Max solo Titan DPS build. 1.36 mil with 41% core damaged.

Hi everyone,

* As of today, March 14th (Thursday) bonds are coming in at 6 mil+ with about 45% done to the core solo. The first runs with the same build and same damage percent were in the 890K range when Leigong was at max resistance. Taking way more damage now with the same damage and ship parameters. *

Leigong_6mil.jpg


Last one of these. I've been testing builds all day and this was the winner. Easy to build, except you need a bunch of regular engineering mats for the missile racks. Was trying to figure out if more vents or more firepower was better. Here is the result. I managed to get 41% damage done to the core while Leigong is still at Maximum Defense. This was with two of the racks needing reloads during the run.

Used a Cutter with FA on. Has three 3C Sirius Missile Racks and two 2E Sirius Missile Racks. Rest is tier 5 engineered. There is no real need for heat sinks since the Beam Laser takes care of the heat and what little damage you get, you can repair when you glide away from the Titan after damaging the core.

Who knows, when resistances come way down, maybe we can get it close to zero health solo. At the least, we can do a lot more damage than against Taranis now that we've had a few days to test out builds.

Just stay inside the vents when doing your run. Also, as soon as you lock on, turn towards the next vent while firing so you can stay inside the vents. Cutter is of course slower and less maneuverable than the Krait MkII. Almost had 7 vents. Going to see if I can do 7 and see what the results are. This should be plenty and all you'll need is two perfect runs to get to 2 mil+.

Hope this helps some people. Run starts at 20 seconds in.

 
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Nice. I'd been more careful with the vents but after watching this I upped my game and did one run in my Clipper. Vents were already open so pleased to have got 4 before they closed (almost reached the fifth)
 
Hi everyone,

Last one of these. I've been testing builds all day and this was the winner. Easy to build, except you need a bunch of regular engineering mats for the missile racks. Was trying to figure out if more vents or more firepower was better. Here is the result. I managed to get 41% damage done to the core while Leigong is still at Maximum Defense. This was with two of the racks needing reloads during the run.

Used a Cutter with FA on. Has three 3C Sirius Missile Racks and two 2E Sirius Missile Racks. Rest is tier 5 engineered. There is no real need for heat sinks since the Beam Laser takes care of the heat and what little damage you get, you can repair when you glide away from the Titan after damaging the core.

Who knows, when resistances come way down, maybe we can get it close to zero health solo. At the least, we can do a lot more damage than against Taranis now that we've had a few days to test out builds.

Just stay inside the vents when doing your run. Also, as soon as you lock on, turn towards the next vent while firing so you can stay inside the vents. Cutter is of course slower and less maneuverable than the Krait MkII. Almost had 7 vents. Going to see if I can do 7 and see what the results are. This should be plenty and all you'll need is two perfect runs to get to 2 mil+.

Hope this helps some people. Run starts at 20 seconds in.

Sorry but I found links to your build, not here not on youtube. (edsy)
 
Hi SergMX,

I'm traveling and did this form memory. Pretty sure it is correct or very close. The AX Missiles are the pre-engineered Sirius AX Missile Racks you can get from a Tech Broker on a Sirius Megaship. You no longer need Thargoid mats for the Caustic Sink Launchers, Thargoid Pulse Neutralizer or Torpedo Pylon.

To save engineering mats, you don't need the Hulls engineered. You take very little damage if you go in, get the vents, get up top, do your damage to the core, then impulse power (no boosting) away from the core to the asteroid field. Once near the asteroids and free from additional attacks, use a repair limpet if needed.

Imperial Cutter Titan Edsy Build
 
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Hi SergMX,

I'm traveling and did this form memory. Pretty sure it is correct or very close. The AX Missiles are the pre-engineered Sirius AX Missile Racks you can get from a Tech Broker on a Sirius Megaship. You no longer need Thargoid mats for the Caustic Sink Launchers, Thargoid Pulse Neutralizer or Torpedo Pylon.

