As we all can see the powerplay is currently broken, but I must admit that even when it's not it has many flaws, expecially the "ethos" is cause of many inconsistencies in the administration of the BGS (for example, Zachary Hudson players that must push over mostly non-federation minor factions).
I would like to try and talk about this with all cmdrs from different powers, and try to elaborate a different mechanic to make the powerplay more than just the senseless grindfest that it is now, something more fun to play, expecially something that would let the cmdrs shape the Galaxy in a more consistent way.
Let's start analyzing the different Superpowers, Powers and the Governments possible to them.
FEDERATION
GOVERNMENTS
Anarchy - Cooperative - Theocracy - Corporate - Democracy - Confederacy
POWERS
ZACHARY HUDSON
Expansion & Control strong against Feudal & Patronage, weak against Dictatorship
FELICIA WINTERS
Expansion & Control strong against Corporate, weak against Communist, Cooperative, Feudal & Patronage
EMPIRE
GOVERNMENTS
Prison Colony - Anarchy - Feudal - Dictatorship - Corporate - Patronage
POWERS
A. LAVIGNY DUVAL
Expansion & Control strong with Feudal & Patronage, weak against Dictatorship
ZEMINA TORVAL
Expansion strong against Corporate, weak against Communist, Cooperative, Feudal & Patronage
Control strong against Feudal, Dictatorship, Communist & Cooperative, weak against Democracy
AISLING DUVAL
Expansion strong against Corporate, weak against Communist, Cooperative, Feudal & Patronage
Control strong against Communist, Cooperative & Confederacy, weak against Feudal, Prison Colony & Theocracy
DENTON PATREUS
Expansion & Control strong against Feudal & Patronage, weak against Dictatorship
ALLIANCE
GOVERNMENTS
Anarchy - Feudal - Cooperative - Theocracy - Communism - Dictatorship - Corporate - Patronage - Democracy - Confederacy
POWER
EDMUND MAHON
Expansion & Control strong against Corporate, weak against Communist, Cooperative, Feudal & Patronage
THE INDEPENDENTS
GOVERNMENTS
Prison Colony - Anarchy - Feudal - Cooperative - Theocracy - Communism - Dictatorship - Corporate - Patronage - Democracy - Confederacy
POWERS
ARCHON DELAINE
Expansion strong against Feudal & Patronage, weak against Dictatorship
Control strong against Communist, Cooperative & Confederacy, weak against Feudal, Prison Colony & Theocracy
LI YONG-RUI
Expansion & Control strong against Corporate, weak against Communist, Cooperative, Feudal & Patronage
PRANAV ANTAL
Expansion strong against Communist, Cooperative & Confederacy, weak against Feudal, Prison Colony & Theocracy
Control strong against Feudal, Dictatorship, Communist & Cooperative, weak against Democracy
YURI GROM
Expansion strong against Feudal & Patronage, weak against Dictatorship
Control strong against Feudal, Dictatorship, Communist & Cooperative, weak against Democracy
-----
ETHOS & BGS
First thing you can see is that Zachar Hudson has great issues with the Federation itself: a well played Hudson BGS bubble will be a not Federal one. Moreover, many powers have issues with factions during expansion, but are favoured by them for control... another flaw.
The only conclusion is to drop all the ethos system, it simply doesn't work, even the very difference between the expansion & control is flawed by itself, it simply doesn't make any sense that some Minor Factions should be happy to be controlled after opposing to be conquered. Am I right?
A good system would be to have some desirable government, most neutral governments, and some undesirable to every single power, but I think that not only the government should be a variable in this, the superpower alligeance should be important too. This should apply on both expansion & control.
Let's make an example.
Zachary Hudson is the President of the Federation. He's a strong and military aggressive right-wing guy. Theocracy & Corporate minor factions should be happy to be under his influence, because for them this should mean much more security in their home systems, the other Federal governments should be neutral to him, most of the independents should be too (with some exceptions), different story about the Empire and Alliance minor factions, which should oppose strongly to him.
So every single power should have unique desirable, neutral and undesirable minor factions concerning their superpower and government, it would be similar to how it is now with the ethos, similar but better.
TRIGGERS
The actual system is a all-or-nothing thing, with just a normal, a doubled and a halved trigger: I think that a more "fluid" system should be better, with a maximum and a minimum trigger, and the actual trigger for the week calculated on the number of neutral, desirable and undesirable minor factions ruling the control & exploited systems. Every change of Government should reflect on a slightly change in the fortification/undermine triggers.
CONTSTED SYSTEMS
Right now these systems simply doesn't count. I think it would be interesting if these systems should be given to the power with the most desirable government. A contested system between Zachary Hudson e A- Lavigny-Duval should be assigned to Hudson if the controlling Minor Faction is a Federal one, or to Lavigny-Duval if a Empire minor faction is in control.
...AND FINALLY... A RESET.
These changes would mean a total re-think of all the Powerplay, considering that the Powerplay seems so broken right now, it would be a good idea to simply restart at all, with all the 11 powers, I know that many cmdrs have played it a lot, but I think that any of us would benefit to a better powerplay, with better mechanics, better interaction with the BGS.
