Maximum Gravity we can escape from?

If I understand Thrusters correctly we have:

Ship Total Mass VS Thruster Maximum Mass

A ship at 50 tonnes and thrusters with maximum mass of 300 tonnes cannot handle more than a 6G planet.
So ship speed itself does not really apply but what actual WEIGHT the ship has due to gravity?

I think I have not found one ship that can handle more than 6.5 times its weight on thrusters.
 

hs0003

Banned
Plenty ships can escape from that relatively famous 9.77 G planet, I even saw a stock Cutter do it. You just need the proper technique.
 
I don't think the maximum mass of the thrusters is their actual thrust output. With how fast ships accelerate (especially under boost power) I expect the actual number is much higher.

That might actually be an interesting experiment. Time how fast a ship accelerates from 0-XXXm/s and calculate what kind of thrust our engines deliver.
 
pretty sure the rear thrusters are magically given the ability to escape any gravity with a 10% margin at the minimum. was mentioned back in the day and it's set up that way so nobody cries to mom and pop (fdev) about not thinking ahead and trying to land on a planet with too much gravity. Doesn't matter what thrusters you have or ship or any amount of gravity.


Now you may crash and kill yourself ...but assuming you are just trying to escape the gravity. ..that's how it is currently.
 
I'd say a planet with a local gravity exceeding ~30G. As that is around the point where you start getting redout/blackout effects. Would be fairly comical to blackout and die to a rebuy screen cause you found and landed on some monstrosity.
 
Well, apparently there is no maximum, since I dropped out of supercruise next to a black hole and escaped just fine.
 
Well, apparently there is no maximum, since I dropped out of supercruise next to a black hole and escaped just fine.

black holes dont have gravity simulated. Neither do planets or stars.

Planets only have gravity simulated when you are below a certain altitude. Above that cut-off point and there's suddenly no gravity.

Now, even if they ever simulated gravity in space (they wont), you would have to differentiate the effect of gravity on a ship that's in Supercruise vs one that is not. Even if they implemented gravity and gave it differing effects (they wont) ...you would still be able to escape situations that logically your ship should not overcome (G forces in excess of 100G's for instance) for the same reason FD has made you able to take off from any planet you can land on - regardless of the gravity of the planet or the strength of your engines.
 
black holes dont have gravity simulated. Neither do planets or stars.

Planets only have gravity simulated when you are below a certain altitude. Above that cut-off point and there's suddenly no gravity.

Now, even if they ever simulated gravity in space (they wont), you would have to differentiate the effect of gravity on a ship that's in Supercruise vs one that is not. Even if they implemented gravity and gave it differing effects (they wont) ...you would still be able to escape situations that logically your ship should not overcome (G forces in excess of 100G's for instance) for the same reason FD has made you able to take off from any planet you can land on - regardless of the gravity of the planet or the strength of your engines.
Errr.... So why do we slow down etc. when passing or getting closer to such bodies?
 
A ship at 50 tonnes and thrusters with maximum mass of 300 tonnes cannot handle more than a 6G planet.
So ship speed itself does not really apply but what actual WEIGHT the ship has due to gravity?

Thrusters in ED seem to have an artificial thruster limit for normal use - similar to a derate on a modern turbofan, they are often limited to a much lower max thrust for various reasons, the limits can always be changed or overridden for emergencies.

Thrusters in Elite are capable of running at a much higher level (overcharged) whilst on high G planets, boosting also demonstrates the true maximum thrust available, the downside is the extra heat generated.

The Maximum mass figure seems more like manufacturer limit for normal use ''D7 thrusters are capable of hauling max 2457 tonnes'' A Cutter with E thrusters is still capable of 5,2m/s² acceleration, it wouldn't have any issues launching from 9+G world.

- - - Updated - - -

Errr.... So why do we slow down etc. when passing or getting closer to such bodies?

That is more of a fictional Supercruise mechanic, you can't really call that gravity. Darth Ender is correct, gravity is only simulated up to a certain altitude, then it suddenly stops.
 
Last edited:

Deleted member 38366

D
AFAIK for gameplay reasons, a mimimum Thruster performance of 5m/sec vertical acceleration is the artificial minimum limit - regardless of Thrusters used or Gravity encountered.

So techncially, even i.e. an Anaconda running only the grossly undersized Class 5 Thrusters can safely land and depart from any Planet (if the CMDR knows how to handle it ;) ).

Before the Horizons release, it was speculated how one would find out "Can I still land there or will the Gravity exceed my Ship Thruster performance?"; the artificial minimal performance given to all Ships essentially solved that issue.
 
Last edited by a moderator:
Thrusters in ED seem to have an artificial thruster limit for normal use - similar to a derate on a modern turbofan, they are often limited to a much lower max thrust for various reasons, the limits can always be changed or overridden for emergencies.

Thrusters in Elite are capable of running at a much higher level (overcharged) whilst on high G planets, boosting also demonstrates the true maximum thrust available, the downside is the extra heat generated.

The Maximum mass figure seems more like manufacturer limit for normal use ''D7 thrusters are capable of hauling max 2457 tonnes'' A Cutter with E thrusters is still capable of 5,2m/s² acceleration, it wouldn't have any issues launching from 9+G world.

- - - Updated - - -

That is more of a fictional Supercruise mechanic, you can't really call that gravity. Darth Ender is correct, gravity is only simulated up to a certain altitude, then it suddenly stops.

9G is 87m/s^2 though....

5m/s^2 is just a tad over 1/2G.

I think boost gets a cutter to 400m/s in less than 4 seconds, so there's that... LOL
 
Last edited:
9G is 87m/s^2 though....

5m/s^2 is just a tad over 1/2G.

To Clarify, even E rated thrusters are able to provide a thrust setting of gravitational acceleration + a minimum of 5m/s²

This was all tested in depth a little while back. Here is an example of some performance figures --- Vertical Thrusters Anaconda - 11,5m/s² in 0G, with 9,8m/s² in 0,18G, and 5m/s² in everything >0,68G,
 
Back
Top Bottom