To save engineering mats, you don't need the Hulls engineered. You take very little damage if you go in, get the vents, get up top, do your damage to the core, then impulse power (no boosting) away from the core to the asteroid field. Once near the asteroids and free from additional attacks, use a repair limpet if needed.

Imperial Cutter Titan Edsy Build
Flying without a shield and without module boosters ...very strange.
 
Flying without a shield and without module boosters ...very strange.
Yes and also D repair limpet controller is just as good as A if you are just using it on yourself. The difference is range, which you don't need. My own Titan bomber Cutter is a repurposed and not quite as build for the single purpose, but it does pretty decent damage.
 
Yes and also D repair limpet controller is just as good as A if you are just using it on yourself. The difference is range, which you don't need. My own Titan bomber Cutter is a repurposed and not quite as build for the single purpose, but it does pretty decent damage.

It is a D controller on the actual ship. Again, I am not at the computer. The EDSY link was just to give an idea of the build. It is a power hog, so you have to limit some features.

This is just for the Titans and was just to see how much we could push damage. You can stay there for hours if you want doing runs and take very little damage while there. Put a shield on if you need it, and make a build that works for you.
 
Greetings solo bombers :)
Kudos for bombing in a ship so difficult to maneuver as Cutter.
But I think I am getting comparable result with a ship much easier to fly and without need for FA-off.
Here it is:

EDIT: I exported build form Inara without double-checking before, sorry to everyone. Build needs Sirius racks, sinks and reinforced shield. Link edited to a corrected one.
Solo FdL Bomber

I went for no TV beam, because heat sinks are so cheap to synthesize and just easier to use while boosting around vents. Krait is so versatile that I feel bad for all my other medium ships and dont want to have a hangar full of them, plus I wanted 2 extra utility slots and good shields. I considered building a Mamba, but that would require synthesising ammo from guardian mats (for adv missile racks) or halving damage output. So, I chose my (so far unlucky) FdL and it finally shines in a solo activity.
So far I made 4 dives. After some practice I consistently hit 6 vents, then park myself before core to unload 4x16 rockets with time to spare. Only once I had broken shields, when interceptor blasted at me while I waited for "torus thingy" to cease.
 
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I did a bit of messing around with this too, the pre-engineered rapid fire missiles are the best for this.

With a conda with 5 rapid fire AX missiles +1 torp I was able to get 4 vents and do 1.4-1.6m worth of damage, 5 vents should be possible but might not be consistent enough and could leave you with less time to set up for the actual attack run.

With a Krait 2 I was able to do about the same amount of damage with less weapons, but 6 vents (more likely possible)

With a FDL I was able to do 7 vents (could likely get 8 too, but I only tried 2x before frying all my internals due to running out of heat sinks) and 1.9m damage.

Since I was doing solo experimentation I didn't bother with vent beams on the mediums and just evaded stuff as it aggrod, in open/group stealth might be better if that's the approach others want to take.

The cutter is probably optimal on paper having more speed and the best hardpoints for this. It should be able to do 8 vents solo too, but it might be slightly challenging.

To get the most vents the easiest way you want to pre-boost so you already have some speed and are on the right trajectory when the first vent opens and becomes targetable instead of camping next to it.

To get the most damage on the core with rocket you need to pre-fire it before it pops up because rockets have travel time (but not too early or you waste rockets before it's erect enough to take the damage).
 
That's great stuff. I haven't tried the FDL yet. I'll make a build for it and check it out. Always fun to see what others are doing and experimenting with.

We're at the 2 mil per run mark now, and I'm sure it will go up further as defenses come down. We're also hitting 7 vents in the Cutter, it just flies like a tank lol. 8 seems tough right now. Worth trying though! Definitely easier and more fun in the Krait MkII.

