Newcomer / Intro Mawson Dock - No Missions Available

Debatable if "best start" is right right description
You're right. the question is always, what's best? In my video series "best start", the main goal was to give a new player the tools to succeed in the game. I explain all the little important things that are necessary to play the game, like fuel scooping, using the DSS, basic outfitting, how to find the landing pad when you can't see it at an outpost, NPC behaviour, efficient and safe travelling, The series takes the player through a range of activities like pirate farming, plannet scanning and passenger missions, to get to a point where they can make a decision about which direction they want to go, having enough money to buy a suitable ship for whichever the direction they want to go.
 
Just an update on my learning progress. I purchased a Cobra Mk III, went to High Res Extraction in Dromi and got blown up in a dogfight very quickly. Maybe I'm not cut out for combat. Maybe I shot at the wrong ships. Dunno. I'm still playing Solo mode while I learn. Is that a mistake?

Try missions by the threat level. For example find a pirate that is threat level 1. Also, the trainings called Incursion that are located under Challenge Scenarios. Personally, I can beat all the waves on the easiest incursion (mostly harmless) reliably, and never yet beat any waves on next level (competent). That squarely aligns with my combat rank of novice! How far do you get in those Incursions trainings.

I bought a cobra similar to the training for my main fighting ship for this time. And you will be better able to size up your opponent(s) and know when to engage or flee, from learning some combat. If you want to

And do try open play while you're in the pilot district I say! Happy trails!
 
I'm afraid there's quite a few things I will disagree with here.
The learning is the same, and the safety is the same, whether you do it in the loser zone or outside of it.
Well, I haven't been in the noob zone for a year now, but I kinda remember that there was a massive difference in available missions - noob zone missions were all safe to take at any time even in a sidewinder, while most missions outside of the permit zone (combat-related at least) meant instant death. Threat levels are meaningless to a new player and even now I have hardly any idea what I'm stepping into when I take a mission on threat level 3/4/5/6/7 (I know this information is readily available online, I just don't give a crap to check, but requiring that of a newbie would be overwhelming for them).
but there is no logical reason to stay in the loser zone unless you're the sort of player, like me, who likes to put self-imposed restrictions on yourself, as when I did triple elite in a Sidewinder.
You're treating the game like a competition. Some of us just like to relax and take it easy. Fly around, fool around, not worry about rushing anywhere or doing things most effectively. Ultimately you play the game for the enjoyment thereof and it's down to the player to define what is enjoyable.
Slow pace of achievement means more exposure to danger. The ships that interdict you when running missions, mining or hauling are scaled to your rank, regardless of where you are. You can only have weak slow ships in the loser zone, so less chance of surviving.
Again, I haven't been in the noob zone for quite a while so my memory might be erratic, but IIRC:
  • the missions in PFD are bottom-level when it comes to difficulty, so you have little chance of biting more than you can chew
  • there's no haz-res for a noob to accidentally get butchered in
  • all conflict zones are low
  • the necessarily little money you make prevents you from shooting up ranks, which in turn prevents you from encountering tougher foes
In addition, there's a lot of things that sound limiting, but when you barely understand anything about the game, it's actually beneficial for the user experience as it protects from information overload.
  • limited choice of ships and modules
  • limited choice of careers introduced (i.e. no core mining equipment)

All of these things improve the experience for a person who isn't starting this game knowing everything or trying to have a cognitive challenge from the first click.
I accept that some people are massochists and like to get attacked and lose all their stuff frequently. I don't judge anybody, I only give advice.
I accept that some people are masochists and like to treat every pleasurable, relaxing activity as work.
I've said this before, so sorry to repeat myself. Some games, like NMS, don't take long to get to the point where you have everything and run out of things to do, so I wouldn't recommend fast ways and shortcuts to do things, but ED is a massive grind-fest that takes thousands of hours, so I highly recommend saving a bit of time by being efficient in the beginning.
You're again treating this game as you would work. I don't. I would much rather spend 50 hours having fun and 200 hours grinding than 1 hour having fun and 200 hours grinding so that I can be done 49 hours sooner. Why the f*** would I trade away the actually fun and relaxing part out of it so I can grind faster?
In fact, when faced with such a choice, I would much rather spend 50 hours having fun + 20 hours fooling around and then ditch the stupid game altogether in favor of something that is actually FUN. The only reason I got to where I am in ED and the only reason I engage with the game at all is to have fun, even grind I can only take in small dosage at a time and I'm perfectly fine with ignoring any part of the game that would force me into excessive grindfest.

