Powerplay Faction: Zachary Hudson Merits from undermining

Has anybody got any meaningful data on the average rate of scoring merits from undermining from a prolonged period, like how many hours play it takes to get 5000 merits? I'd like to compare it with data from strike zones.

My gut feel says that, although you get 30 per kill instead of 10, by the time you've found a victim, interdicted him (including interdiction failures), and killed him, it must take about three times as long per kill, but I would like to see some actual data,
 
In my personal experience it took me about 70-80 minutes to do about 810 merits worth of ships which is 27 ships so about a ship every 2.5-3 minutes ( that's in my case though ) so in your case if your rate is the same as mine it would take around 7 hours play time to do 5000 merits
 
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In my personal experience it took me about 70-80 minutes to do about 810 merits worth of ships which is 27 ships so about a ship every 2.5-3 minutes ( that's in my case though ) so in your case if your rate is the same as mine it would take around 7 hours play time to do 5000 merits
It does depend somewhat on your ship. In my Vulture I was doing about 550-600 merits per hour (some ships could survive long enough to high wake out). In my current Python it's about 700-750 merits per hour. You can get 1000+ per hour in a wing, plus there's folks to talk to. :)
 
Playing alone, it takes too long, for myself: From interdiction, to kill, to next interdiction, it was taking 5-8 minutes each. Depends on the day, and whatever other electronic dice-roles are involved. Enemy wings rarely show up, and the galaxy resetting itself takes too long too.
I was much better gaining merits in a military strike.
Again, this is personal experience, playing lone wolf.
 
Playing alone, it takes too long, for myself: From interdiction, to kill, to next interdiction, it was taking 5-8 minutes each. Depends on the day, and whatever other electronic dice-roles are involved. Enemy wings rarely show up, and the galaxy resetting itself takes too long too.
I was much better gaining merits in a military strike.
Again, this is personal experience, playing lone wolf.

I have a question re the strike zone...i got all my 10k thru the interdiction action and thought i would hit the expansion zone thing and wow...those ships are hard to bring down! it seems it takes like ages to hammer on even the cobras in my A level FAS. So my question is, if we hit say 5 ships but only concentrate on one and other ships take out the other 4, do we get CR for those or is it like res / nav areas wherein we must be in on it during the last seconds?

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It does depend somewhat on your ship. In my Vulture I was doing about 550-600 merits per hour (some ships could survive long enough to high wake out). In my current Python it's about 700-750 merits per hour. You can get 1000+ per hour in a wing, plus there's folks to talk to. :)

I am currently hunting in an A level FAS and it kicks butt for sure....but, i do wonder about the python with the extra hull reinforcement potential (if one tosses the cargo bays) and extra large hardpoint...Do you notice a lot of difference when trying to get back on target in the Python from the Vulture..i mean is it over exagerated re the slow target regain we all read about?
 
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Depends on the combat level of the strike zone instance...

As for Undermining, FSD Interdictor failures are rare, killing them is usually quick... in a hour, alone I can perhaps get 8-900, but I honestly prefer to do so in a wing of at least 2-3. Then the efficiency jumps to 1500-2000 depending on instance quality. My 5K a week honestly only takes about 2-3 hours a week to maintain.
 
I have a question re the strike zone...i got all my 10k thru the interdiction action and thought i would hit the expansion zone thing and wow...those ships are hard to bring down! it seems it takes like ages to hammer on even the cobras in my A level FAS. So my question is, if we hit say 5 ships but only concentrate on one and other ships take out the other 4, do we get CR for those or is it like res / nav areas wherein we must be in on it during the last seconds?
That's the way it's supposed to work, but there was mention of a distance limit from your ship to the other ships you've tagged, and let others kill.
 
What are the best tactics for reducing interdiction failures? I have not noticed rhyme or reason why some ships (mostly freighters) are extremely hard, and others (like an Orca) are rather easy.
I am now running an A-rated FDL (minus armor), so it cannot be the lack of size/speed of my ship. I even bought an expensive interdictor thinking it would improve my chances.. nope, just range extension. Any tricks I can use to increase my chances?
 
What are the best tactics for reducing interdiction failures? I have not noticed rhyme or reason why some ships (mostly freighters) are extremely hard, and others (like an Orca) are rather easy.
I am now running an A-rated FDL (minus armor), so it cannot be the lack of size/speed of my ship. I even bought an expensive interdictor thinking it would improve my chances.. nope, just range extension. Any tricks I can use to increase my chances?

disregard... someone on another thread gave me some tips and I have greatly increased my success rate... I couldn't believe that throttling down could make such a huge difference when it comes to controlling the crosshairs!
 
If your going to undermine you need to be in a wing, this brings out more targets into supercruise, quite often you will interdict a wing of 2 or 3 meaning 90 merits, the targets are also easier to kill. You will also get 30 merits for any alliance enforcer-kumo crew-patreus sentinel etc etc. In 1 hour, in a wing of 3 you will do much better than in a miltary strike, plus your ship will still be shiny and new. IMO
 
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