Meta Alloys are more or less useless. The ONLY time I use them, is when I have a brand new ship and I am too lazy to engineer human hull reinforcements for it, so I quickly buy some meta alloy hull reinforcements, instead.
But to be frank, the amount of time I spent unlocking them is far more than I will EVER save. They are objectively a bad choice in every circumstance I can think of.
So what would be the ideal use case for them? The big problem is, the caustic resistance niche is already taken by Guardian Hull Reinforcements. The Hull Value niche is taken by Human Engineered Hull Reinforcements. What, then, is left for Meta Alloys?
I think the best place for them is in smaller ships, especially ones that are limited on module space. For example, some ships might not have space for a heat sink, a caustic sink, and a pulse neutralizer.
With this in mind, I think meta alloy hull reinforcements should serve as a sort of low-grade version of all of these things; a universal AX module.
To achieve this, they should have a small caustic capacity; much smaller than a caustic sink, basically one scout missile. However, they should slowly and automatically dissipate this caustic damage.
They should also slowly regenerate health. Again, not very much; nowhere near as much as a repair limpet controller, but enough to add up, over a long fight, to be a reasonably decent option. Lastly, they should be a bit lighter than the other options, just as a minor bonus for speed.
So here's some comparisons:
C5 Human Hull Reinforcement(Engineered Heavy Duty/Deep Plating)
Mass: 22.4T
Hull Reinforcement: 738
Caustic Resistance: 0
C5 Guardian Hull Reinforcement
Mass: 16T
Hull Reinforcement: 488
Caustic Resistance: 5%
C5 Meta Alloy Hull Reinforcement
Mass: 12T
Hull Reinforcement: 351
Caustic Resistance: 3%
Hull Regeneration: 0.25/second(one quarter that of a C1 repair limpet)
Caustic Absorption: 1 Scout Missiles
Caustic Nullification: 0.05 Scout Missiles/Second
C1 Meta Alloy Hull Reinforcement
Mass: 0.75T
Hull Reinforcement: 99
Caustic Resistance: 3
Hull Regeneration: 0.1/second(1/10th that of a C1 repair limpet)
Caustic Absorption: 0.2 Scout Missiles
Caustic Nullification: 0.05 Scout Missiles/Second
Assuming you're at a CZ for half an hour, one of these C5 reinforcements would regenerate about 450 hull - in exchange, of course, for dramatically less hull at the start of the fight. It would reward skillful play, while leaving limpet repairs as a more effective option for those who want faster short-term repairs. Even with an anaconda loaded with 13 of these, they would cap out at 2.75 regen/second, nowhere near enough to become overpowered.
But for smaller ships, that can't effectively carry repair limpets and such, this would help them quite a bit!
But to be frank, the amount of time I spent unlocking them is far more than I will EVER save. They are objectively a bad choice in every circumstance I can think of.
So what would be the ideal use case for them? The big problem is, the caustic resistance niche is already taken by Guardian Hull Reinforcements. The Hull Value niche is taken by Human Engineered Hull Reinforcements. What, then, is left for Meta Alloys?
I think the best place for them is in smaller ships, especially ones that are limited on module space. For example, some ships might not have space for a heat sink, a caustic sink, and a pulse neutralizer.
With this in mind, I think meta alloy hull reinforcements should serve as a sort of low-grade version of all of these things; a universal AX module.
To achieve this, they should have a small caustic capacity; much smaller than a caustic sink, basically one scout missile. However, they should slowly and automatically dissipate this caustic damage.
They should also slowly regenerate health. Again, not very much; nowhere near as much as a repair limpet controller, but enough to add up, over a long fight, to be a reasonably decent option. Lastly, they should be a bit lighter than the other options, just as a minor bonus for speed.
So here's some comparisons:
C5 Human Hull Reinforcement(Engineered Heavy Duty/Deep Plating)
Mass: 22.4T
Hull Reinforcement: 738
Caustic Resistance: 0
C5 Guardian Hull Reinforcement
Mass: 16T
Hull Reinforcement: 488
Caustic Resistance: 5%
C5 Meta Alloy Hull Reinforcement
Mass: 12T
Hull Reinforcement: 351
Caustic Resistance: 3%
Hull Regeneration: 0.25/second(one quarter that of a C1 repair limpet)
Caustic Absorption: 1 Scout Missiles
Caustic Nullification: 0.05 Scout Missiles/Second
C1 Meta Alloy Hull Reinforcement
Mass: 0.75T
Hull Reinforcement: 99
Caustic Resistance: 3
Hull Regeneration: 0.1/second(1/10th that of a C1 repair limpet)
Caustic Absorption: 0.2 Scout Missiles
Caustic Nullification: 0.05 Scout Missiles/Second
Assuming you're at a CZ for half an hour, one of these C5 reinforcements would regenerate about 450 hull - in exchange, of course, for dramatically less hull at the start of the fight. It would reward skillful play, while leaving limpet repairs as a more effective option for those who want faster short-term repairs. Even with an anaconda loaded with 13 of these, they would cap out at 2.75 regen/second, nowhere near enough to become overpowered.
But for smaller ships, that can't effectively carry repair limpets and such, this would help them quite a bit!
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