maybe someone can help me upgrade my weapons !!

so I have a Krait Phantom .. great ship engineered for exploring. But when you on planets you get distress signals level 1 threat so I went, on the surface 1xscarab and 2x duds decided to shoot at me. All fine initially shoot back with my ship they are on foot. I have 3c beam lasers x2x2d rail gun. blew some stuff up but they survived fired back weapons hand held and like a flash of blue hit my ship so had to run couldn't finish the job I was taken some damage. 5d shield generator. Shields went down a couple time but recovered reasonably quick . 2d power dist. My jumps at about 34 lys still need engineering but would like to give level 1 threats a good blood noise or win some battles on the odd occasion when I decide to enter the fray. Any suggestions appreciated cmmdrs.
 
Dumbfires and Scarab are the best for dealing with scavs. Potentially also flak.

Be aware if you use AoE weapons near a settlement you might hit base turrets incurring agro or fines.
 
Ships are really bad at shooting folks on the ground. Conversely, handheld weapons do perverse amounts of damage to ships.

Balance.

Or “trying to shoehorn two game genres together without really knowing how or why”, if you’re feeling less charitable. 😱

As others have said, dumbfire missiles can do a good job assuming you don’t need your ship to do any combat against, y’know, other ships.

Or just land and get out with your own Scarab / handheld weapons. That’s often the easiest answer if there’s not many enemies.
 
Oh - also - you can always just squish ‘em with your ship. That can be quite amusing and so long as your shields hold shouldn’t cause any damage.
 
thanks everyone helpful changed to the scorpion srv more fire power but i got out gunned when 5 turned up and then a ship dropped in another 3 so I just scarpered it would be nice to have something with more fire power on the scorpion, can u interchange with other weapons.? I seem to be doing a little more skirmishing on the edges a change from exploring. cheers cmmdrs
 
thanks everyone helpful changed to the scorpion srv more fire power but i got out gunned when 5 turned up and then a ship dropped in another 3 so I just scarpered it would be nice to have something with more fire power on the scorpion, can u interchange with other weapons.?
Scorpion and Scarab both have set weapons which can't be changed.

Hard to say which one's better against infantry:
- the Scorpion has much tougher shields and if you can catch them by surprise its rocket launcher can take out an entire group of unshielded infantry at once ... but it's slower and its plasma repeater isn't really accurate enough to hit them much past point-blank range so if they know you're there your best bet may be to try running them over and hoping the shields hold up long enough to do so.
- the Scarab is weaker so won't stand up to sustained fire from a squad quite as well, especially not the ones with high-power weapons, but if you keep your distance the accuracy of its repeater turret can be quite powerful so long as you keep moving as well. The higher speed and especially acceleration can also be used in some circumstances to just run them over more effectively than in the Scorpion, provided you can stay behind cover a bit on the way in.
 
Question...why are you doing combat in an explorer specced ship?
Why not just ignore those threat lvl 1s...or go back and switch into a combat ship?
 
SRVs; Scorpion if what you want to do is park up and know it's still there when you get back from... "shopping".
Scarab if you want to shoot at stuff with a reasonable chance of hitting. usually from 3-400m
 
Question...why are you doing combat in an explorer specced ship?
Why not just ignore those threat lvl 1s...or go back and switch into a combat ship?
Prob cause I'm short on credits so don't want to loose a ship or two. Also just dipping my toes in combat scenarios, every now and then its fun. loving the new krait Phantom but still need lots engineering to get the jump range up.

Cheers Cmmndr
 
Prob cause I'm short on credits so don't want to loose a ship or two. Also just dipping my toes in combat scenarios, every now and then its fun. loving the new krait Phantom but still need lots engineering to get the jump range up.

Cheers Cmmndr
Just note, if you approach carefully, you can see the targets on the ground... you have a range of about 3000m typically, while foot soldiers cant shoot further than 500m.

Alternately, if you're already on the ground, the second you hear a ship engine in the distance, leg it to your ship, 4 pips to sys, get in the air and rain down some dumbfires... they should have only just got out the transport in which case they'll be clustered and easily wiped.
 
Or “trying to shoehorn two game genres together without really knowing how or why”, if you’re feeling less charitable. 😱
You seldom see two genres meshed as fluidly?

There's SOME mismatch around the edges, being teleported to jail but having your ship kinda thing, but generally Frontier has clearly gone well above the typical mashing together design. Try Halo's space dogfights or most mini-games in an RPG for examples of carelessly and loosely meshed genres. ED achieves a rather tight fit, one of its strengths.

Incidentally, this is likely one reason we see fewer new vehicles and armaments. Each has to be considered and fit well with every element, both ground and space, thus complicating the design exponentially.

Or GTA's driving model, or Ark's FPS model, or...
 
Last edited:
You seldom see two genres meshed as fluidly?

There's SOME mismatch around the edges, being teleported to jail but having your ship kinda thing, but generally Frontier has clearly gone well above the typical mashing together design. Try Halo's space dogfights or most mini-games in an RPG for examples of carelessly and loosely meshed genres. ED achieves a rather tight fit, one of its strengths.

Incidentally, this is likely one reason we see fewer new vehicles and armaments. Each has to be considered and fit well with every element, both ground and space, thus complicating the design exponentially.

Or GTA's driving model, or Ark's FPS model, or...

Just off the top of my head …

Death
Ship: Escape capsule + rebuy
On Foot: Respawn

Weapons:
Ships: Very difficult to damage humans
On Foot: Excessively high damage to ships

HUD
Ships: Orange!!!
On Foot: Teal!!! And all the things are in different places and use different buttons …

In terms of “look and feel” there’s almost no commonality. It’s like they were written two different dev teams … 🤫
 
What do I get rid of the rail guns or the beam lasers?
Comndr CM
I would keep the large 3C beams on top for sites with Sentinels in case you want to shoot at them from the ship versus the SRV. Add two medium 2B advanced missile racks on the bottom. They offer 16 more missiles each (total 64) than the standard missile racks with no increase in mass.

One would think that a powerful single missile would take out a ground scavenger but not always in ED! Two missiles do the job and can take out multiple targets if they are close enough. Mounting fixed missiles close to the centerline of a ship provides better targeting firing two at once versus on the wings.

On the ground I go with a Scarab for accurate targeting and an engineered Dominator suit with Manticore or L-6 rocket launcher weapons. Others like fast swapping thermal/kinetic weapons for more immersion.

Smaller lower cost ships can be configured for this game play keeping your Phantom for other uses. Here is a maxed out Cobra I use for on foot high conflict zones which easily takes care of threat 3 wreckage sites. Missiles don't require WEP pips so 4 pips to SYS keeps your shields up longer.

Regards
 
Last edited:
Back
Top Bottom