I bought planet zoo 2 months ago. I tried out all the different modes, but franchise mode is my favourite. Once my zoo got popular however my frames began to drop drastically due to the guest population. This is negatively impacting my gaming experience and makes certain areas in my zoo unpleasant to scroll over.
I love the process of selectively breeding animals and trading them with players. Franchise mode was a HUGE selling point for me and why I bought the game in the first place. I find sandbox mode extremely boring as there isn't thousands of other players to trade animals with. I enjoy trading with other players and it's a big part of the fun for me. I sadly predict a lot of peoples answers to this post will be "go play sandbox mode huh duh", but that isn't helping the issue. It's like telling a guy who loves vanilla ice cream to eat mint ice cream instead because the vanilla ice cream he loves is served without a spoon. The guy doesn't like mint ice cream though, so people shouldn't tell him to eat it when he wants to enjoy his vanilla ice cream! Sandbox mode is boring because you can't trade on a competitive open market. There is also no thrill of getting a good deal or sense of accomplishment for how far you've come...
I feel as though the guests are poorly designed for this game. There is too much going on when a zoo becomes 5 star and starts getting 3000 guests visiting. Every guest is it's own asset, with it's own actions going on. It gets so much that even my high end gaming PC frames drop while I'm playing. I think Frontier was well aware of the issues the guests pose as they have merged guests into groups to try and help with performance. I also noticed the humans in this game do not have realistic looking models like the animals... A theory I have is that the guests were meant to be higher quality models like the animals, but the game simply couldn't handle it so Frontier made them cartoony instead to try and help with performance. It is a big suspicion of mine that Frontier knew about this issue for a long time and the reason it hasn't been resolved yet is because they don't want to alter the guests as it's too much work.
Regardless there is an issue posed for Franchise mode players. They are forced to either deal with severe frame drops or to build lots of low star zoos. Most game devs would do a complete rework of mechanics to fix a problem like this... It doesn't need to be overcomplicated either. The zoo could say there is 3000 people, but is the player really going to count? I've thought of dozens of ideas to help remedy this issue and I know that Frontier has capable people who could easily do the same if they really wanted to.
How I would fix the issue:
It could be as simple as with every star rating the guests who arrive level up. Guest numbers don't need to get to crazy high amounts if the game can't support such a thing anyway. The higher quality guests could spend more money and have lower rates of vandalism, while lower quality guests would be more likely to partake in crime and have less money to spend. I feel as though my idea would be more efficient and help reduce frame drops considerably. This post is intentionally made for feedback, but it feels wrong to criticize a feature without giving a way of improvement.
For the record I love this game. I have 344 hours and I've only had the game for 2 months. I gave it a positive review on steam and I am thankful the devs made such a good game. I just feel the people on franchise mode could benefit from the devs taking action to overcome an issue that has persisted and been discussed online for a long time now. Farewell.
I love the process of selectively breeding animals and trading them with players. Franchise mode was a HUGE selling point for me and why I bought the game in the first place. I find sandbox mode extremely boring as there isn't thousands of other players to trade animals with. I enjoy trading with other players and it's a big part of the fun for me. I sadly predict a lot of peoples answers to this post will be "go play sandbox mode huh duh", but that isn't helping the issue. It's like telling a guy who loves vanilla ice cream to eat mint ice cream instead because the vanilla ice cream he loves is served without a spoon. The guy doesn't like mint ice cream though, so people shouldn't tell him to eat it when he wants to enjoy his vanilla ice cream! Sandbox mode is boring because you can't trade on a competitive open market. There is also no thrill of getting a good deal or sense of accomplishment for how far you've come...
I feel as though the guests are poorly designed for this game. There is too much going on when a zoo becomes 5 star and starts getting 3000 guests visiting. Every guest is it's own asset, with it's own actions going on. It gets so much that even my high end gaming PC frames drop while I'm playing. I think Frontier was well aware of the issues the guests pose as they have merged guests into groups to try and help with performance. I also noticed the humans in this game do not have realistic looking models like the animals... A theory I have is that the guests were meant to be higher quality models like the animals, but the game simply couldn't handle it so Frontier made them cartoony instead to try and help with performance. It is a big suspicion of mine that Frontier knew about this issue for a long time and the reason it hasn't been resolved yet is because they don't want to alter the guests as it's too much work.
Regardless there is an issue posed for Franchise mode players. They are forced to either deal with severe frame drops or to build lots of low star zoos. Most game devs would do a complete rework of mechanics to fix a problem like this... It doesn't need to be overcomplicated either. The zoo could say there is 3000 people, but is the player really going to count? I've thought of dozens of ideas to help remedy this issue and I know that Frontier has capable people who could easily do the same if they really wanted to.
How I would fix the issue:
It could be as simple as with every star rating the guests who arrive level up. Guest numbers don't need to get to crazy high amounts if the game can't support such a thing anyway. The higher quality guests could spend more money and have lower rates of vandalism, while lower quality guests would be more likely to partake in crime and have less money to spend. I feel as though my idea would be more efficient and help reduce frame drops considerably. This post is intentionally made for feedback, but it feels wrong to criticize a feature without giving a way of improvement.
For the record I love this game. I have 344 hours and I've only had the game for 2 months. I gave it a positive review on steam and I am thankful the devs made such a good game. I just feel the people on franchise mode could benefit from the devs taking action to overcome an issue that has persisted and been discussed online for a long time now. Farewell.