Massacre Missions worthless?

I would have thought stacked massacre missions would be worth something but then read this.

And especially this:
FDev have whittled combat down to a bad joke over the last few months. CZ missions are no longer worth the time, pirate hunting is broken and support seem disinterested in fixing it, and to cap it all off they just halved assassination payouts. Seriously, where's the justification for this move? Assassinations were the ONLY way left for making decent credits through combat; are the devs that out of touch that they honestly thought removing that nonsensical window was going to increase the rate we can complete assassinations? If they bothered to speak to the community about this they'd know assassinations were barely keeping pace with cargo running, and the limiting factor was not some arbitrary mission window we largely ignored anyway.
And yet?Massacre Missions worthless?
 
You can still stack massacre missions at 20-30 mil each, the only caveat is that you can only work on 1 mission per mission provider. About a third of the cost of my carrier was made with massacre missions. The best way to do it is to accept a big mission, then match it with a bunch of smaller missions from other providers. I did it in Sol, so for example, Mother Gaia would always have a mission to kill 60 pirates for 30 mil in Barnards, then Federal Congress and the others would have a bunch of missions to kill 10-15 pirates. If you're trying to buy a carrier and just grinding as many as possible it hardly matters though. You just make sure you have a couple missions from each and return as soon as one or 2 providers are no longer in your active missions.
 
Also, I don't know if it's still a thing, but a while back I stumbled on a "Defend the Megaship" with my mission targets assaulting the megaship. I'm a crap pilot, so it as nice to drop in, get a dozen kills with the help of system authority and repeat till my mind went numb and I had to do something else.
 
@Ned Flandalorian Then find a current thread if you don't like the one from 2018.
You can still stack massacre missions at 20-30 mil each, the only caveat is that you can only work on 1 mission per mission provider. About a third of the cost of my carrier was made with massacre missions. The best way to do it is to accept a big mission, then match it with a bunch of smaller missions from other providers. I did it in Sol, so for example, Mother Gaia would always have a mission to kill 60 pirates for 30 mil in Barnards, then Federal Congress and the others would have a bunch of missions to kill 10-15 pirates. If you're trying to buy a carrier and just grinding as many as possible it hardly matters though. You just make sure you have a couple missions from each and return as soon as one or 2 providers are no longer in your active missions.
I've already noticed that.
That's why I'm asking if massacre missions are really useful in war systems.
 
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That's why I'm asking if it actually brings anything.
Pirate Massacre Missions can be a decent source of Credits and Engineering Materials as most of their kill totals are fairly low, maxing out at 30-45 for the non-Wing versions.

CZ Massacre Missions on the other hand... could do with a reduction in the required number of kills on the higher side. Wing Missions there have lower totals than the standard variants. Still a decent source for Credits / Materials if you're supporting a Minor Faction that's in a War, but you'll need some decent firepower to complete those 90-ship missions in a timely manner.
 
2hr run makes me ~250mill. Inbetween the stacking up with massacre/assassination missions I do other missions or deliveries, and keep filling up everytime im back at the station. Usually only takes 2-3 goes.
Make sure you're in a system with as many factions as possible, and the massacre/assassinate missions targets one single system.
1 30+mill massacre (NOT wing type) from each faction, then stack up with assassination (NON wing type, for quicker bucks) missions. Assassination missions pays out 4-7mill each.

Also why not test it out yourself? reading posts and youtube videos from last decade rarely brings more than needless headaches.

I am probably one of those few sorry fellows that actually plays the game and have fun, doing everything. There is nothing in this game that demands money in, other than bragging rights on Inara/or elsewhere. Carriers 30+mill a week is so easy to maintain it's not even worth mentioning really.

CZ pays out decent with a mission on the side. But missions should have a 30% reduction in targets to be somewhat feasable (the 90 target mission down to 60 f.ex)


MDH
 
@Ned Flandalorian Then find a current thread if you don't like the one from 2018.

