Medical mission

This is a totally noob question. On my first mission I found 5 separate missions to the same system transporting medical stuff. When I got there I realized I needed to put the stuff in my cargo manually (unlike many other 4x games). Ok, so I when back and saw that there was a mission option where I could store the medical equipment. So back again. But when I got my target I could see that the mission said that it was still in storage on the first station! What's up with this!

I'm both asking help and venting my frustration. How do I complete these missions? Also if this is a typical situation for ED, when I might as well just stop now and spare me the future frustration.
 
I'm both asking help and venting my frustration. How do I complete these missions? Also if this is a typical situation for ED, when I might as well just stop now and spare me the future frustration.

You wouldn't just be sparing yourself :)

Now you know you don't understand the depots so at last you know what to look at - after you think you picked up the cargo then check in your cargo tab that it's actually on board. If it isn't then go back and figure out what you did wrong. There's what ...5 buttons on the screen to pick up cargo? Watch which ones you are mashing and you'll soon get the hang of it. After all, we all managed it...
 
You wouldn't just be sparing yourself :)

Now you know you don't understand the depots so at last you know what to look at - after you think you picked up the cargo then check in your cargo tab that it's actually on board. If it isn't then go back and figure out what you did wrong. There's what ...5 buttons on the screen to pick up cargo? Watch which ones you are mashing and you'll soon get the hang of it. After all, we all managed it...

Ok. I got now. Thanks. But on a related question: My ship was destroyed after I picked up the med-stuff, which was destroyed as well. But I can't get more from the mission station and the mission is still active. Does this mean that I need to abandon it or can I get med-stuff elsewhere (even though it says that it is unique cargo to this mission)
 
To be slightly more helpful than the Factabulous one:

Once you've accepted the missions, they'll appear at the top of the mission list for the issuing faction - if you click on the mission you'll open another screen which allows you to load some or all of the goods to be delivered - note the UI isn't very intuitive, so click on stuff that looks like it might be clickable and check your inventory to confirm what happened till you get the hang of it (won't take long!)

The adavantage of all this is that you can accept delivery/source missions for cargo quantities bigger than your ship can handle in one run...

I stull screw up - think I've loaded everything, get to the destination and find I haven't (yeah, I could/should check my cargo inventory, but you know...)
 
Thanks both of you. I got it now. However, I lost my ship after loading the med supplies. Can I just buy ordinary supplies from the market instead? I think the mission said something about the cargo being unique.
 
Thanks both of you. I got it now. However, I lost my ship after loading the med supplies. Can I just buy ordinary supplies from the market instead? I think the mission said something about the cargo being unique.

If it was a delivery mission of "take these specific nubbies" you'll probably have to ditch it; they hid good dope in those containers and you lost it! :D I thought those ones failed out if you lost the mission cargo, but it's been years since I died whilst laden so IDR for sure.

If it was a "go get me X number of nubbies", those ones can be from anywhere.
 
You can partially complete a mission. While you will get fined for the lost cargo, the penalties are not as high as completely failing and abandoning it.
 
As I recall, lost mission cargo is lost. If you can get a partial completion, take it, otherwise, yeah, you're kind of shafted.
 
No, "Delivery" missions - where the faction asking you to make the delivery supplies the cargo from the depot - has specific, unique cargo, designated as "haulage" in your cargo hold. You cannot substitute it for other cargo. TYou cannot legally sell this cargo either (though you can jettison it or get rid of it in the black market). If the mission cargo is destroyed (either because your ship was destroyed with it onboard, or you "lost" it to a pirate with a hatch-breaker, or you accidentally jettisoned it in Supercruise, or you sold it to the black market) then the mission is no longer fully completable.

The "partial completion" mentioned by Vardaugas only applies if you only lost part of the cargo. If, for example, your mission was to take five tonnes, but a pirate stole one tonne of them, then there's still four tonnes of mission cargo onboard. You only get half the promised reward for a partial completion. But if you blew up with all of the mission cargo onboard, then there is no hope - you must fail and abandon the mission.

If you want a logical in-game explanation for why you can't simply substitute the cargo, well, the mission provider says that the cargo is "medical supplies" - but who knows what's really in those crates. The "medical supplies" might actually be something much more valuable (maybe illegal drugs? Illegal experimental genetic engineering equipment? Maltese Falcons?), which won't be present in generic goods you try to substitute them with.

In truth, the out-of-game explanation is somewhat more mundane. Cargo substitution like this used to be possible, but FD put a stop to it because players "cheated". A typical "exploit" ran something like this: fly your empty trade ship out to a remote starport like Robigo or Sothis and accept dozens of delivery and smuggling missions from there back to the Bubble (which paid really well, because of the long distances required). Sell all the "mission cargo" on the market there in Sothis. Fly your now-empty ship back through hundreds of light-years of Anarchy space, to somewhere near the destination, safe in the knowledge that your "cargo" can't be intercepted enroute. Purchase replacement cargo in a nice safe system a single-jump away from the destination, and hey presto - long-range profits for minimal risk.
 
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