What do you think about this?
I would like to try and talk about this with all cmdrs from different powers, and try to elaborate a different mechanic to make the powerplay more than just the senseless grindfest that it is now, something more fun to play, expecially something that would let the cmdrs shape the Galaxy in a more consistent way.
Let's start analyzing the different Superpowers, Powers and the Governments possible to them.
FEDERATION
GOVERNMENTS
Anarchy - Cooperative - Theocracy - Corporate - Democracy - Confederacy
POWERS
ZACHARY HUDSON
Expansion & Control strong against Feudal & Patronage, weak against Dictatorship
FELICIA WINTERS
Expansion & Control strong against Corporate, weak against Communist, Cooperative, Feudal & Patronage
EMPIRE
GOVERNMENTS
Prison Colony - Anarchy - Feudal - Dictatorship - Corporate - Patronage
POWERS
A. LAVIGNY DUVAL
Expansion & Control strong with Feudal & Patronage, weak against Dictatorship
ZEMINA TORVAL
Expansion strong against Corporate, weak against Communist, Cooperative, Feudal & Patronage
Control strong against Feudal, Dictatorship, Communist & Cooperative, weak against Democracy
AISLING DUVAL
Expansion strong against Corporate, weak against Communist, Cooperative, Feudal & Patronage
Control strong against Communist, Cooperative & Confederacy, weak against Feudal, Prison Colony & Theocracy
DENTON PATREUS
Expansion & Control strong against Feudal & Patronage, weak against Dictatorship
ALLIANCE
GOVERNMENTS
Anarchy - Feudal - Cooperative - Theocracy - Communism - Dictatorship - Corporate - Patronage - Democracy - Confederacy
POWER
EDMUND MAHON
Expansion & Control strong against Corporate, weak against Communist, Cooperative, Feudal & Patronage
THE INDEPENDENTS
GOVERNMENTS
Prison Colony - Anarchy - Feudal - Cooperative - Theocracy - Communism - Dictatorship - Corporate - Patronage - Democracy - Confederacy
POWERS
ARCHON DELAINE
Expansion strong against Feudal & Patronage, weak against Dictatorship
Control strong against Communist, Cooperative & Confederacy, weak against Feudal, Prison Colony & Theocracy
LI YONG-RUI
Expansion & Control strong against Corporate, weak against Communist, Cooperative, Feudal & Patronage
PRANAV ANTAL
Expansion strong against Communist, Cooperative & Confederacy, weak against Feudal, Prison Colony & Theocracy
Control strong against Feudal, Dictatorship, Communist & Cooperative, weak against Democracy
YURI GROM
Expansion strong against Feudal & Patronage, weak against Dictatorship
Control strong against Feudal, Dictatorship, Communist & Cooperative, weak against Democracy
-----
ETHOS & BGS
First thing you can see is that Zachar Hudson has great issues with the Federation itself: a well played Hudson BGS bubble will be a not Federal one. Moreover, many powers have issues with factions during expansion, but are favoured by them for control... another flaw.
The only conclusion is to drop all the ethos system, it simply doesn't work, even the very difference between the expansion & control is flawed by itself, it simply doesn't make any sense that some Minor Factions should be happy to be controlled after opposing to be conquered. Am I right?
A good system would be to have some desirable government, most neutral governments, and some undesirable to every single power, but I think that not only the government should be a variable in this, the superpower alligeance should be important too. This should apply on both expansion & control.
Let's make an example.
Zachary Hudson is the President of the Federation. He's a strong and military aggressive right-wing guy. Theocracy & Corporate minor factions should be happy to be under his influence, because for them this should mean much more security in their home systems, the other Federal governments should be neutral to him, most of the independents should be too (with some exceptions), different story about the Empire and Alliance minor factions, which should oppose strongly to him.
So every single power should have unique desirable, neutral and undesirable minor factions concerning their superpower and government, it would be similar to how it is now with the ethos, similar but better.
TRIGGERS
The actual system is a all-or-nothing thing, with just a normal, a doubled and a halved trigger: I think that a more "fluid" system should be better, with a maximum and a minimum trigger, and the actual trigger for the week calculated on the number of neutral, desirable and undesirable minor factions ruling the control & exploited systems. Every change of Government should reflect on a slightly change in the fortification/undermine triggers.
CONTSTED SYSTEMS
Right now these systems simply doesn't count. I think it would be interesting if these systems should be given to the power with the most desirable government. A contested system between Zachary Hudson e A- Lavigny-Duval should be assigned to Hudson if the controlling Minor Faction is a Federal one, or to Lavigny-Duval if a Empire minor faction is in control.
...AND FINALLY... A RESET.
These changes would mean a total re-think of all the Powerplay, considering that the Powerplay seems so broken right now, it would be a good idea to simply restart at all, with all the 11 powers, I know that many cmdrs have played it a lot, but I think that any of us would benefit to a better powerplay, with better mechanics, better interaction with the BGS.
What do you think about this?