Mega Ships looks like promising concept however it may be wasted if this will work like just another type of station. The best opportunity for it is giving it to player factions/groups.
Players need to have really big bag of money to buy one but just think how funny it may be to acquire one?!
First players need to rent dry dock for billions. Than they need to collect at this dock special commodities, minerals, data and materials. It may work like faction community goal.
When Mega Ship is ready the Group Leader may control it over enhanced galaxy and system map interface. He may select where mega ship will jump and where mega ship will orbit.
This kind of ship should offer basic facilities typical to outposts. Of course it should be configurable and upgradable. Maybe it will be nice if Frontier can introduce some player driven human-to-human economy.
What is the most interesting concept is using Mega Ship for influencing BGS. When you jump in in the ship into enemy faction system you can initiate War State in system because your faction appear in system. Then your Mega Ship spawns CZs etc. Opposing faction my win against you typically by working with BGS or they may attack your mega ship. They goal is to collapse Mega Shield, if that happen the Mega Ship automatically started emergency jump and War State stops. After that, ship cannot start War again for one week because systems need to be repaired.
This will allow for very interesting politics gameplay, it will also add to the game player bases which are not tied to any specific location. It is also impossible to destroy Mega Ship (Elite is casual game and hardcore mechanics from EVE wont work with it).
Players need to have really big bag of money to buy one but just think how funny it may be to acquire one?!
First players need to rent dry dock for billions. Than they need to collect at this dock special commodities, minerals, data and materials. It may work like faction community goal.
When Mega Ship is ready the Group Leader may control it over enhanced galaxy and system map interface. He may select where mega ship will jump and where mega ship will orbit.
This kind of ship should offer basic facilities typical to outposts. Of course it should be configurable and upgradable. Maybe it will be nice if Frontier can introduce some player driven human-to-human economy.
What is the most interesting concept is using Mega Ship for influencing BGS. When you jump in in the ship into enemy faction system you can initiate War State in system because your faction appear in system. Then your Mega Ship spawns CZs etc. Opposing faction my win against you typically by working with BGS or they may attack your mega ship. They goal is to collapse Mega Shield, if that happen the Mega Ship automatically started emergency jump and War State stops. After that, ship cannot start War again for one week because systems need to be repaired.
This will allow for very interesting politics gameplay, it will also add to the game player bases which are not tied to any specific location. It is also impossible to destroy Mega Ship (Elite is casual game and hardcore mechanics from EVE wont work with it).