As far as I'm aware, there really isn't a hard-established Meta like there is with ship combat (FDL Pizza Parties, for example). With the exception of the Oppressor any weapon is perfectly viable for Odyssey's combat; ultimately it'll be down to a player's preference for
how they want engagements to play out (single weapon per target, switching between lasers and bullets, double rockets, etc.).
For the Manticore lineup, here's a few of my recommended Engineering Mods:
Intimidator:
- Magazine Size
- Higher Accuracy (tightens pellet spread)
- Scope (that acts like a choke because REASONS)
- Greater Range (Note: This mod does NOT increase projectile velocity)
If you happen to enter/exit your ship or relog a few times in a game session, all your pellets will collapse into a single bolt that can one-shot most enemies with this setup, resulting in a better sniper rifle than the actual "sniper rifle" in the game. Here's such a shotgun in action (also possible loud noise warning - might want to turn down the speakers):
Source: https://youtu.be/zMrvnDi3nis?t=1006
Just be aware that this is probably a bug...
Executioner (Stealth Setup):
- Scope
- Audio Masking
- Magazine Size
- Your Choice
With proper positioning, this Executioner setup will trivialize any settlement as you will be able to eliminate every settlement occupant without raising the alarm. Or just enough so that you can sneak into the Security office and disable the alarms.
Source: https://youtu.be/IV_UAPoDbfc?t=115
Executioner (CZ Setup):
- Magazine Size
- Stability
- Reload Speed
- Your Choice
I did experiment with this setup over the past few days to see if I would like it, and while it will drop almost any target in two shots, I did find it a bit awkward with the abysmal projectile velocity when engaging sprinting targets. It's workable, but not my favorite.
Tormentor:
- Magazine Size
- Stability
- Scope
- Noise Suppressor (for silent assassinations indoors)
I actually only have the Noise Suppressor on my Tormentor at the moment because even un-Engineered at G5 it will trivialize
everything. NPCs Rank 3 and below are dead in two shots with their shields up; everything else drops in 3 (2 body, 1 head). This is probably the weapon you should G5 first.
Oppressor:
The Oppressor needs some serious rebalancing before it is ready to compete with anything else in the sandbox, and it will probably remain that way until after Odyssey drops for consoles. Don't do what I did and mod up two of these to see if I needed to Git Gud. Avoid this weapon.
But if you're curious... here's what it looks like in action:
Source: https://youtu.be/l_gfhicO7i8?t=10