This article about hardware requirements was just published, with MB telling us that the game actually supersamples to get the best image quality on Vive:
Michael Brookes said:"The GTX 980 is still our recommended spec for running Elite Dangerous in Vive at a full 90fps with our VR optimised graphics settings. It's what we all agree will get you the most consistent and comfortable gameplay, even in cases where the GPU will be under greater load," Elite Dangerous Executive Producer Michael Brookes tells us, before going on to say that the game actually super-samples for the best possible presentation.
"The human brain has a low tolerance to hiccups in the VR space, and that's the spec we're confident putting our name on for a consistent gameplay experience when you're exploring our galaxy. Our spec also takes into account that we're not rendering at Vive's native resolution of 2160x1200 but at 3024x1680 (1.4x each dimension recommended by Valve) and then scaling down. We believe this is hugely important for anti-aliasing in VR to avoid noticing pixels so much, as other solutions can leave them appearing relatively large at the centre of your vision."
Michael Brookes said:"Again, it's about a better experience in an environment where you're especially sensitive to anything that breaks the reality of the world," says Brookes. "With that said, we've had a number of reports from our community saying they've achieved comfortable results with a lower spec. They've embraced VR since we supported the first Oculus Rift development kits in 2013, and they're really testing the limits of the experience. We don't want to recommend a lower spec ourselves, but some players may find they're still comfortable even with a lower spec GPU than the 980 we suggest."
Michael Brookes said:"Our VR CPU spec matches our recommended spec for running the game outside of VR (see Core System Requirements Here too, our community reports quality experiences with more modest CPUs, and our own minimum spec requires only a general quad-core CPU at 2GHz," says Frontier's Michael Brookes.
"That said, we want a near flawless VR experience and running the physics and simulation components at 90fps puts even greater load on the CPU, so the Core i7 3770 is what we're happy to put our name to for consistent, high-quality gameplay in VR."
"System specs are always a question for PC gaming, and it's made more complicated by VR," he confirms. "We've been working with VR since the hardware was available, and we've found what is and isn't comfortable varies from player to player. That makes picking a 'minimum' spec for virtual reality more challenging. We're recommending the spec we feel will offer an experience matching our standards. We're optimising and adding to Elite Dangerous all the time, so there's always a degree of 'wiggle room,' even on our rigs."