Once Open gets resolved fully, the group approach will be the best option. Share getting vents, take your time getting up top and maxing damage in one of the bigger ships.
 
I have some ships, including a Cutter and Krait MkII sitting unused. I would appreciate ship-build links if you wouldn't mind providing them, especially for the Cutter.
 
Greetings solo bombers :)
Kudos for bombing in a ship so difficult to maneuver as Cutter.
But I think I am getting comparable result with a ship much easier to fly and without need for FA-off.
Here it is:
Solo FdL Bomber

I went for no TV beam, because heat sinks are so cheap to synthesize and just easier to use while boosting around vents. Krait is so versatile that I feel bad for all my other medium ships and dont want to have a hangar full of them, plus I wanted 2 extra utility slots and good shields. I considered building a Mamba, but that would require synthesising ammo from guardian mats (for adv missile racks) or halving damage output. So, I chose my (so far unlucky) FdL and it finally shines in a solo activity.
So far I made 4 dives. After some practice I consistently hit 6 vents, then park myself before core to unload 4x16 rockets with time to spare. Only once I had broken shields, when interceptor blasted at me while I waited for "torus thingy" to cease.
I recently discussed this on the CMDR Mechan channel and showed me that the ammo of the FDL and Mamba are the same. Bonus Mamba beam laser.
Source: https://www.youtube.com/watch?v=mK_GJHyn8z4


P.S. I don't really understand his Mamba build but the language barrier and not being able to insert a fit link into the discussion makes my conversation difficult
For example he has pure engine tuning and heat dissipation, speed 394/544.
If you replace the additional effect with boosters the speed will be 410/566 is that bad ?
 
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Greetings solo bombers :)
Kudos for bombing in a ship so difficult to maneuver as Cutter.
But I think I am getting comparable result with a ship much easier to fly and without need for FA-off.
Here it is:
Solo FdL Bomber

I went for no TV beam, because heat sinks are so cheap to synthesize and just easier to use while boosting around vents. Krait is so versatile that I feel bad for all my other medium ships and dont want to have a hangar full of them, plus I wanted 2 extra utility slots and good shields. I considered building a Mamba, but that would require synthesising ammo from guardian mats (for adv missile racks) or halving damage output. So, I chose my (so far unlucky) FdL and it finally shines in a solo activity.
So far I made 4 dives. After some practice I consistently hit 6 vents, then park myself before core to unload 4x16 rockets with time to spare. Only once I had broken shields, when interceptor blasted at me while I waited for "torus thingy" to cease.
Sorry, but in the video he didn’t turn off the FA.
 
I recently discussed this on the CMDR Mechan channel and showed me that the ammo of the FDL and Mamba are the same. Bonus Mamba beam laser.
The thing to realize about missiles is that unlike other weapons size 2 and 3 do the same damage, only size 3 have more ammo/clip. So for pure DPS titan runs the small ones are only slightly worse (or better if the timing works out) due to having to reload earlier.
 
Sorry, but in the video he didn’t turn off the FA.
Well you are right - not in the video.
As I practiced I am not sure how to keep the speed and point myself toward Titan - for TV beam - with FA still on. But hey it might just be me. My skill level is rather below average.
Launching torpedo gives a heat spike adding about 20-ish to heat level and triggerst Titan to pop out turrets. It is easier to see where I am going if they are not shooting and using heatsink is easiest as it is just a hotkey.
Basic heatsinks only need grade 1 human materials to synthesize, which I do while waiting in hiding spots. I use 3 or 4 heatsinks per run. For 1 dive with 9 runs I need 30 total. I started with one launcher and it would do well, but now I have three, so by my calculation I will have to go to mat trader after about 50 dives.
 