Bounties
Bounties from NPCs will see significant increases from approximately four times as much for the highest paying ones to ten times as much for the lower paying ones. Please note that the number of credits shown immediately in your HUD when you destroy a criminal ship won't display the newly increased amounts. This will need to wait until we're certain of the final numbers. Accurate bounty figures can be found in the Transactions tab in your left panel.

Solo Combat Missions
We're also increasing the payouts for Massacre and Assassination missions. Several economic factors affect the pay offered, but we expect these to grant around twice as many credits as before. For now, we've opted not to change Wing Massacre Missions following reports of consistently high payouts from these but we remain open to feedback.
 
With the appropriate starship and location, pirate massacre missions are the most effective earner in the Galaxy.

You can invest Reputation in a Starport with a full complement of eight mission-bearing factions, all of which give Massacre missions to a single star system which contains a Hazardous RES or a CNB and pay 40 million credits for 30 kills each. At that point, if you fly out there and average two correct-faction kills per minute, your combat-time will be worth 1.28 billion credits per hour on the mission reward alone—give a bit for the bounty claims, take a bit for the Supercruise time.

If. Can that be done? Of course!

Location​

Exactly this topic has been the focus of I.N.T.R.A. (announcement), our new utility for finding exactly the type of location I just described. The best locations change over time, mostly due to faction presence and states, however you can always get a fresh report as needed.

With no special options chosen, I just generated a Galaxy-wide report with this top result:

INTRA-33081122.png

This says you can get missions from seven factions in LTT 2099, and from six more factions in Sceptrum if you want, all of which target a single anarchy faction in LTT 2042. Those Shop systems have Starports at 253 and 448 Ls, and the Arena system has a Hazardous RES at 26 Ls.

By all means use it to find a location you prefer; closer to your home, better allegiance for your Navy ranks, Powerplay bounty bonus and such.

Starship​

Flying something you enjoy should come first; I cannot promise enjoyment, though efficacy surely is within scope.

I use a Mamba with Fragment Cannons, a Beam Laser and a Cytoscrambler. Using the Landing gear to control the boosts, you can Grapple large targets for swift power plant exsection, or just go with Rapid Fire if you prefer. Three Fragment Cannons can also have their moments, though this is less versatile than the Beam Laser for making quick work of small targets, and is more the realm of the Alliance Chieftain.

When you kill quickly enough that specific damage matters not, it then becomes all about reducing the down-time between encounters. The Mamba can be unagile by its direct numbers, however the Gear-boosts give the Mamba far more additional unaccounted agility than with any other starship, and that extra speed makes all the difference to your kill counter.

If you would like to try that loadout, here are the mid-3308 (Oversized Cytoscramber) and late-3308 (Impact Cytoscrambler) versions. Use a Rail Gun if you have no Cytoscrambler, in the same fire group as the Fragment Cannons, so you can tap or hold. Thermal Vent does counteract the heat from a Shield Cell Bank, although it is also very effective just to use more Shield Reinforcement.

I would love very much to be shown something which hunts more effectively—or indeed, completes Massacre missions more effectively.
 
With the appropriate starship and location, pirate massacre missions are the most effective earner in the Galaxy.

You can invest Reputation in a Starport with a full complement of eight mission-bearing factions, all of which give Massacre missions to a single star system which contains a Hazardous RES or a CNB and pay 40 million credits for 30 kills each. At that point, if you fly out there and average two correct-faction kills per minute, your combat-time will be worth 1.28 billion credits per hour on the mission reward alone—give a bit for the bounty claims, take a bit for the Supercruise time.

If. Can that be done? Of course!

Location​

Exactly this topic has been the focus of I.N.T.R.A. (announcement), our new utility for finding exactly the type of location I just described. The best locations change over time, mostly due to faction presence and states, however you can always get a fresh report as needed.

