mission boards with just 5 or 6 types of bore fest missions. ZzZz.
 
If you're talking pirate massacre missions, then I've found that non-wing ones spawn USSs with 7-8 targets in, while wing ones when you go to the nav beacon spawn give you a nav beacon scan failure message that says "you'll have to hunt them the old fashioned way", and generate mission signal sources like the OP described.

The correct way to do pirate massacre missions is to only take them when you see a bunch of them for every faction on the board all going to the same target system, because then every kill counts against each mission you have for a different faction.
For extra bonus points, stack a whole bunch of pirate lord assassinations too, because then the pirates will come to and interdict you instead of you having to hunt them down in signal sources, and they count as both the assassination and as a kill for any and all pirate massacre missions you might have stacked. If they're wing assassinations, then you can easily identify them as their signal source is threat 6, and not only does the assassination target count as part of your massacres, so do all the escorts.

I can't think of any possible reason why I would take a pirate massacre mission and not stack it with as many other missions as I can that also count against it. If you do it right or get lucky with the board, it's like free money for doing something you were gonna do anyway.
 
I don't do massacre missions anymore, because not only is killing 72 ships for a tiny amount of money(or materials in my case), incredibly boring, it also often takes longer than the time I have to play that day. Lol
And killing lower numbers just pays even less.

I'm not entirely sure what FDs reasons are for such silly high numbers.

last time I took one with a number that high it was a wing one that gave me a week to do it
 
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