Materials Does _GS even work?

As the title says I've been looking into the user guide and it says use _GS for specular transparency. But I can't get it to work.
Just *_BC with a *_AL map. Wondering if anyone else has used _GS?
 
I made a tutorial a long time ago for that very issue :p
How the GS map Works

I muted myself during coughing fits to save your ears. that is also why my mouse goes nuts at times through the video, lol.
What I forgot to mention in the video is the effect on the blue wavy glass is done with a NG map. Instead of a regular NM. but generally speaking the normal map or its variant is what you use to create depth with the gs map because the RN map does not work with the GS map effect.
Here is an example of the texture set for the blue wavy glass effect.
72b5c79e2eb8e4c6b4e03c1266f4731f.png

I also would like to point out calling the _GS map "glass" is very misleading to every one. Instead we should start calling it for what it actually is, _GS = Glowing Solar effect. As it does reflect the sun and the moon on the object in question regardless on it being transparent or opaque.
 
Last edited:
Another point, the maps listed above are the only maps you can use with the GS map, no other maps will work with it. So the work around is to make 2 copies of your object sharing the same space. The one on the inside should use the EM map and the one on the out side you scale up slightly and then use the transparent GS map pipe line to your liking. Willibix created these nice glowing crystals with sun and lunar effects with this method. https://steamcommunity.com/sharedfiles/filedetails/?id=1790398011 You can do other cool effects by layering meshes in this similar fashion when you want to use maps that don't work with the GS map.
 
Last edited:
Back
Top Bottom