Material Traders

So when 3.0.c1 drops tomorrow there will be a lot of people trying the RNGneers again and requiring LOTS of mats.
As we know farming mats is a painfully slow RNG grind that's frustrating at best.

Enter the Material Traders - ta-da! problem solved - or not.

But, wait a minute, where are they ?

Well the normal answer is just go to
https://inara.cz/galaxy-nearest/367/25/
or eddb.io or your favourite 3rd party out of game site - but they don't know either - yet.

From the Inara site:
The star system and station properties are also updated real-time from your journals via EDDN network. You can help to update this data by using tools like ED:Market Connector.

Can anyone confirm the best tool to use, I generally only run EDDiscovery to sync my exploration scans to EDSM, but I don't think that will update station services too ?
Also are tools like ED:Market Connector & EDDiscovery going to be working with on day one ( not sure if anything in the ED journal json files is going to break those tools ) ?

Maybe while those sites get updated we need to make a simple list of Material Traders locations in this thread?
 
Apparantly, you can find them on Galaxy Map, within 40Ly of your current location, If you've already discovered them.

Do we know if we all start with none of them discovered, or will we be shown the ones at systems we've already visited?

Otherwise, they shouldn't be that hard to find:

Locations material traders can be found are:
- Raw Materials Trader - Found at extraction and refinery economies, only trades in raw material found on planet surfaces and planetary rings.
- Manufactured Materials Trader - Found at industrial economies, only trades in manufactured materials.
- Encoded Materials Trader - Found at High Tech and Military economies, only trades in encoded materials.
- Systems also need to be mid to high security systems and have populations between 1,000,000 and 22,000,000.
Materials Trades will not show up in lawless and anarchy systems.
Materials Traders will not show up at stations that are currently controlled by a criminal faction.
Materials Traders will be unavailable when a station is damaged, under repair or put on lockdown.
Horizons is required to use Material traders.
Material traders will appear in the Human Bubble, Colonia and Pleiades regions at economies types listed above.
 
Do we know if we all start with none of them discovered, or will we be shown the ones at systems we've already visited?

Sandro said that they should be visible in the filter for any system on the live server where you have previously docked at a station, much like how the new trade data works. This wasn’t the case in the beta server but he said it should work in live. Still, it might give some new incentive to fly around visiting systems you’ve never been to before too.

We’ll know for certain tomorrow.
 
Sandro said that they should be visible in the filter for any system on the live server where you have previously docked at a station, much like how the new trade data works. This wasn’t the case in the beta server but he said it should work in live. Still, it might give some new incentive to fly around visiting systems you’ve never been to before too.

We’ll know for certain tomorrow.

Operative Word: Should

For as often as that's been said, we might as well be playing Elite: Should
 
Otherwise, they shouldn't be that hard to find:
Quick note: this pattern appeared very reliable for the Sol bubble when I looked around, but is not the case in Colonia (as there are no systems with a population >= 1,000,000 in that region). Colonia had one of each added separately to that rule:
- Raw Materials at TolaGarf's Junkyard, Kojeara (Refinery)
- Manufactured Materials at Foster Terminal, Coeus (Service, though there is an Industrial outpost in the system)
- Encoded Materials at Colonia Dream, Ratraii (Industrial/Refinery/Extraction)
 
This wasn’t the case in the beta server but he said it should work in live.
Worked for me in Beta.

The difference I think is that Beta has its own exploration database which they dont sync from live - so brokers at stations I'd visited in previous Betas showed up fine.
 
You can filter the map for them.

I sure hope they have improved the quality of that filter in the final release. It was terrible in the Beta. The location systems were marked with tiny little dots the size of a pinhead, and used colors that did not pop at all. Turning the filter on and off, even if you were actually in a system with a Mat Trader was so subtle that you had to know what to look for to see the locations appear and dissappear.

It was awful!

I raised it as a bug. If that hasn't been changed, I won't be surprised if that whole visibility issue is one of the more high traffic complaint threads tomorrow. ;)
 
Last edited:
Locations material traders can be found are:
- Raw Materials Trader - Found at extraction and refinery economies, only trades in raw material found on planet surfaces and planetary rings.
- Manufactured Materials Trader - Found at industrial economies, only trades in manufactured materials.
- Encoded Materials Trader - Found at High Tech and Military economies, only trades in encoded materials.
- Systems also need to be mid to high security systems and have populations between 1,000,000 and 22,000,000.
Materials Trades will not show up in lawless and anarchy systems.
Materials Traders will not show up at stations that are currently controlled by a criminal faction.
Materials Traders will be unavailable when a station is damaged, under repair or put on lockdown.
Horizons is required to use Material traders.
Material traders will appear in the Human Bubble, Colonia and Pleiades regions at economies types listed above.

Part of me already sees some... players pushing criminal factions to power to cut material traders off from those systems that will have them.
If you can do it, there sure as hell will be some black hole doing it.
 
Part of me already sees some... players pushing criminal factions to power to cut material traders off from those systems that will have them.
If you can do it, there sure as hell will be some black hole doing it.
If they can do it to any noticeable extent I'll be applauding their BGS abilities! The easiest would be the Encoded Material trader or the Raw Material trader where there are about 500 suitable systems for each, given a quick scan of EDDB. So "all" they have to do is knock into Anarchy (the weakest government type in the BGS) 500 medium-population systems (many probably claimed by players already), or at least a significant fraction of them, and keep them all in that state simultaneously.

(There are about 3000 suitable for Manufactured Materials. No chance.)
 
Back
Top Bottom