If just flying around and checking how things work at his own pace is what is fun for the player, that's what he should be doing.
Most people seem to agree that when looking back on the game, they found it most exciting and fun in the beginning
Yes, because that's when you were DISCOVERING something new!
, but then you could have that enjoyment all the time by constantly restarting.
No, because there's nothing to DISCOVER in the content you've already played through.
I have made about 50 restarts so far, but like everything, once you get used to it, it becomes boring.
I feel like throwing up at the mere thought of restarting in ED. Why in the bloody madness would I subject myself to this ever again??? I mean, all of the grinds I did so far were manageable ONLY because I was figuring out how to be more efficient about them while I was doing them, so there was the element of freshness and discovery... now that I've figured it out, wasting 1000 hours (or even 200 hours if I were to be maximally efficient at all stages) to do all that nonsense all over again is the definition of madness to me. I can't fathom how you can call someone having leisurely fun in the noob zone a masochist, while you yourself put yourself through the same (by your own accord) massive grind-fest for.... what bloody reason, I have no idea.

But I know you do have a reason that motivates you. And you enjoy the whole thing for that reason. And that's great. But that's your reason and yours alone, definitely not mine, and probably not every new players' as well.
I've never started in ship in Odyssey yet, so that's on my agenda for after I get to no. 1 on Inara for bounty farming this week - 1000 more pirates to go.
This is how I see what you're doing ;)


Again d8veh, I've long been sold on your knowledge of the game, but you could probably try leveling up your EQ as well. People think differently, prioritize different things and enjoy different things. Just because you find early game in noob zone a waste of time is your opinion only, not objective truth.
 
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  • all conflict zones are low

Not true - Orna can be almost insta-death for newbies, F D really shouldn't have the CZs there the same as outside, noobies cannot equip ships to have meaningful learning experience in Orna combat zone missions - well except to gain experience in the delights of the rebuy screen. I went in Orna again the other day to check it was still like I describe and I got my butt handed to me by the spec ops alpha almost as soon as I picked sides. SO YES THERE ARE HIGH CZs in the noob-zone.


Orna (20220613-164020).jpg
 
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Not true - Orna can be almost insta-death for newbies, F D really shouldn't have the CZs there the same as outside, noobies cannot equip ships to have meaningful learning experience in Orna combat zone missions - well except to gain experience in the delights of the rebuy screen. I went in Orna again the other day to check it was still like I describe and I got my butt handed to me by the spec ops alpha almost as soon as I picked sides. SO YES THERE ARE HIGH CZs in the noob-zone.


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I stand corrected on this one.
 
You can stand corrected on this one too - I had to go into the game to check that I was remembering correctly:

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;)
I'm surprised, I was pretty certain I hadn't seen these there at the time.
If you show me the mission board on some station in the PFD having high-threat missions that are clearly beyond noob level then I guess I'll have to revise my position on the subject.
Oh well, as my sig says...
 
I'm surprised, I was pretty certain I hadn't seen these there at the time.
If you show me the mission board on some station in the PFD having high-threat missions that are clearly beyond noob level then I guess I'll have to revise my position on the subject.
Oh well, as my sig says...

I think most missions are simple, easy with little threat - kill pirates in Sharur for example. However, as I said the combat zone missions in Orna ask you to destroy opposition ships in combat zones. Well, you might be able to destroy opposition outside the CZ and see if that counts but in reality, the newcomer sees on the mission board elsewhere to go to Orna for combat zone experience, in Orna the missions tell them to kill opposition in CZs so a newcomer will just do that. In a low-powered basic ship, they are just not up to survive for long unless they are extremely careful to stay in a pack and only engage weakened targets cos the opposition are normal CZ ships, not your mostly harmless pirates.
 
I think most missions are simple, easy with little threat - kill pirates in Sharur for example. However, as I said the combat zone missions in Orna ask you to destroy opposition ships in combat zones. Well, you might be able to destroy opposition outside the CZ and see if that counts but in reality, the newcomer sees on the mission board elsewhere to go to Orna for combat zone experience, in Orna the missions tell them to kill opposition in CZs so a newcomer will just do that. In a low-powered basic ship, they are just not up to survive for long unless they are extremely careful to stay in a pack and only engage weakened targets cos the opposition are normal CZ ships, not your mostly harmless pirates.
Got it. I had my first CZ experience in Orna and I remember it being pretty light in my (obviously unengineered) Cobra.
 
Not true - Orna can be almost insta-death for newbies, F D really shouldn't have the CZs there the same as outside, noobies cannot equip ships to have meaningful learning experience in Orna combat zone missions - well except to gain experience in the delights of the rebuy screen. I went in Orna again the other day to check it was still like I describe and I got my butt handed to me by the spec ops alpha almost as soon as I picked sides. SO YES THERE ARE HIGH CZs in the noob-zone.


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My first thought was OUCH!

A later thought was well to be fair almost anyone in any ship is going to get a battering if the Spec Ops Alpha hits them on sign up especially as if you get a hit on him all 3 of his wing mates will dogpile you.

The fine traditions of Elite throwing you in at the deep end with a nice wool greatcoat to keep you warm and bricks in the pockets for stability are still around.
 
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