Meet the Team - Gregg Chamberlain

7BCufqM.jpgGregg Chamberlain
Platform Lead/Senior Tester






What does an average day at work look like for you?

I get in around 8.15am and get settled in, get a drink and a couple of biscuits ready to start the day. I then prepare all the servers that are required for that mornings work. There could be up to seven. First thing I do, in conjunction with other Leads, is I specify any tasks and targets that we need to focus on for that day to the other team members.

Most of the rest of the morning is taken up in making sure that issues coming in from external sources, including server logs, are being looked at, bugs that we find are being correctly reported, new features that are filtering down are having Test Cases written for them and, when available, ran though, liaising with production and other departments, and assisting them in identifying possible issues and getting them corrected, where possible, before they get to the public.

Just before we come back from lunch I update all the servers again to make sure we are always on the most recent builds on all our environments and we carry on as we did in the morning. Investigating, reproducing, escalating, testing, reporting and always making sure that our team is focused on the correct areas.

One of the main responsibilities of a Lead is to make sure that we are focused on the correct aspect of the builds we have going out. So after a launch/update we make sure any new issues coming in are investigated by our respective teams. Once they have been dealt with we move on to the next content updates and make sure the new features work correctly and that they do not adversely affect existing systems, reporting everything we can, and give feedback where needed.

Now depending on work load the day for me ends around 5.30 – 6 where I get in to my car and spend 20 -30mins in the Cambridge traffic.


What aspect of the game have you worked on that you are most proud of?
I am proud of the whole game in general as I have been working on it since Alpha and have touched every aspect of the game from Trading to Mining, Combat to Community goals and CQC. But the area that have spent the most time on was trading. I wrote the original test cases back before we released, and that was key for me gaining the understanding of the game and its mechanics.


What's your favourite thing about Elite Dangerous?
The accuracy and the beauty of it. Especially with Horizons coming along so nicely. One minute you are flying though a 1:1 star system passing the local primary star and then you are landing on an airless moon in that system looking back up at the star you were just flying past.


What was the biggest challenge you came up against during game development?
Its size. As a member of QA you always want to make sure that the quality of the build going out is perfect. We are the last line between the guys coding, programming, drawing and designing the game and the people going to play it. But trying to make sure every system, mechanical and actual are where they should be, looking correct and having the right AI/NPC/Function was daunting.


What have you learned from working on Elite Dangerous?
Having the people putting the game together and the QA team all on the same site is invaluable. Things progress at a faster pace. If you have an issue you are only a step away from an answer.


Federation, Empire, or Alliance? And why?
Empire! The Dark Side has cookies!


Tell the community a fun fact about yourself.
I was originally born in Australia and have travelled to over 40 countries during my travels.


If you could ask the community one question, what would it be?
What is your favourite star system and why?

Answer Gregg's question below.
 
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Finally, a good Imperial :D

Thanks for the interview!

My favorite system has to be Gende. It has a decent shipyard with decent outfitting, and a nice ring system to search for bounties. It's been my home for months, and still is even after gaining access to Shinrarta Dehzra.
 
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Wait, this is important information - which biscuits?!?

Having worked for in QA in Apple for a few years, I can appreciate the scale of the testing task. I can imagine that procedural generation doesn't help much either!

p.s. what's that on the screen in the background? Looks like a Corvette without weapons?
 
Aulin, because the beautiful planet Nirvana with deep blue oceans and desert continents that was here back in beta (let's hope it will be back some day instead of current "everything looks like Earth" planet) :)
 
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Federation, Empire, or Alliance? And why?
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Frankly i'm surprised Alliance is even in the question, don't think i've ever seen any team members give that as an answer yet - dissappointing !

I have a similar 'brown glass' joystick on my desk too, can't seem to get windows to recognise it though and every time i try to 'use' it i end up missing the letterbox ;)
 
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Hello Greg,

Thanks very much for the interview. I don't have a favourite place really as I travel a lot in Elite and enjoy every aspect of the galaxy you've all put together :D.

Your interview really interested me as I work in the same kind of role as a software tester. I'm a member of the British Computing Society and have been ISTQB qualified since 2013. I work for one of the largest financial services companies in the world and cover all QA/UAT in the UK for the largest Motor organisation in the world.

As soon as I finish testing at work, I head home, grab some dinner and watch a little TV with the Mrs, then play Elite through until about midnight. I would love to work in your team as then almost 24/7 would be spent on Elite!

I would've applied before when I lived in Stevenage, but have been in Bristol since 2011. What a shame! Keep up the good work buddy.

Fly Safe,
CMDR Evolution.
 
Got to feel it for Gregg. Probably the one area of games design that gets battered by the public no matter how much good you do behind the scenes. Don't get me wrong, I've done my share of "why isn't it fixed yet" things, but it doesn't mean I don't appreciate the colossal amount of work that goes into tracing down issues.


Don't have a favourite system, all the others would feel bad and I can't have that. Love them all.
 
Gregg appears to be as manic with keyboards as I am with my PC screens! ;)

I'm not wanting to start a conspiracy theory... but I don't believe that Gregg and Rick Wakeman have ever been seen together!

You heard it here first people!
 
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I'm not wanting to start a conspiracy theory... but I don't believe that Gregg and Rick Wakeman have ever been seen together!

You heard it here first people!

You do know that one of Robbie Williams secret love children works for FDev too? He'll probably delete both our posts to hide his identity though....
 
Gregg, how much automated feature testing are you able to do? You mentioned that you created the test cases, are these scripts for the QA team to manually follow, or are you able to add test cases for fixed bugs to an automated test suite to check for regressions? Since we automated our acceptance testing, our level of confidence in releases increased.
 
Hi Gregg :)

My favourite system is HR 4734 because it's a good spot for bounty hunting and it's only one or two jumps away from Founders World where I buy and store most of my ships (though I might move to Li Yon Rui territory soon because the price there are even better).
 
Hi Gregg, seeing as you had a hand in trading at some point would you mind explaining why there are so few, if any at all, trade missions for those of us with large cargo haulers?. Show the big ships some love too :rolleyes:
 
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