Hardware & Technical Max FOV + Renderable Area?

Greetings, CMDRs. I have an admittedly foolish graphical question, which I'll ask a few different ways for clarity.

Hypothetically,

If you were to have a large enough monitor/set of screens/projector screen, would it be possible to render the pilot's view in-game to be static - including the perspectives of all viewpoints of the Head-Look camera, to the same screen or set of screens?

Is there any way to modify (abuse) the FOV ranges to such a level that it would encompass the entire range of the Head-Look camera, without the pilot having to look around?

Would it be possible to render all possible view angles of the pilot to a single screen or set of screens, in effect negating the need for Head-Look? Regardless of how this would be from a play-ability standpoint, how would such a setup be configured from a technical standpoint?

Thanks,

CMDR K-T
o7
 
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