Meanwhile in No Man's Sky...

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I wish people would stop labeling ED an MMO... there is nothing massive about the multiplayer aspect other than they all play in the same galaxy. Multiplayer in ED is a joke with all the instancing issues that just gets worse the more people actually get in the same instance... Nothing massive about that apart from the sighs and headaches from it...

I've met more people randomly in NMS that ED. And if it wasn't for the totally naff flight model I'd be playing it more than ED.
Well, saying it's massive is not the same as saying it's good implemented or bug free. For sure there was, there are and there will be instancing issues. Tons of these. But you can't ignore it's not the same playing in Open than playing in private group for example. You'll find people in SC, you'll find people in hot spots like Founder's Worlod, or Deciat, or CGs or wherever... Doing their own stuff, as in any other massive multiplayer game. And yes, you'll find a lot of instancing problems, but massive user interaction is there, and if it wasn't, weird things as griefing were not be possible in a more clasical multiplayer game with reduced player parties or not.
 
NMS is a bit too "Mario Kart" for me (in the visual department and art style), but I am still really REALLY impressed with what Hello Games have pulled off. I'd love to see their developers make a separate SMS game - "Serious Man's Sky" which is loosely based on NMS principles but in a realistic galaxy (preferably the Milky Way) with realistic planets, solar systems, lifeforms, and spaceships. Kinda sounds like ED, but made by Hello Games (who I respect way more than Frontier at the moment).
 
I have about 1200 hrs into NMS in the past 3 months. Its hard to compare NMS with ED because they are so different and excel at different gameplay.

ED - mutli player / realism / flight model / starship combat / PvP / trading / mining

NMS - single player / fantasy / visuals / exocraft / base building / pets / freighters and frigates

There are 256 galaxies in NMS with 2-4 trillion systems per galaxy. While ED has realistic solar systems that correlate with the Milky Way. Apples vs Oranges
 
I wish people would stop labeling ED an MMO... there is nothing massive about the multiplayer aspect other than they all play in the same galaxy. Multiplayer in ED is a joke with all the instancing issues that just gets worse the more people actually get in the same instance... Nothing massive about that apart from the sighs and headaches from it...

I've met more people randomly in NMS that ED. And if it wasn't for the totally naff flight model I'd be playing it more than ED.

While I agree, it might have something to do with that FDev labeled it that themselves...

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Not co-op... Not Multiplayer... MMO. That demands certain expectations (which they've obviously failed but when's that ever stopped them)
 
Saw that. One day im just going to have to just roll with the alternative theme. Probably not.

The update is impressive though. How they could compress 10 years of work from 100 developers into 2 months with only 25 continues to defy time and space.

ESO also rolled in a new chapter and you barely even noticed (apart from the usual balance issues i think).
Their development seemed to be slightly slower before the huge Vulcan update 2 years ago. I believe they optimized the game engine for the purpose of easy feature expansions. They basically streamlined their tools to be able to do what they're now doing. Smart development, in other words. Most teams and development is more like "get it done, doesn't matter how or messy or spaghetti it turns out, just get it work for now" instead of "let's take some time and make the foundation right before we get flashy."
 
So how many free updates is that now for NMS? 🤔

In many ways NMS and ED are the same game, coming at space combat/trade/exploration from different angles. Neither is perfect; if the two ever met and had a love child it would be. Give NMS a realistic flight mod and something BGS-like and I’d be gone.
I'm in virtually the same boat: it is only the flight model blocking me from spending the bulk of my gaming time in NMS.
It's absolutely, utterly humiliating to think how far NMS has come, and how much it's improved, when it frankly should have died on impact... When you consider and compare that with how ED started with an incredibly strong backbone and robust, capable foundation... And it's done virtually nothing with any of it.

ED had every advantage. Timing, looks, excellent core fundamentals... And they've completely floundered it. It's like MSN all over again. It could have taken the world, but they played it safe and settled for mediocrity. On the path it's going ED will wither away into obscurity, it practically has already. The sad thing is if they just ----ing stopped and started polishing and building on the systems that they have and already exist, they could probably still do that and become the crowning jewel we all want... But I'm starting to think at this point that they just dont care.
You sum it up perfectly, the leadership in Frontier just don't care about ED. It is so disappointing to see a game that could be amazing with all that it could offer settle to be ok in some areas and mediocre in too many more.
I hope they reconnect with the people soon.
I had that hope for a long while, but gave up. Frontier are not for changing.
 
NMS isn't remotely close to Elite Dangerous level when it comes to the space genre.

Elite Dangerous is KING when it comes to a realistic 1:1 scale galaxy, realistic distances, realistic flight model, realistic planet and star sizes, realistic ships, and detailed ships.

NMS to me is a cartoony kids game. I played it for 65 hours and haven't even cared to give it another chance, even with all of the free updates.
 
While I agree, it might have something to do with that FDev labeled it that themselves...

