So i know this has probably been done to death, as someone who after 3 years is finally putting a bit more effort into engineers other than FSD range i wanted to put forward a few solutions for the annoying micromanagement.
Option 1
The devs type a new max number in, be it double or infinity.
- Positives, manage your inventory your own way. Probably the easiest and quickest 'fix'.
- Negatives, doesn't really fix micromanagement just moves it to a new higher level. Not very lore appropriate to have 2000 units of mech scrap on an eagle.
Option 2
Each individual material and item have their own limit, say 50 of each.
- Positives, (for the devs) it still keeps some kind of arbitrary limit on the amount of materials and rolls. No more micromanagement as you never have to dump anything!
- Negatives, no flexibility to stock up on certain items more than others.
Option 3
Off ship storage of materials and data like an mmo bank. Still possibly the same on ship limits but you could take stacks of data or materials out of unlimited or much greater storage. Possibility to also make materials destructible like explore data while on ship.
- Positives, more fitting lorewise than having 2000 units of mech scrap on an eagle and makes it more like commodities.
- Negatives, probably a lot of work to implement. Data and mat loss either a positive or negative depending on view point. Materials also probably need to be stored at a single station meaning lots of back and forth to drop off point.
Be interested to see which option people prefer or any other ideas, lets be proactive about the problem not salty that its still the same after a year or so.
Option 1
The devs type a new max number in, be it double or infinity.
- Positives, manage your inventory your own way. Probably the easiest and quickest 'fix'.
- Negatives, doesn't really fix micromanagement just moves it to a new higher level. Not very lore appropriate to have 2000 units of mech scrap on an eagle.
Option 2
Each individual material and item have their own limit, say 50 of each.
- Positives, (for the devs) it still keeps some kind of arbitrary limit on the amount of materials and rolls. No more micromanagement as you never have to dump anything!
- Negatives, no flexibility to stock up on certain items more than others.
Option 3
Off ship storage of materials and data like an mmo bank. Still possibly the same on ship limits but you could take stacks of data or materials out of unlimited or much greater storage. Possibility to also make materials destructible like explore data while on ship.
- Positives, more fitting lorewise than having 2000 units of mech scrap on an eagle and makes it more like commodities.
- Negatives, probably a lot of work to implement. Data and mat loss either a positive or negative depending on view point. Materials also probably need to be stored at a single station meaning lots of back and forth to drop off point.
Be interested to see which option people prefer or any other ideas, lets be proactive about the problem not salty that its still the same after a year or so.