One of the few (sometimes many) things that bug me about ED, is the inconsistency of many things.
Data, Bounties, Cargo, PP Stuff, etc are all lost on death, with no way to recover them.
However, on death, your pilot manages to gather 300~ 'units' of materials and shove them in their back pocket for safe keeping.
But doesn't think to store the data, and vouchers on a memory stick, and shove that in his other back pocket.... Makes very little sense.
So, shock and awe, and you'll hate this.....
Drop Carried Materials On Ship Destruction
Yes, whatever you was carrying when you boosted in to the rear end of that thargoid, is now lost... Mostly.
Which brings me to the second and third part of my idea.
Black boxes
An idea regularly requested, with a twist.
You purchase a black box via your local stations contacts, (or something), and is stored much like materials are (magically!).
Black boxes will store the following, Exploration Data and All Vouchers.
Better black boxes will last longer before expiring than cheap ones, and increase the likelihood of the signal source beig detected... (Price up for discussion!)
On ship destruction, it will eject in to space, and begin sending out an encrypted signal for you to find(aka, shows on the Galaxy Map/Transaction Tab). Once in the system you left it, a chance to find its signal source will occur. You drop in as normal. Only YOU can access the blackbox, and once scooped, you get back all you lost.
If you die on a planet, your blackbox will be a POI instead.
However, Materials are NOT kept here.
They get dropped as a separate cargo container, which someone could run off with.
Which brings me to the third part of my idea...
Material Storage Locker and Bulk Transport
As of 2.0 you can only carry 300 Materials.
If this stays the same, it's not very good for 2.1+!
So, from starports and outposts, you can purchase various sized storage lockers, from say, 500 (500,000cr) to 10,000 (50,000,000cr?) units of Materials.
These are not magical, and can only be accessed via that station. You can drop off and pick up whatever you need, and ensure you're not carrying rare Materials you don't need while trying to mate your ship with a Farragut Battlecruiser.
Obviously, moving 10,000 Materials 300 at a time is a pain, if you decide to move house.
So, these stored materials can be converted in to Material Cargo Containers, and placed in your cargo hold.
100 Materials = 1T of Bulk Storage.
So if you want to move home, you can load up a ship with all of your materials, and head off. However, these materials can not be used for synthesis while in cargo containers, and must be unpacked at their destination before being used. They can quite easily be stolen via normal piracy methods, who can then unpack then themselves(Yay for pirates)!
From my reasoning, this would create a much greater consistency in the game mechanics, and help with he odd immersion breaking weirdness.
Thoughts?
Data, Bounties, Cargo, PP Stuff, etc are all lost on death, with no way to recover them.
However, on death, your pilot manages to gather 300~ 'units' of materials and shove them in their back pocket for safe keeping.
But doesn't think to store the data, and vouchers on a memory stick, and shove that in his other back pocket.... Makes very little sense.
So, shock and awe, and you'll hate this.....
Drop Carried Materials On Ship Destruction
Yes, whatever you was carrying when you boosted in to the rear end of that thargoid, is now lost... Mostly.
Which brings me to the second and third part of my idea.
Black boxes
An idea regularly requested, with a twist.
You purchase a black box via your local stations contacts, (or something), and is stored much like materials are (magically!).
Black boxes will store the following, Exploration Data and All Vouchers.
Better black boxes will last longer before expiring than cheap ones, and increase the likelihood of the signal source beig detected... (Price up for discussion!)
On ship destruction, it will eject in to space, and begin sending out an encrypted signal for you to find(aka, shows on the Galaxy Map/Transaction Tab). Once in the system you left it, a chance to find its signal source will occur. You drop in as normal. Only YOU can access the blackbox, and once scooped, you get back all you lost.
If you die on a planet, your blackbox will be a POI instead.
However, Materials are NOT kept here.
They get dropped as a separate cargo container, which someone could run off with.
Which brings me to the third part of my idea...
Material Storage Locker and Bulk Transport
As of 2.0 you can only carry 300 Materials.
If this stays the same, it's not very good for 2.1+!
So, from starports and outposts, you can purchase various sized storage lockers, from say, 500 (500,000cr) to 10,000 (50,000,000cr?) units of Materials.
These are not magical, and can only be accessed via that station. You can drop off and pick up whatever you need, and ensure you're not carrying rare Materials you don't need while trying to mate your ship with a Farragut Battlecruiser.
Obviously, moving 10,000 Materials 300 at a time is a pain, if you decide to move house.
So, these stored materials can be converted in to Material Cargo Containers, and placed in your cargo hold.
100 Materials = 1T of Bulk Storage.
So if you want to move home, you can load up a ship with all of your materials, and head off. However, these materials can not be used for synthesis while in cargo containers, and must be unpacked at their destination before being used. They can quite easily be stolen via normal piracy methods, who can then unpack then themselves(Yay for pirates)!
From my reasoning, this would create a much greater consistency in the game mechanics, and help with he odd immersion breaking weirdness.
Thoughts?