Material Storage

I was under the impression that the below would be the storage capacity for materials and data in 3.0. But when I check in game its at 100 for everything.

https://i.imgur.com/0zub1Ui.jpg

https://forums.frontier.co.uk/showt...ond-the-features-of-3-0?p=6447488#post6447488


Rather than a single large storage of materials that would become filed with un-wanted resources, we have split this into per materials buckets vastly simplifying its management. The tier of the material affects how many can be stored. The storage works in the following manner:

Tier 1: 300
Tier 2: 250
Tier 3: 200
Tier 4: 150
Tier 5: 100
 
That was my understanding also. I can only assume that this change didn’t quite make it into 3.0 as it was a later development idea in the forum feedback.

I forgot to check this myself this evening.

Flimley
 
I thought we could set our own caps per Mat and also toggle on/off whether to collect any more. I don't see that function, but do see the range from 100 (grade 1) to 300 (grade 5).
 
I thought we could set our own caps per Mat and also toggle on/off whether to collect any more. I don't see that function, but do see the range from 100 (grade 1) to 300 (grade 5).

To collect or not go to contacts when you have mats floating around. You can put them on ignore from there. Just not sure if its forever ignore or just the instance
 

Deleted member 115407

D
Relog (or close the game and reconnect).

Has worked for others.
 
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