Ahoy lads,
can we please have a reiteration on the design process of mertis?
Currently merits are not earned for homeland defense by destroying hostile ships within the own sphere of influence.
Dozens of CMDRs flog to hostile territory opposing expansions, as they are the most tasty stuff meritwise for a combat role.
Doing things, that actually benefit the own power is not rewarded accordingly, 1 merit per ship-kill in Violent protests, Military strikes, or whatever you call it, just is outrageous.
The effort to expand is rising exponentially with a small power, and we have a lot of fine lads pulling on one string to advance and expand,
yet we are left to the same lame merit-per-kill ratio and have expenses, that skyrocket.
Please think about the merits again, FD.
Give all players an incentive to further important tasks of their respective power!
can we please have a reiteration on the design process of mertis?
Currently merits are not earned for homeland defense by destroying hostile ships within the own sphere of influence.
Dozens of CMDRs flog to hostile territory opposing expansions, as they are the most tasty stuff meritwise for a combat role.
Doing things, that actually benefit the own power is not rewarded accordingly, 1 merit per ship-kill in Violent protests, Military strikes, or whatever you call it, just is outrageous.
The effort to expand is rising exponentially with a small power, and we have a lot of fine lads pulling on one string to advance and expand,
yet we are left to the same lame merit-per-kill ratio and have expenses, that skyrocket.
Please think about the merits again, FD.
Give all players an incentive to further important tasks of their respective power!