Finally! I have solution for Group vs Group PVP which will be interesting and wont influence BGS!
How to handle that? First Elite need to have proper group (guild) system. Than kind of group shouldn't be tied with minor factions, it should be independent Pilot Federations Commanders group. Than that group should be able buy/build or whatever their Megaship.
Group leader should be able to send Megaship between systems. There should be delays between jumps, for example one jump per 2h? It also should have autopilot, so Megaship should fly on it own between waypoints.
The most important part of Megaship based PVP is that the group may not accept another Megaship in system which is already exploited by them. So whenever a Megaship enters a system which is already a host for any other players Megaship, he may leave in 3h window or he may start conflict. Basically the group leaders of both ships have few options, they may accept each other, so both Megaship may be in the same system, one of them may activate conflict mode with will force both of them in conflict. Third option is leaving the system.
When Megaships are locked at conflict, system will spawn Combat Zones around both of Megaships. This Combat Zones wont have NPC and will be totally player driven. Outcome from CZs will be used for calculating player group "Victory Points" in that system, whenever "Victory Points" reach 0, the Megaship is forced to perform Emergency Jump to nearest free system.
In addition to this kind of direct PVP activities, there should be also additional PVE based activities for Solo players like hauling Power Cells for Megaships which will slower Victory Points degeneration. Of course there might be other activities. Basically this is raw concept of Megaship based PVP and it may be extended.
There is also one more question, why peoples will fight each other? It is simple: if there is more Megaships in systems, the amount of minerals in belts, pirates in RESs, missions on stations will be lower (backend system will regulate this). Basically, if there is more groups in systems, they must share to richness of that system, so some of them may try to kick others from the system...
What do you think about that?
How to handle that? First Elite need to have proper group (guild) system. Than kind of group shouldn't be tied with minor factions, it should be independent Pilot Federations Commanders group. Than that group should be able buy/build or whatever their Megaship.
Group leader should be able to send Megaship between systems. There should be delays between jumps, for example one jump per 2h? It also should have autopilot, so Megaship should fly on it own between waypoints.
The most important part of Megaship based PVP is that the group may not accept another Megaship in system which is already exploited by them. So whenever a Megaship enters a system which is already a host for any other players Megaship, he may leave in 3h window or he may start conflict. Basically the group leaders of both ships have few options, they may accept each other, so both Megaship may be in the same system, one of them may activate conflict mode with will force both of them in conflict. Third option is leaving the system.
When Megaships are locked at conflict, system will spawn Combat Zones around both of Megaships. This Combat Zones wont have NPC and will be totally player driven. Outcome from CZs will be used for calculating player group "Victory Points" in that system, whenever "Victory Points" reach 0, the Megaship is forced to perform Emergency Jump to nearest free system.
In addition to this kind of direct PVP activities, there should be also additional PVE based activities for Solo players like hauling Power Cells for Megaships which will slower Victory Points degeneration. Of course there might be other activities. Basically this is raw concept of Megaship based PVP and it may be extended.
There is also one more question, why peoples will fight each other? It is simple: if there is more Megaships in systems, the amount of minerals in belts, pirates in RESs, missions on stations will be lower (backend system will regulate this). Basically, if there is more groups in systems, they must share to richness of that system, so some of them may try to kick others from the system...
What do you think about that?