The thing to realize about missiles is that unlike other weapons size 2 and 3 do the same damage, only size 3 have more ammo/clip. So for pure DPS titan runs the small ones are only slightly worse (or better if the timing works out) due to having to reload earlier.
I recently discussed this on the CMDR Mechan channel and showed me that the ammo of the FDL and Mamba are the same. Bonus Mamba beam laser.
Source: https://www.youtube.com/watch?v=mK_GJHyn8z4


P.S. I don't really understand his Mamba build but the language barrier and not being able to insert a fit link into the discussion makes my conversation difficult
For example he has pure engine tuning and heat dissipation, speed 394/544.
If you replace the additional effect with boosters the speed will be 410/566 is that bad ?
I watched Mechans video but his Mamba has only two launchers. They are bigger size, so he needs to hit more vents to unload full clip of 24 rockets. Well, he can do magic, but I am nowhere near his skill level.
I thought about using adv missile racks, which have tier 1, but they only have 8 missiles in clip and need ammo synthesized from guardian mats.
I am going to build a Mamba, but for a different ax activity (hopefully).

I can consistently hit 6 while starting from 0 speed in hiding spot. I did 7 and 8 on a few occasions, but that requires starting with no Thargs above, leaves me with half of next clip of missiles and prolongs exposure to Thargoid scouts circling by the core. I think 6 vents+16 rockets is just easier&efficient. Gives me quick 9 runs with less trouble.
Oh and maybe I should have mentioned it earlier. A dive in this FdL lasts about 30-40 minutes to unload all clips, which makes easier for me to find time. I know I can just end dive earlier, but it would feel weird to build a bigger bomber just to waste its potential.

And as in Mechans video - how many Kraits we already have in our hangars? Why not try something different?
Since no one mentioned FdL in this thread, I wanted to add this ship to a noble list of reasonable Titan bombers. It is maybe not "best ship for best pilots", but it is very easy and nice to fly. For casual gamers like me, it can be very efficient.
 
I watched Mechans video but his Mamba has only two launchers. They are bigger size, so he needs to hit more vents to unload full clip of 24 rockets. Well, he can do magic, but I am nowhere near his skill level.
I thought about using adv missile racks, which have tier 1, but they only have 8 missiles in clip and need ammo synthesized from guardian mats.
I am going to build a Mamba, but for a different ax activity (hopefully).

I can consistently hit 6 while starting from 0 speed in hiding spot. I did 7 and 8 on a few occasions, but that requires starting with no Thargs above, leaves me with half of next clip of missiles and prolongs exposure to Thargoid scouts circling by the core. I think 6 vents+16 rockets is just easier&efficient. Gives me quick 9 runs with less trouble.
Oh and maybe I should have mentioned it earlier. A dive in this FdL lasts about 30-40 minutes to unload all clips, which makes easier for me to find time. I know I can just end dive earlier, but it would feel weird to build a bigger bomber just to waste its potential.

And as in Mechans video - how many Kraits we already have in our hangars? Why not try something different?
Since no one mentioned FdL in this thread, I wanted to add this ship to a noble list of reasonable Titan bombers. It is maybe not "best ship for best pilots", but it is very easy and nice to fly. For casual gamers like me, it can be very efficient.
This may seem strange, but I don’t like KraitMk2, it’s just my hobby. Again, I'm flying on a not very good joystick and therefore it's difficult for me to shoot FA-OFF from its dead zones. Either very thick ships or very maneuverable ones, KraitMk2 is not suitable here.

P.S. I still can't find the right build, similar to the author of the track, but only with a shield.

P.S. Strangely, Cutter allows you to put monstration (additional effect on Power Plant) without any problems and it opens up new possibilities, either to strengthen the shield or to put more heat catapults on.
 
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I tried to get close to a titan today, but found out the hard way a shutdown field neutralizer doesn't work against the titan's pulse, i need a pulse neutralizer.
Stupid mistake:oops:, i'll try again tomorrow.
 
@Karmix thx for all the testing. Have you also tried a Type 10 or would it be too slow? Because my T10 is mostly engineered and could use it emmidiatly.

o7 cmdrs
 
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