Maybe we shouldn't get a bounty for attacking fighters that are wanted before our sensors show they are wanted...

Maybe we shouldn't get a bounty for attacking fighters that are wanted before our sensors show they are wanted...

You all know the story. You're hanging out at the nav beacon playing with your fighter when you get a boast message. You orient yourself and lock on to the guy bragging about taking your cargo, but mistakenly attack a split second before your sensors come back that the enemy is wanted. You get a bounty and suddenly it's open season on you. I don't think you should get punished for attacking a bad guy before the sensors catch up to the reality of the situation.


Edit: I have fighters on the brain. Title should say "for attacking enemy ships" not just fighters.
 
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This is a regular discussion point, it happens to all of us occasionally.

You are allowed to kill another, without penalty and in fact often receive a reward, on the one proviso that you take the time to verify who they are. Is that too much to ask? I don't think it is.
 

Rafe Zetter

Banned
zero RL logic

This is a regular discussion point, it happens to all of us occasionally.

You are allowed to kill another, without penalty and in fact often receive a reward, on the one proviso that you take the time to verify who they are. Is that too much to ask? I don't think it is.

Targetting a random NPC, yes, I get it, make sure they are a legit target.

BUT, out of curiosity as I don't actually play yet - has there EVER been a time when an NPC will demand cargo who ISN'T wanted? and if so, why? and PLEASE for the love of all that's good don't trot out the "we'll it's the non-static-RNG-NPC's first foray into the world of mugging commanders for profit, so (s)he's not wanted yet" because Fdev are just not that good at metagame coding AI, this is obvious by the ridiculous interdiction rates and situations that keep ocurring, even in places where piracy should be almost non existant.

If NO then should you really have to wait for a scan or until you get shot at before being allowed to take any retaliation (especially now that NPC's can have uber engineer mods too that can 1 shot commanders) - this is E D space we are talking now, NOT the local pub.

If YES then the game should automatically add a "wanted" flag to any NPC that contacts you to demand cargo (it's a simple if/then even I know that), because by that very act - especially if after an interdiction, they are commiting a crime.

In RL just the very act of stopping someone and demanding their posessions is a criminal offense, even unarmed; if you don't beleive me, try it. So why is it not treated as such in a much harsher kill or be killed environment?

*RNG Pirate* "stop and gief me all ur stuffs"

*Commander* "excuse me good sir, pray wait a few mere moments while I scan you to ascertain if your administrations are of noble or fellonius intent".....

REALLY ???

Your very own, spawned inside your own personal bubble, RNG Pirate, without a "wanted" tag attached.... No logic at all.
 
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The points you make are sound, and the game does work this way, barring the occasional bug.

The act of interdicting another ship (if you're not a copper) warrants a bounty, so they will always have that. They may fire on you & miss, but if they hit you their full IFF details (lower left panel if you have them targeted) will immediately complete, otherwise you have to wait the 5 secs or so for the basic scan to complete, which will give you their shield status, loadout etc too.

You can turn off "report crimes against me" if you are (for example) carrying illegal goods while being pirated or bounty hunting, or a pirate yourself. Shooting a wingmember doesn't carry a bounty either (good for consensual PvP).

One 'bug' in the game is that if you are clean in the current system but wanted elsewhere, a player Bounty Hunter will receive a bounty for attacking you, but an NPC BH will not, so you cannot defend yourself without incurring further bounties.

So it does work as you'd expect, but there is always the opportunity for error, which is where it gets frustrating for the more careless player. If you make a mistake, make sure you realise your error ASAP & get the flock out of town.

ED is well worth a go, the basic gameplay is fun & quite immersive, and the graphics & soundscape are beautiful.
 
YES!!
I have already met clean pirates demanding cargo at a Navbeacon. I guess i was his first target ever but he was clean and i had to wait until he shot at me. Than i have earned 200 credits bounts for an elite anaconda :rolleyes:

Maybe we should better discuss to speed up this scan a little bit.
 
The points you make are sound, and the game does work this way, barring the occasional bug.

The act of interdicting another ship (if you're not a copper) warrants a bounty, so they will always have that. They may fire on you & miss, but if they hit you their full IFF details (lower left panel if you have them targeted) will immediately complete, otherwise you have to wait the 5 secs or so for the basic scan to complete, which will give you their shield status, loadout etc too.

You can turn off "report crimes against me" if you are (for example) carrying illegal goods while being pirated or bounty hunting, or a pirate yourself. Shooting a wingmember doesn't carry a bounty either (good for consensual PvP).

One 'bug' in the game is that if you are clean in the current system but wanted elsewhere, a player Bounty Hunter will receive a bounty for attacking you, but an NPC BH will not, so you cannot defend yourself without incurring further bounties.

So it does work as you'd expect, but there is always the opportunity for error, which is where it gets frustrating for the more careless player. If you make a mistake, make sure you realise your error ASAP & get the flock out of town.

ED is well worth a go, the basic gameplay is fun & quite immersive, and the graphics & soundscape are beautiful.

Uh, I kill bounty hunters all the time without increasing my bounty, let them shoot first. Plus interdiction is only a fine if your clean and have no other fines in that jurisdiction.
 
I don't mind waiting a few seconds to check they are wanted. What annoys the hell outa me is ALL the Cops turning their attention on me for a single stray shot.
 
I don't mind waiting a few seconds to check they are wanted. What annoys the hell outa me is ALL the Cops turning their attention on me for a single stray shot.

That's another common discussion point. It has previously been adjusted several times, personally I think it's okay now (having seen it both more and less punishing). If it's less punishing it leads to being able to destroy ships with repeated fire below the threshold, I think it currently allows several glancing shots with only shield damage, or any shot at all against bare hull (against a clean or unscanned ship) to trigger the wrath of the Authorities.

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Uh, I kill bounty hunters all the time without increasing my bounty, let them shoot first. Plus interdiction is only a fine if your clean and have no other fines in that jurisdiction.

I'll happily bow to your experience here, it's not an area of the game I get into much :)
 
That's another common discussion point. It has previously been adjusted several times, personally I think it's okay now (having seen it both more and less punishing). If it's less punishing it leads to being able to destroy ships with repeated fire below the threshold, I think it currently allows several glancing shots with only shield damage, or any shot at all against bare hull (against a clean or unscanned ship) to trigger the wrath of the Authorities.

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I'll happily bow to your experience here, it's not an area of the game I get into much :)

I tend to do my share of wetwork, so it's all good lol.
 
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