Merry Christmas! Here's some presents!

The following are two ways to make profits with the least amount of risk.

Rare Commodities (RCs) can obtain ~12,000/ton profit trading between systems at least 120LY apart. Maxes out ~160LY. A player can wait in a station and buy RCs every ten minutes until they are no longer available (indicated by a blank in the supply field...note it for future reference). Fly to many stations having RCs to fill up your hold. That takes more time thus less profit per hour as in regular trading. Any ship can do this that has a decent jump range. A Lakon Type 6 or Asp with a 27-30LY jump range makes this pretty easy. I have a 12 system run with anchors ar Eranin and Lave which nets ~1.6 million/hour. If you are good at getting to a station fast and avoiding Interdictions this is probably the easiest "milk run" with the least credits investment risk in the game. Great if you suck at combat but will give you the credits needed to outfit a Viper and complete your combat training. DO the combat training otherwise your fancy Asp with one million insurance cost will get blown away.

Prices on Imperial Slaves also fluctuate from 10k then maybe 16k ten minutes later. A player could just hang out in a station and buy/sell slaves making a good profit. Again one could wait 40 min before the prices change thus very slow for profit per hour. Might be better if you fly to multiple stations. It is not known how long this will last as I SUSPECT it is tied to the current Imperial political issues on the Galnet system. The Galnet system also has important leads to profit opportunities for advanced players so check them out.

Both of these are somewhat slower to generate profits versus regular trading when you find a great route but are a lot safer when starting out for my experience anyway. Others may have much better inputs if they are willing to discuss them.

How to do all this? Here's the links you need! You now know a little more as to what works. The fun part is deciding how to make it work for you.

Ship Specifications
Jump Range Calculator
Trading Tool Calculator
Rare Commodities Star Chart

It's Christmas. We all know about the alpha/beta Eranin home system, Lave, Sol, Achenar. Why don't we just give up our secrets and see how it actually effects the game? There are still issues with players losing their ability to log into the game trying to get to the center of the galaxy. FD has to reset their accounts. I already know that many are hitting the Lave area for RCs but I get my allotment every time! So let's just see how real players effect the commodities versus fearing it. Then we will know. I suspect that the AI's before the last update did a lot more damage then live players could ever do.

Regards and best to all on Christmas Eve! My sister is going to love her present...Sennheiser PC 363D 7.1 surround gaming headset. Sure it's overkill but she is a great cook and I'll get paid back in spades for 2015! :)
 
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Thanks for the Christmas present. And some great links there... definitely digging the ship spec and RC charts!

1) Are rare commodities illegal and sold at black market?
2) If not, can they be sold at any station 120ly away?
 
> Are rare commodities illegal and sold at black market? <
No, for the most part. There are rare exceptions as in Eranin Whisky at Heheng but I don't fly there much. This one might be a bug as while the Whisky in your cargo hold does not show up in the normal commodities list there is also no indication of them being illegal.

> If not, can they be sold at any station 120ly away? <
Yes, with a little more profit up to 160LY. The issue is balancing time to go there versus profits returned. Thus maybe more stations in the 120LY range actually work out better at times.

Regards
 
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> Are rare commodities illegal and sold at black market? <

No, for the most part. There are rare exceptions as in Eranin Whisky at Heheng but I don't fly there much.

> If not, can they be sold at any station 120ly away? <

Yes, with a little more profit up to 160LY. The issue is balancing time to go there versus profits returned. Thus maybe more stations in the 120LY range actually work out better at times.

Regards
Thank you, Sir.
 
I wasnt holding on to this secret in the fear of what the players would do, but rather the fear of FD taking another swing with the nerf bat at the rare commodity trade market. I get that you're doing this with good intentions, I just hope the road to nerf hell isnt paved by them.
 
Dabba writes:

> I just hope the road to nerf hell isnt paved by them. <

You are justified in your concerns. But as a Trader I know the numbers and currently it is balanced much better than before and while still a long curve to obtain expensive ships. Still it is now possible to see progress we didn't see before as we play the game.

The issue is all the negative comments on the Forum per "It's too easy" or whatever. If FD listens to this then there will be problems. The "Squeaky Wheel" always gets the grease. But 200,000 players who don't complain can say a lot more versus those on the Forum who do.
 
Thanks to the info in this thread, I was able to finally get going with RC trading. To share in the spirit of this thread, here's a pretty cool route I worked out. Works well if you've got around at least 15ly fsd jump range. Re-fuels are with a fuel scoop, so if you don't have one, get one. The main systems listed are used with the route planner. Waypoints are midway routing points for jumps too far for the route planner. Note that there are many jumps between the listed systems, so you must use the route planner. Those drop down re-fuel systems are examples of a few along the way, though I suppose you could use different re-fuel points to fit your needs. If you can stomach this kind of grind, give it a shot.

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