Megaships are basically the answer to end-game content AND player-owned bases

1 billion is way to low - a Cutter only costs a billion!

So how much larger, more complex, and more materials, goes into a (small) megaship... They should probably be 100 billion minimum, or more realistically 1000 billion+ if you think about how class scaling works: class 9 power plant is 0.5 billion, class 10 is 1.6 billion, class 11 is 5 billion etc.
It will certainly be interesting to see how accessible they are to players.

Not sure megaships count as "end game" though, unless they get gameplay content added which is not accessible to non-squadrons. They'll just be a convince thing and "guild hall".

A cutter costs 1 bil to max out for combat... not in stock price alone... 100 billion for a glorified station that carries only 4 pads at best?

Elite Dangerous's only fault is it's own community and it's half cooked ideas they love.
 
There's plenty of way that the implementation of this could underperform.

Worst case scenario: Squadron baseships are static objects with landing pads and basic station services, ship upkeep is simulated via the exact same mission mechanic we already had, damage and travel being performed via BGS tick.

Best case scenario: Squadron baseships are movable and have their own weaponry, can be damaged or destroyed, and come with specific needs in terms of resources that are handled in a system separate fromo the normal missions. Travel happens in real-time. They would still appear in all instances but their movement could be synced across all instances.
 
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