Megaship based player group PVP.

Finally! I have solution for Group vs Group PVP which will be interesting and wont influence BGS!

How to handle that? First Elite need to have proper group (guild) system. Than kind of group shouldn't be tied with minor factions, it should be independent Pilot Federations Commanders group. Than that group should be able buy/build or whatever their Megaship.

Group leader should be able to send Megaship between systems. There should be delays between jumps, for example one jump per 2h? It also should have autopilot, so Megaship should fly on it own between waypoints.

The most important part of Megaship based PVP is that the group may not accept another Megaship in system which is already exploited by them. So whenever a Megaship enters a system which is already a host for any other players Megaship, he may leave in 3h window or he may start conflict. Basically the group leaders of both ships have few options, they may accept each other, so both Megaship may be in the same system, one of them may activate conflict mode with will force both of them in conflict. Third option is leaving the system.

When Megaships are locked at conflict, system will spawn Combat Zones around both of Megaships. This Combat Zones wont have NPC and will be totally player driven. Outcome from CZs will be used for calculating player group "Victory Points" in that system, whenever "Victory Points" reach 0, the Megaship is forced to perform Emergency Jump to nearest free system.

In addition to this kind of direct PVP activities, there should be also additional PVE based activities for Solo players like hauling Power Cells for Megaships which will slower Victory Points degeneration. Of course there might be other activities. Basically this is raw concept of Megaship based PVP and it may be extended.

There is also one more question, why peoples will fight each other? It is simple: if there is more Megaships in systems, the amount of minerals in belts, pirates in RESs, missions on stations will be lower (backend system will regulate this). Basically, if there is more groups in systems, they must share to richness of that system, so some of them may try to kick others from the system... :)

What do you think about that?
 
Despite notions that PvPers need to do "PvP things and stop ganking", I'd put a fair few credits down that you're about to be told off for suggesting PvP content.

That said, I'm in opposition to this myself, but only because Elite would be naff with guild mechanics. Let's not turn this game into EVE now ;) We have wings and minor factions for what we need.

THAT said, this could happily be reconstructed for PP, and help PP give the meaningful PvP it should have done to start with.
 
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This.

If the proposal depends on Frontier implementing Guilds then I'd rather they didn't.

Why you don't like concept of "guilds" in Elite? You may play in solo, you may play alone and NEVER be participate in gameplay related to guild mechanics. There many communities in Elite which are extremely looking for that kind of social gameplay and what is important, those communities are really living crowd with compare to lone quite solo mices.
 

Robert Maynard

Volunteer Moderator
Why you don't like concept of "guilds" in Elite? You may play in solo, you may play alone and NEVER be participate in gameplay related to guild mechanics. There many communities in Elite which are extremely looking for that kind of social gameplay and what is important, those communities are really living crowd with compare to lone quite solo mices.

Social or anti-social? (i.e social within the organisation with the high likelihood of anti-social behaviour against non-members)

It seems that Guild play is not guaranteed to leave unaffiliated players unaffected - remembering that Open is for all players.
 
Why you don't like concept of "guilds" in Elite? You may play in solo, you may play alone and NEVER be participate in gameplay related to guild mechanics. There many communities in Elite which are extremely looking for that kind of social gameplay and what is important, those communities are really living crowd with compare to lone quite solo mices.

Don't we already have gameplay related "guild" mechanic potential through PP?

Thing is if conventional guild mechanics are to be anything more than a tag assigned to your name, it needs...well....mechanics.

I think those mechanics are exactly what are trying to be avoided, although proposals to literally have guild tags have been shot down historically (and to be fair we have PP for this already). ED is about "blaze your trail"; "make your way in a cutthroat galaxy". Not "here's fifty of your mates, now go sit on this resource for a while until we have more orders".

Not to mention that just because you can avoid it, the effects on Open play are mitigated or removed. As a firm advocate of Open, I frankly refuse to go to Solo and avoid player risk so that some groups can choose what areas of space they'd like to monopolise.

Basically, there's nothing conventional "guild mechanics" does for ED that PP wouldn't in a fixed incarnation.

If you want to satisfy the superiority complex by taking a hoard of mates and farming something without opposition, that's what EVE is for, right?
 
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Honestly I can not "blaze my own trail" I have plenty of ships, credits and engineers update and there I hit the wall. I can't do anything more, I cant reach for power and control, I can't form player alliance which will cooperate for something bigger. Nevermind.

Regarding influencing lone players:
Systems which Megaships wont be locked. It will be still accessible, only amount of resources may change due presence of multiple Megaships. Lne players in system wont cause any changes so they shouldn't be aimed by guild pvp. Of course they may sill be victims of griefers but this is not tied with guild mechanics.
 
Honestly I can not "blaze my own trail" I have plenty of ships, credits and engineers update and there I hit the wall. I can't do anything more, I cant reach for power and control, I can't form player alliance which will cooperate for something bigger. Nevermind.

Well ED is supposedly on a ten year plan. You don't have the finished product yet ;)

I would agree with you that there's little to do, though PP involvement can still be in part what you're looking for depending on the activity and how many are in Open for it.

No-one is saying that ED couldn't do with more content - just that this isn't the right content to add. Large multiplayer organisations fighting for resources is...well, kinda something we already have, and in a way that doesn't turn ED into player group bullying.
 
The clue is to create group system which will be focused around group and wont significantly affect lone player.
 
The basically is still soft and fluffy. It is aimed for casual PVP and simple gameplay which is familiar for most Elite players. Turning EVE into Elite isn't my goal.
 
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