Material Trader Cross-trading.

Hi Frontier,

First, let me say thankyou for the changes that you've made to material collecting. It's a whole load better than it was.

When you introduced the Material Trader you said that you'd not be oposed to changing the trading ratios.

Can you please change the cross-trading between

Having to empty 6 bins of grade 5 materials to fill up the one bin of grade 5 materials that you can't find is too extreme.

I understand that 1:1 ratio is not practical because there should be some "cost" to cross trading.
3:2 or 2:1 would be a better, less extreme, ratio.


This is not an appropriate like-for-like-grade ratio!
EDMaterialTrader.png



Thanks.
 
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can you also consider having more than one type of trader in high population systems and the main stations?.
or even consider that these material traders have a key interest in cash, not just barter,
running around after raw elements really suck. after all, i want to engineer a ship whats all this cash for if I cant buy some selenium even the black markets won't touch it.
 
You do not need to have all mats topped. Hence you also do not need to exchange 6 bins of g5 mats.

I would not like to see trade ratio's changed as it would also change the ratio at which I can down trade. At the moment I spend a little Tellurium or Technetion and fill up all my g1-3 mats. (which is use a lot for limpets and ammo)
 
I would not like to see trade ratio's changed as it would also change the ratio at which I can down trade. At the moment I spend a little Tellurium or Technetion and fill up all my g1-3 mats. (which is use a lot for limpets and ammo)
Down trading is fine, I expect fdev have a seperate lever for cross trading that they can pull without changing down trading.

As for the bins, I like them all full, as do many of my friends - full bins means you can forget about material gathering for a long time.

whats all this cash for if I cant buy some selenium even the black markets won't touch it.
selenium really needs some love.
 
Fdev will change both ratio's if they change anything. At least that is fair.

You reasoning is akward thinking to me.. Half full bins last 50% of that 'long time' you are mentioning. Those mentioned g5 materials are only used in very few recipes/synths. To engineer a g5 part you only need 3-4 rolls. Unless you want the last 0.5% of the modification; and that is also a silly thing to do.

You know about the shard sites? Filling up mats is done in about 2 hours.
 
Selenium is a G2 mat pretending to be a G4 mat, it's common as dirt. I think Needle Crystal blindness might need to be a registered condition.
 
Hi Frontier,

First, let me say thankyou for the changes that you've made to material collecting. It's a whole load better than it was.

When you introduced the Material Trader you said that you'd not be oposed to changing the trading ratios.

Can you please change the cross-trading between

Having to empty 6 bins of grade 5 materials to fill up the one bin of grade 5 materials that you can't find is too extreme.

I understand that 1:1 ratio is not practical because there should be some "cost" to cross trading.
3:2 or 2:1 would be a better, less extreme, ratio.

Thanks.

I would definitely appreciate that. For me would be ok if that trading factor depends on the player trade rank.

I mean, if a player at the beginning, with a rank of "Penniless" has a trading ration of 6:1. For Elite 2:1 (or even better 1:1)
 
trying to get some pharmaceutical isolaters since their spawn rate is so utterly broken.

This is not an appropritate equal-tier ratio
EDMaterialTrader.png
 
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Unless you want the last 0.5% of the modification; and that is also a silly thing to do.
your forgetting about the other things that are being modified on the item it might only be .5% more damage but you could still be short on one of the secondary atturbutes by far more. like thermal or power draw etc.
 
If we could reliably get particular mats from HGEs or other sources, that would be less of an issue, but since we can't, this makes no sense.

In general, trade rates are a pure and shameless ripoff. I'm very confused people think it's fine. Do you guys really having fun play RNG game of HGEs and missions for hours straight?...
 
If we could reliably get particular mats from HGEs or other sources, that would be less of an issue, but since we can't, this makes no sense.
I agree with this 100%; if it was possible to find certain HGEs none of this would be a problem. But since some of them are nigh on impossible.
Which is why i'm asking for the ratios to be looked at.
FDEV implemented the material trader as a middle ground because some materials are too rare and I'm assuming the code to fix the spawn rates is to complicated/random to be an easy fix. And they promised to an open mind as to whether the ratios need changing.

And I for one refuse to use desktop logging to game the system to get around the inadiquate spawn rates; which is what most commanders do.
We shouldn't have to game the system.
and those that game the system throw off the stats which indicate whether things are running okay or not; making complains of things not working fall on potentially stat-driven-deaf-ears.
 
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