6bd5a16aa3030086e5117e23e4faa80d.png


Not co-op... Not Multiplayer... MMO. That demands certain expectations (which they've obviously failed but when's that ever stopped them)

Yup, just another example of them claiming something and not delivering IMO.


NMS isn't remotely close to Elite Dangerous level when it comes to the space genre.

Elite Dangerous is KING when it comes to a realistic 1:1 scale galaxy, realistic distances, realistic flight model, realistic planet and star sizes, realistic ships, and detailed ships.

NMS to me is a cartoony kids game. I played it for 65 hours and haven't even cared to give it another chance, even with all of the free updates.

Ok so NMS has fully procgen planets and systems, 200+ galaxies to explore, Been walking around planets since day one, base building, loads of ships, vehicles, mech suits, capital ships, player controlled fleets, pets, customisation out the whazzoo, missions and community based campaigns. And I'm sure a few more that I've missed off the top of my head.

And on top of all that Hello Games have done all the updates and improvements after their initial botched start for free and actually delivering on what they promised...

Your issue with the style of it I get, it's the main reason I don't play as much as ED.
The game itself when you objectively compare features and dev commitment etc totally smashes ED and FDev. And from most of the player numbers etc NMS is very similar from reported figures for general play, ED beats it on release spikes usually though.
 
Yup, just another example of them claiming something and not delivering IMO.




Ok so NMS has fully procgen planets and systems, 200+ galaxies to explore, Been walking around planets since day one, base building, loads of ships, vehicles, mech suits, capital ships, player controlled fleets, pets, customisation out the whazzoo, missions and community based campaigns. And I'm sure a few more that I've missed off the top of my head.

And on top of all that Hello Games have done all the updates and improvements after their initial botched start for free and actually delivering on what they promised...

Your issue with the style of it I get, it's the main reason I don't play as much as ED.
The game itself when you objectively compare features and dev commitment etc totally smashes ED and FDev. And from most of the player numbers etc NMS is very similar from reported figures for general play, ED beats it on release spikes usually though.
My problem with it is it's not a space simulator. So on top of the art style, there's nothing realistic about NMS's star systems or planets. They don't rotate, there's no gravity, no flight model, not even a star to orbit around!
 
My problem with it is it's not a space simulator. So on top of the art style, there's nothing realistic about NMS's star systems or planets. They don't rotate, there's no gravity, no flight model, not even a star to orbit around!
And that is a very fair point and very good personal reason not to play it.

It's also the main reason why I have only logged about 1/3rd the hours I have in ED into NMS, that being said that's still over 1000 hrs.... I play them both for very different reasons but it hard not to compare the features and developers of the two games... And if I do that objectively NMS is a total powerhouse.

In all honesty if NMS added a decently physical flight model I'd probably put ED to bed...
 
And that is a very fair point and very good personal reason not to play it.

It's also the main reason why I have only logged about 1/3rd the hours I have in ED into NMS, that being said that's still over 1000 hrs.... I play them both for very different reasons but it hard not to compare the features and developers of the two games... And if I do that objectively NMS is a total powerhouse.

In all honesty if NMS added a decently physical flight model I'd probably put ED to bed...
If they revamped their planet generation system and added a physics model I'd probably join you! I don't think they could ever add a proper flight model because there isn't any physics in their game.

I imagine if they tried to add them, it would break everything you mentioned above! But I can agree with you, NMS is VERY good at what it does. Which is a survival/crafting game with LIGHT exploration aspects. (They can only do so much with their proc-gen system.)
 
NMS isn't remotely close to Elite Dangerous level when it comes to the space genre.

Elite Dangerous is KING when it comes to a realistic 1:1 scale galaxy, realistic distances, realistic flight model, realistic planet and star sizes, realistic ships, and detailed ships.

NMS to me is a cartoony kids game. I played it for 65 hours and haven't even cared to give it another chance, even with all of the free updates.
LOL, ED doesn't have a realistic ships or a realistic flight model (even with FA off - although that can at least feel a little realistic with FA off). Now, the flight model is FUN (except for the absurd and very unrealistic yaw/roll stuff) and IMO certainly a better flight model than NMS.

The galaxy itself (planet sizes, etc) is cool and it's the most "realistic" part of the game. I just wish we could do more with it.

To me the ultimate game wouldn't be ED + NMS... It would be a cross between KSP and NMS.
 
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For me Ultimate Space Game would be: flightmodel and ship systems from Rogue System, details and ship interiors from SC, planetary exploration from NMS, and ships, galaxy, atmosphere and everything else from EDO.
 
4K, 60 fps constant, great aa, dlss. It doesnt crash and is stable enough that i dont have to worry about it saving my progress. ED offers none of that.
In comparison im liking NMS better. Its no Elite Dangerous, but these days, neither is Elite Dangerous.

And btw frontier, thats 30 USD that i might have spent in the frontier store and that 30 USD was a much better value than what i spent on EDO.
 
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