Engineers Max 2.2 Engineered Jump Range?

How far has everyone managed? I just did a 245.28LY Jump with a potential max of 245.32LY. Is this a record or has anyone beaten it? This is charged from a neutron and boosted with premium FSD injection.

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There was someone who did a 264 light year jump in an Anaconda, but I can't find the link at the moment. And yes, the Jumponium boost doesn't stack with that from white dwarfs/neutron stars. Save it for when you really need Jumponium.
 
Oh! I thought the question was going to be what your max jump range was after applying your best Grade 5 FSD mod.

This whole thing here remains a total mystery to me. I understand kind of how the White Dwarf / Neutron Star charge thing works, but the few times I have gotten one of those, I was not able to use it with any of my bookmarked destinations, so aside from being able to jump some multi-hundred distance, it didn't seem to be all the useful in day to day travel.

I know I need to figure this stuff out since I do a lot of long distance travel now with the Passenger Missions. My upgraded Anaconda can pull off a 49 Ly jump all by itself with a lower than full fuel level figured into the trip, or I can just settle for the every day 46 Ly jumps I can do with a passenger cabin focused build. If I pull off my full compliment of weapons, I am into the 50s.
 
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I suppose I'm a spoilsport for pointing out that the time he spent in the GalMap was longer than the time it would've taken to jump that distance with a regular FSD...XD
 
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