Meanwhile... star citizen took 6.000.000 $ pledge and more...

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O_O

seems that the project of Chris Roberts is flying high....

they took 6.000.000 $ funds and actually they are goin further... $6,238,563

http://www.robertsspaceindustries.com/comm-link/

omg... this should be war !

i mean.... if a game like star citizen got such big funds... ELITE should be 3 times more.

this bring high hopes for us.

and my personal compliments to Chris and his team... grats and have a good job.
 
if a game like star citizen got such big funds... ELITE should be 3 times more.

Fingers, toes and pretty much everything else crossed for that!!!!!

Just saw an article on the title page of Videogamer.com about SC's final funding total. Felt compelled to register and post a comment, and of course threw in a link to ED's kickstarter page as well :D

Great news for SC though, gives a lot of working capital for RSI to develop it further, good luck to them... i'll definately give it a look on release, providing i have spare time from played ED of course :p
 
Well in the usa for sure Chris Roberts is probably better known to space flight sim fans, Freelancer wasn't 'that' long ago etc.

But when you look at both his KS page AND his own dev page for SC, you can feel the drive and excitement he obviously has for the project, there is lot of content there.

Multiple payment options (Kickstarter US has access to more than Kickstarter UK), which he also spun out onto his own page to ensure as many people could contribute as possible, and to cover options Kickstarter does not.

Lots of information. Lots of varied extra content available for additional purchases to entice people to up their bids.

It was a very good Kickstarter campaign, coupled with a huge effort from his own site. So yes they both contributed to it being a huge success.

I'd be sad if we only ever got to play SC, as i know there are things Elite: Dangerous will do much better (less hardware intensive, more free form open-world, procedural generation (so more 'epic' in scale) etc), but the one good thing David and Frontier can take from this is they have a template on how to run a crowd-sourcing effort for a game like Elite. I hope they are paying attention.
 
I noticed they do a monthly pledge...I guess thats great if its unlimited days on the kickstarter.....Worth thinking about for elite really
 
I gotta say that SC looks miles further down the production line than E4. In many ways it looks close to finished! lol
 
Their campaign was well thought out. I pledged $1000 at the start and somehow still felt compelled to pledge another $250 come the end! Not sure what happened there, the clever b*****ds.

It's still early days yet for Frontier. Star Citizen had daily updates closer to the end (in fact they were almost hourly). At the moment Frontier need to have, at the very least, weekly updates.
 
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I gotta say that SC looks miles further down the production line than E4. In many ways it looks close to finished! lol

SC is built on top of an established game engine - which is both a blessing and a curse - this saves a lot of development time but also can potentially limit the scope of your game to within the limits of that engine. Elite is being written (coded) from the ground up.

SC is a more mass market targetted product with flashy graphics and flashy gameplay and elite is a very different beast... that said theres still a lot that can be done or done better to promote Elite.
 
Outstanding pledge campaign by Roberts and his team, got $125 dollars out of me, £80 odd pounds in real money for the freelancer pack also will be buying the squadron 42 manual so they can put that in the box as well when they send them out.:cool:

Let us marvel at that early 3d space port environment test again:cool:

http://www.youtube.com/watch?v=KE0o_g2hMbk
 
Yeah, SC was a very impressive crowdfund job. A really good example for FD to follow if they want to really rake in the pennies, especially in terms of the pledge levels (which were sensible) and in terms of the stretch goals. They got a chunk of my money.
 
@Rroff: It's not so much about them basing it on an "established" engine, it's more that the method of content generation is different. Elite will have the advantage of being able to produce large amounts of procedural contant based on a few artist-created assets ... but it won't be the same as something created by a person. I would love a game that took the middle ground. In other words, use a generator to create, say, 1000 systems, and then have someone go to each one and give it a little depth and personality. :)

BTW, the SC site went back up, and their funds have gone up another $134,000. :p

@Ende: They've barely started the game. It's just that they modelled the carrier, 2 fighter ship models and some character models, then used them for a pre-rendered preview trailer. Still a long way to go.


BTW, one of the reasons the SC pledges went so high at the end is 1) they added a whole bunch of new add-ons and exciting new stretch goals towards the end, and 2) they had a live webcast in the office for the last 24 hours of the pledge run ... almost like a telethon/ pledgedrive or something. I'd love it if Braben and a few others did something like that. :D
 
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nats

Banned
yes but Star citizen has something elite doesn't... Actual game footage and game footage that looks beautiful

Yeah and Elite: Dangerous has somethings SC doesn't (probably) - seamless planetary landings and real planetary terrain that you can fly around, an infinitesimal galaxy to explore, a realistic astrophysical environment, a truly open world where you can go off mission and it is still interesting, etc. They both have good and bad points but for me SC isnt promising much more than Privateer and a million other space games, whereas Elite Dangerous is promising far more than anything that has been done before. Sometimes you don't need much marketing if the product is superb to begin with. DB just has to tighten up the navigation of the site a bit and start more updates/communication and the money will flow.
 
Yeah and Elite: Dangerous has somethings SC doesn't (probably) - seamless planetary landings and real planetary terrain that you can fly around, an infinitesimal galaxy to explore, a realistic astrophysical environment, a truly open world where you can go off mission and it is still interesting, etc. They both have good and bad points but for me SC isnt promising much more than Privateer and a million other space games, whereas Elite Dangerous is promising far more than anything that has been done before. Sometimes you don't need much marketing if the product is superb to begin with. DB just has to tighten up the navigation of the site a bit and start more updates/communication and the money will flow.

yes but the problem is its not us that they need to pitch all that too. We already know what to expect, there are many out there that do not, or don't even know what elite is. The 11 minute SC demonstration with game visuals told everything, showed everything and even if you hadn't heard of chris roberts or wing commander, that presentation IS getting more results for a reason
 
It's also worth remembering that SC only ran a 30 day campaign.

The shorter window can help people get off the fence and put their money down.
 
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Their campaign was well thought out. I pledged $1000 at the start and somehow still felt compelled to pledge another $250 come the end! Not sure what happened there, the clever b*****ds.

It's still early days yet for Frontier. Star Citizen had daily updates closer to the end (in fact they were almost hourly). At the moment Frontier need to have, at the very least, weekly updates.

$1250!

Is 'pledging' legally binding? How does it work have they goy your money already?
 
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