Date: 1/16/3031
Carey Hub. What a dump. A spinning ball of steel that's as difficult to land in as it is to find the entrance. Remind me, next time I decide to buy a hauler and try my hand at trading while my new eagle is being retrofitted with my unique configuration, of how mind-numbingly boring this venture has been. It was my latest "bright idea" after having befriended the hauler captain while accompanying him to his destination. He was an good enough sort, with the kind of folksy wisdom one would expect in an old geezer, but what really caught my attention is when he sold off his cargo. When I asked him how much he had just profited, he shrugged and said, "About ten thousand credits."
Well hell, that's not bad for a single run, and it sounded like it would be more enjoyable than watching paint dry while I wait for the new Eagle to come in, so my next stop was the shipyards, where I bought myself a used hauler, and then sprang for some cargo rack upgrades. Not bad, really. For about 70,000 credits. The Hauler itself was nothing more than a pressurized tin can in space. With only one small weapon port, I wasn't going to be looking for a fight, that's for certain.
So off I went in my new venture. I admit, it was a little exciting at first. I had visions of credits and a fleet of Anacondas in my hanger....and then I sold my first cargo load, and winced, realizing that I had never negotiated for anything in my life. As a Bounty Hunter, you just blew ships up, and submitted your vouchers, no questions asked. Everyone involved in the process new the score, and there was no finagling.
As a result of my stellar negotiation skills, I managed to sell at a loss of 100 credits total. I swear that woman could negotiate to buy my ship, only to have me pay her for taking the dang thing off my hands! I was pretty certain she was snickering under her breath as she signaled for some dock hands to offload her new cargo.
My second and third runs fared a little better, netting me a few thousand creds, but now, as I type this journal, I'm on my fourth run...and I'm completely over the idea of being a trader. Not that I'll forsake it completely, mind you. Don't get me wrong, I'd love to...I still think it's boring. Besides, I have to at least make my money back for buying this tin can of a hauler, and it strikes me that the day may come when Bounty Hunting may no longer be my speed. After all, you don't see any old Bounty Hunters. Not living ones, at least.
Carey Hub. What a dump. A spinning ball of steel that's as difficult to land in as it is to find the entrance. Remind me, next time I decide to buy a hauler and try my hand at trading while my new eagle is being retrofitted with my unique configuration, of how mind-numbingly boring this venture has been. It was my latest "bright idea" after having befriended the hauler captain while accompanying him to his destination. He was an good enough sort, with the kind of folksy wisdom one would expect in an old geezer, but what really caught my attention is when he sold off his cargo. When I asked him how much he had just profited, he shrugged and said, "About ten thousand credits."
Well hell, that's not bad for a single run, and it sounded like it would be more enjoyable than watching paint dry while I wait for the new Eagle to come in, so my next stop was the shipyards, where I bought myself a used hauler, and then sprang for some cargo rack upgrades. Not bad, really. For about 70,000 credits. The Hauler itself was nothing more than a pressurized tin can in space. With only one small weapon port, I wasn't going to be looking for a fight, that's for certain.
So off I went in my new venture. I admit, it was a little exciting at first. I had visions of credits and a fleet of Anacondas in my hanger....and then I sold my first cargo load, and winced, realizing that I had never negotiated for anything in my life. As a Bounty Hunter, you just blew ships up, and submitted your vouchers, no questions asked. Everyone involved in the process new the score, and there was no finagling.
As a result of my stellar negotiation skills, I managed to sell at a loss of 100 credits total. I swear that woman could negotiate to buy my ship, only to have me pay her for taking the dang thing off my hands! I was pretty certain she was snickering under her breath as she signaled for some dock hands to offload her new cargo.
My second and third runs fared a little better, netting me a few thousand creds, but now, as I type this journal, I'm on my fourth run...and I'm completely over the idea of being a trader. Not that I'll forsake it completely, mind you. Don't get me wrong, I'd love to...I still think it's boring. Besides, I have to at least make my money back for buying this tin can of a hauler, and it strikes me that the day may come when Bounty Hunting may no longer be my speed. After all, you don't see any old Bounty Hunters. Not living ones, at least.