On ships to which merit rewards would apply, I think we can all agree the entire system needs to be overhauled. I'm not sure how FD pushed out a major update like this, that has an emphasis on this merit system, yet it is broken. But they did.
Having to go to an enemy controlled system to do undermining at 15 merits per kill is insane. It's insane because it makes no sense that if you go to an enemy faction's expansion system, and hop in a zone, you still only get 1 per kill. No. Merit rewards need to be akin to a system like this, across the board, no matter where you kill:
Merits per kill-
Skill
Harmless: 2
Mostly Harmless: 3
Novice: 4
Competent: 5
Expert: 6
Master: 7
Dangerous: 8
Deadly: 9
Elite: 10
Ships
Hauler: 1
Sidewinder: 1
Eagle: 1
Viper: 2
Cobra: 2
Diamondback Scout: 3
Diamondback Explorer: 3
ASP: 4
Vulture: 4
Lakon Type-6: 3
Lakon Type-7: 5
Orca: 6
Imperial Clipper: 7
Federal Dropship: 7
Python: 7
FDL: 7
Anaconda: 8
So say you killed a competent Viper, you'll get 7 merits, a harmless sidewinder=3 merits, an elite anaconda=18 merits, etc. Pretty simple stuff. And also, make the transportation missions (fortify, prepare) based on distance traveled or something, so those hauls are more worthwhile and give more incentive to reach systems further from HQ.
Adjust numbers accordingly, I am aware mine aren't necessarily what is needed, it's just the idea. Fix this ASAP please, it's one of the top issues I have with Power Play.
Having to go to an enemy controlled system to do undermining at 15 merits per kill is insane. It's insane because it makes no sense that if you go to an enemy faction's expansion system, and hop in a zone, you still only get 1 per kill. No. Merit rewards need to be akin to a system like this, across the board, no matter where you kill:
Merits per kill-
Skill
Harmless: 2
Mostly Harmless: 3
Novice: 4
Competent: 5
Expert: 6
Master: 7
Dangerous: 8
Deadly: 9
Elite: 10
Ships
Hauler: 1
Sidewinder: 1
Eagle: 1
Viper: 2
Cobra: 2
Diamondback Scout: 3
Diamondback Explorer: 3
ASP: 4
Vulture: 4
Lakon Type-6: 3
Lakon Type-7: 5
Orca: 6
Imperial Clipper: 7
Federal Dropship: 7
Python: 7
FDL: 7
Anaconda: 8
So say you killed a competent Viper, you'll get 7 merits, a harmless sidewinder=3 merits, an elite anaconda=18 merits, etc. Pretty simple stuff. And also, make the transportation missions (fortify, prepare) based on distance traveled or something, so those hauls are more worthwhile and give more incentive to reach systems further from HQ.
Adjust numbers accordingly, I am aware mine aren't necessarily what is needed, it's just the idea. Fix this ASAP please, it's one of the top issues I have with Power Play.
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