If this is supposed to be a "believable" galaxy how does it not make sense to allow mission stacking for massacre missions? For Example: It makes perfect sense that multiple factions in a given system want pirates in their own system and/or neighbouring systems taken care of. It makes no sense to me that I pick up missions from multiple factions to destroy the same group of pirates and have to fulfill each contract separately. This makes no sense AT ALL. If two corporations require the same service and I accept a contract from each of them, separately, they should each pay me for completing the service. Not see that I have a contract with one company for x pirates and then once that's filled start tallying their own contract.... This is contrived and limits immersion in the world as it plays like a developer imposed limitation as opposed to an open world where factions/corporations pursue their own agendas independently of each other - allowing me to perform a common service (a dangerous one at that) and get paid for it.
This seems like a simple fix seeing as this was how the game has been working since the last release and was a pleasant change (which I mistakenly thought was purposeful...). Is it just me that feels this way?
This seems like a simple fix seeing as this was how the game has been working since the last release and was a pleasant change (which I mistakenly thought was purposeful...). Is it just me that feels this way?