With no special options chosen, I just generated a Galaxy-wide report with this top result:


This says you can get missions from seven factions in LTT 2099, and from six more factions in Sceptrum if you want, all of which target a single anarchy faction in LTT 2042. Those Shop systems have Starports at 253 and 448 Ls, and the Arena system has a Hazardous RES at 26 Ls.

By all means use it to find a location you prefer; closer to your home, better allegiance for your Navy ranks, Powerplay bounty bonus and such.

Starship​

Flying something you enjoy should come first; I cannot promise enjoyment, though efficacy surely is within scope.

I use a Mamba with Fragment Cannons, a Beam Laser and a Cytoscrambler. Using the Landing gear to control the boosts, you can Grapple large targets for swift power plant exsection, or just go with Rapid Fire if you prefer. Three Fragment Cannons can also have their moments, though this is less versatile than the Beam Laser for making quick work of small targets, and is more the realm of the Alliance Chieftain.

When you kill quickly enough that specific damage matters not, it then becomes all about reducing the down-time between encounters. The Mamba can be unagile by its direct numbers, however the Gear-boosts give the Mamba far more additional unaccounted agility than with any other starship, and that extra speed makes all the difference to your kill counter.

If you would like to try that loadout, here are the mid-3308 (Oversized Cytoscramber) and late-3308 (Impact Cytoscrambler) versions. Use a Rail Gun if you have no Cytoscrambler, in the same fire group as the Fragment Cannons, so you can tap or hold. Thermal Vent does counteract the heat from a Shield Cell Bank, although it is also very effective just to use more Shield Reinforcement.

I would love very much to be shown something which hunts more effectively—or indeed, completes Massacre missions more effectively.
Not this Fixet Weapon .
And this with the Fragment Cannons is the same with the B.A.M.F. Build.
 
Halfway-effective stacking will net you close to half a billion credits an hour. It's very much still a (broken) thing.

Miss these missions... 30 kills for 50 mill + the bounty per ship + KWS bounties scan per ship...
View attachment 333459
What do you mean "Miss"? They definitely still exist, and are (one of) your target markets for effective stacking.

You need a blend of:
  • Those missions; and
  • Expert-or-below ranked missions.. best nabbed by making sure you aren't allied with everyone

Grab a bunch of high-paying missions for 20-30 kills, blend in those low-rank ones for easy kills at the Threat 3 mission USS, watch the credits roll in.
 
CZ Massacre Missions on the other hand... could do with a reduction in the required number of kills on the higher side. Wing Missions there have lower totals than the standard variants. Still a decent source for Credits / Materials if you're supporting a Minor Faction that's in a War, but you'll need some decent firepower to complete those 90-ship missions in a timely manner.
Yeah the problems is the reward payout on CZ massacres is broken.

You're right about wing CZ massacres having lower kill counts than standard... what that does is gets the per-kill component of the reward back calculated wrong.

Pirate Massacres, whether wing or standard, have the same per-kill payout once you factor in pre-splitting of wing mission rewards.
But CZ massacres? I'd have to run the maths again, but wing massacres pay roughly 2-3 times as much per-kill than standard missions. It's likely because the quotas for the two templates are back-to-front, but with Outbreak Massacres still broken literal years later... I don't hold hope for this ever getting fixed.
 
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Massacre stacking worked in 2018
And 2019
2020
And even now :)

Actually I milked massacres even in times, where majority of people thought that "without mining you cannot earn money, cause sweeeet diamonds for 1,1m".

CZ massacres on another hand...ships in CZs require more effort to kill, so they should pay more than pirates. 100k for CZ ship and even million for pirate is bad joke.
Even worse joke is "ground CZ kill can give you 80k, and space CZ kill can give 80k". Guess, where I can kill faster ;)
 
Yeah the problems is the reward payout on CZ massacres is broken.
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Gliese 868 is supposed to be one of those good places?
Tollan is also mentioned.
I once heard of a system that starts with A and the factions there issue MM for the same pirates.
 
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