News Meet the Team: Alex Bowden

Brett C

Frontier
Greetings everyone,

This week, we interviewed Alex Bowden, who is part of the animation team. Enjoy!

AlexBowdenResize.jpgWhat does an average day at work look like for you?
I'm a video editor and motion graphics artist, so I work with the animation team, our visual effects artists, the audio team and the art director to create our trailers, behind the scenes videos and other video content for promotional purposes. There aren't any typical days and you never know what might happen, but a lot of my time is working on video concepts, editing and post production. There's also a lot of organisation involved to capture video of multiple players working together, particularly with the Wings trailer and now CQC. Elite: Dangerous is a tough game to screenshot in action; cockpit shots can only ever be live gameplay.

What aspect of the game have you worked on that you are most proud of?
I've worked on all of the trailers since the Alpha combat phase of Elite: Dangerous but the one I'm most proud of would have to be the Powerplay trailer, mainly because there's so much going on in that video. It's by far the most complex trailer I've ever worked on which made it challenging and great to see the final edit. I also really enjoyed the 30th Anniversary videos we created last year, they were a lot of fun and it was interesting to hear everyone's opinions on things. The out-takes were good as well.

What's your favourite thing about Elite: Dangerous?
It has to be the scale of the game, it still amazes me now. A couple of weeks ago I went location scouting for any trailers we might make in the future – because that's something we have to do with our game – and there's so much of our game that just looks stunning. Whether it's an amazing twin sunrise, flying through a misty ice asteroid belt or some of the amazing coloured nebulas. I just want to go exploring all the time.

What was the biggest challenge you came up against during game development?
The biggest challenge with creating trailers for Elite: Dangerous is that we are always creating something that is new in the game. That's a lot of moving parts whether it's a new ship being built, new UI being designed or the game mechanics themselves evolving. With so many people working on the game it can change around very quickly so we have to be able to make the trailer come together quickly in time for the launch of an update.

What have you learned from working on Elite: Dangerous?
A huge amount. Before working on Elite: Dangerous I had worked on platformers and adventure games on consoles and touch screen devices. Those were all quite straightforward to create videos for but Elite: Dangerous is extremely complex. There's so much to learn about how the game works to create the videos we do. It's a real challenge and far more enjoyable as a result.

Federation, Empire, or Alliance? And why?
Well the Federation have very strict rules so that's no good, and the Empire think slavery is okay, so I'd have to go with the Alliance.

Tell the community a fun fact about yourself
I went to Australia and did some surfing at Byron Bay with a friend I had met out there. After a while he got out for a drink and as he looked back to the water he saw the fin of a shark swimming very close to me. He started waving madly but I didn't see him and just carried on. Seconds later though it jumped high out of the water... it was a dolphin, not a shark. So technically I've been surfing with a dolphin but I didn't see that either. I was too busy just trying to stay on the board.

If you could ask the community one question, what would it be?
I'd love to hear about the community's favourite Elite: Dangerous streamers and YouTubers. I'm always interested in seeing how other people are filming our game, so who do you like?
 
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Hi Alex,

Thanks fro all the great work. Can we look forward to some improvements to the hyper space and supercruise launch and arrival sequences.

All the best,

Ben
 
Love Titus Balls stuff, as well as Obsidian Ant, he does great video work on all sorts of levels. As for streamers Kate and her team at Slough are fun to watch as is Kerrash.

Thanks for taking the time to be interviewed. Got to say, really enjoy all this new stuff coming out of Frontier. Good work everyone please keep it up.

Ab
 
So Alex ....

Cats or dogs?
Lemon or lime?
ZX Spectrum or Commodore 64?
Star Wars or Star Trek?
Up or down?
Marmite: Yummy? Or Yuckky?
Digestive or Oreo?
Pizza: Pepperoni or Ham & Pineapple?
Winter or summer?
You can buy one person a drink ... David Braben or Michael Brookes? (if this is asked to David or Michael, the names change to Edward Lewis & Zac Antonaci)
Planet Coaster or Rollercoaster Tycoon III (inc Wild! and Soaked)?
 
Thank you, Alex Bowden.
I love to read this kind of stuff.
I collect all official trailers.
The Powerplay trailer is my favorite, but the Official GDC Trailer is great too.
 
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Great Streamers?

Neon Raven and Elan spring to mind, and I think Sharpshifter is planning on returning to some regular scheduled streaming soon.

Also Noctivagus has started some occasional streaming now and then - well worth a follow.
 
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Official GDC trailer is my favourite. It had class (slowmo, great music).

Favourite (active) YouTubers:
isinona
ObsidianAnt
SquidOfLove
AdoredTV

EDIT: best streamer is Ed Lewis of course :);)
 
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I've always enjoyed the trailers FD have pumped out but my favourite still has to be the Damocles vid. One thing I will agree upon is that getting footage and creating cool videos for ED is much harder than in other games. Its very difficult to capture the moments you have enjoying the game and translate that into fun content other people can enjoy and relate to. Its far easier to do in other sorts of games because people can easily see whats going on (i.e. DayZ or CSGO). I think thats always the challenge with ED and we don't have enough tools imo.

The debug camera mode is a help and a good move in the right direction but still, very hard to capture great footage. It might be a big ask but it would be wonderful if we had a theatre editor as found in the GTAV rockstar editor. With a toolset like that it would not only improve what FD could create but it would allow the community to showcase some stunning gameplay. ;)

Perhaps not a trivial excercise but very doable given the rendering engine is already there. :)
 
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Hi Alex, thanks for taking the time to answer the questions!

I have watched live streams of Fiery Toad, Kateclick and Kerrash and YouTube of Obsidian Ant, iSinona and Titus Balls mostly.

But the last week I have been seeking out new ED on Xbox YouTube videos to share some love with new console commanders.

Looking forward to whatever you have been working on for Gamescom.
 
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Alex. Utterly fantastic to see an interview with you. Your trailers are brilliant and set the bar sky high for Us amateur YouTube efforts. :D

Anyway, I'd like to ask, how do you get around the variable frame rate footage limitations in Premiere Pro? Or when capturing video from E:D do you manage to get it at a fixed frame rate? Premiere is a total pain in the backside for variable frame rate stuff so just wondering in general what your workflow is like, so that I can improve my own videos of course. :)
 
Hey,

Thanks you for telling us about yourself Alex, I thought it was a good read.

As to the streamers I like watching: I really like watching Neon_Raven. Firstly because I think he knows a lot about the game and is a very good pilot, secondly because he has a very clear, calm and conscise way of speaking, and also because he has no video-in-video of himself (I really dont want to see the players, just watch them play the game).

Cheers,
 
Can you bug the render team for debug camera shot save/restore, lens focal length and aperture parameters with depth of field simulation? Go on, you know you want them too.
 
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