Deleted member 115407
D
Massacres start out great - 1M credits, 16 kills... they then tend to climb steeply as you rep up with the faction. Suddenly the mission board has 15M Cr, 84 kill missions.
The problem is, FD, that not everyone who reps up to Allied with a faction is flying a Conda or Corvette. I run CZs in Vipers and Eagles. 8-10 kills for a CZ run in one of those things is good work, 11-15 kills is fantastic. I would like to accept more massacre missions, as the payout is nice on top of the bonds, but once I am friendly or allied with a faction the mission boards overwhelmingly offer the bigger payout, bigger kill missions. And, frankly, as much as I enjoy spending time in CZs, I don't want to have to go back and forth 10 times in my eagle just to get a nice payout (and no, I don't want to spend three hours in there synthesizing more ammo, even if I can synthesize the ammo). It would be nice if smaller kill count missions were more readily available, regardless of your rep.
The other thing that's annoying are massacre missions that require cargo space to take on. A cargo rack is a useless module on a CZ combat ship, and when missions do appear with reasonable kill counts, they can be locked out for insufficient cargo capacity. Sure, I can always hop into outfitting and swap out a rack, if the station has them, but that's a poor workaround since doing so often refreshes the mission board, and the mission you were targeting disappears. No more cargo rewards for massacres, please.
Come on, FD, show the little guys some love.
Now, the new gameplay suggestion part (semi related to the suggestion above)...
It would be nice if massacres just gave you increased bonds. If I could accept only one massacre, and that massacre offered 2x or 3x the bond per kill, then I could easily satisfy the requirements of the mission for whatever ship I am flying. To prevent over-agressive farming, such missions could have a kill limit (kill ships for x increase in reward, up to and including y number of ships).
The problem is, FD, that not everyone who reps up to Allied with a faction is flying a Conda or Corvette. I run CZs in Vipers and Eagles. 8-10 kills for a CZ run in one of those things is good work, 11-15 kills is fantastic. I would like to accept more massacre missions, as the payout is nice on top of the bonds, but once I am friendly or allied with a faction the mission boards overwhelmingly offer the bigger payout, bigger kill missions. And, frankly, as much as I enjoy spending time in CZs, I don't want to have to go back and forth 10 times in my eagle just to get a nice payout (and no, I don't want to spend three hours in there synthesizing more ammo, even if I can synthesize the ammo). It would be nice if smaller kill count missions were more readily available, regardless of your rep.
The other thing that's annoying are massacre missions that require cargo space to take on. A cargo rack is a useless module on a CZ combat ship, and when missions do appear with reasonable kill counts, they can be locked out for insufficient cargo capacity. Sure, I can always hop into outfitting and swap out a rack, if the station has them, but that's a poor workaround since doing so often refreshes the mission board, and the mission you were targeting disappears. No more cargo rewards for massacres, please.
Come on, FD, show the little guys some love.
Now, the new gameplay suggestion part (semi related to the suggestion above)...
It would be nice if massacres just gave you increased bonds. If I could accept only one massacre, and that massacre offered 2x or 3x the bond per kill, then I could easily satisfy the requirements of the mission for whatever ship I am flying. To prevent over-agressive farming, such missions could have a kill limit (kill ships for x increase in reward, up to and including y number of ships).
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