So basically:
Be able to own:
So how does it work?
First of all:
You do not need any crew, everything done by machines (hiring crew would be way too expensive).
You need to pay a start fee, different for each ship.
However, you can then as construction progresses bring materials & ressources to lower the costs of building & Increase build time.
There could be like 3 building stages or 4.
From system to system with the nice capital ship warp, they can drop out wherever you want in a system. If you have discovered the system you can choose the location. Around stellar objects you can then choose a more precise location.
Inside systems they will fly well pretty slow. Unless stelar objects are locked, then they will enter some sort of slow super cruise.
You can not control them, you only tell them where to go. Also possible if you are docked on the ship.
Why different ships?:
All ships have (probably) different jump ranges so depending on what you want to do, you have to switch ships.
The Hauler well, exceeds at hauling cargo. Either good for alot of cargo runs & community goals.
Dredger flies near asteroid fiels and collects all sorts of ressources (if there's a hotspot it will collect more of those).
Science Vessel is for exploring stuff
Tourist vessel if you really like to haul alot of tourists at once
Carrier well.. carrier?
Wells-Class carrier is a good allrounder, mobile base, carrier and perhaps explorer if fitted with right modules.
Farragut Battle cruiser - For battle or mobile bases, whatever youw ant
Majesit Class interdictor - Same as Farragut, just not as good in combat. However it is faster than the Farragut and can interdict oder megaships in witchspace and interdict all ships that come too close to it while the interdictor is activated. It creates a exclusion zone. (This does not work near starports).
Destruction?
I personally say no. They should just jump out like the current battle cruisers do when they are under attack. Why? Well, when you have one you probably grinded for alot of time. Losing that would be well.. You know pretty bad.
Anything I forgot?
Anything you disagree with? Write it in the replies.
Be able to own:
Ship | Superpower | Requirements | Usage | Services |
Farragut Battle Cruiser | Federation | Rank - Admiral |+| Credits | Mobile command base / Combat vessel / Mobile Starport | Landing pad / Refitting services / Ship launched fighter pads / little cargo space / small discovery scanner / Alot weapons / Module storage / Ship storage / Reload services |
Majestic Class Interdictor | Empire | Rank - King |+| Credits | Mobile command base / Combat vessel / Mobile Starport | Landing pad / Refitting services / Ship launched fighter pads / little cargo space / Interdiction ability (duh) / Alot weapons / Module storage / Ship storage / Reload services |
Bulk Cargo Ship | None | Credits | Hauler | Landing pad / Cargo transfer hatch / Massive ammounts of cargo space / little weapons / Refuel services |
Dregder | None | Trade Rank - Elite |+| Credits | Miner / Mobile base | Landing pad / Cargo transfer hatch / Lots of cargo space / little weapons / Ship storage / Repair/Refuel services |
Science Vessel | None | Exploration Rank - Elite |+| Credits | Explorer / Mobile base | Landing pad / Advanced system scanners / little weapons / Ship storage / Module storage / Repair services / Refuel Services / Reload services |
Tourist Vessel | None | Credits | Passenger Hauler / Mobile base | Landing pad / Passenger cabins / Repair services |
Carrier | None | Combat Rank - Elite |+| Credits | Mobile base / Combat vessel | Landing pads / refitting services / a bit more than little weapons / Module storage / Ship storage / Refuel services / Repair services / Reload services |
Wells-Class Carrier | None | Combat Rank - Elite |+| Exploration Rank - Elite |+| Credits | Mobile base / Combat vessel / Mobile Starport | Landing pads / refitting services / a bit more than little weapons / Module storage / Ship storage / Refuel services / Repair services / Reload services / medium cargo space / Discovery scanners |
So how does it work?
First of all:
You do not need any crew, everything done by machines (hiring crew would be way too expensive).
You need to pay a start fee, different for each ship.
However, you can then as construction progresses bring materials & ressources to lower the costs of building & Increase build time.
There could be like 3 building stages or 4.
- Building skeleton
- Building inertal systems
- Choosing modules / services & building them in
- Building Hull
From system to system with the nice capital ship warp, they can drop out wherever you want in a system. If you have discovered the system you can choose the location. Around stellar objects you can then choose a more precise location.
Inside systems they will fly well pretty slow. Unless stelar objects are locked, then they will enter some sort of slow super cruise.
You can not control them, you only tell them where to go. Also possible if you are docked on the ship.
Why different ships?:
All ships have (probably) different jump ranges so depending on what you want to do, you have to switch ships.
The Hauler well, exceeds at hauling cargo. Either good for alot of cargo runs & community goals.
Dredger flies near asteroid fiels and collects all sorts of ressources (if there's a hotspot it will collect more of those).
Science Vessel is for exploring stuff
Tourist vessel if you really like to haul alot of tourists at once
Carrier well.. carrier?
Wells-Class carrier is a good allrounder, mobile base, carrier and perhaps explorer if fitted with right modules.
Farragut Battle cruiser - For battle or mobile bases, whatever youw ant
Majesit Class interdictor - Same as Farragut, just not as good in combat. However it is faster than the Farragut and can interdict oder megaships in witchspace and interdict all ships that come too close to it while the interdictor is activated. It creates a exclusion zone. (This does not work near starports).
Destruction?
I personally say no. They should just jump out like the current battle cruisers do when they are under attack. Why? Well, when you have one you probably grinded for alot of time. Losing that would be well.. You know pretty bad.
Anything I forgot?
Anything you disagree with? Write it in the replies.
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