Micro fsd-jumps within a system

Cant there be a way to add microjumps within a system? Like between stars? I am chewing froth if i have a mission within a system and it turns out that the station i need to get to is like 150 000 ls from the system entry point. I know it takes just like 10 min irl to get there but in that time my bloodpressure rises because of the wait.
Please at least add a function to jump between the diffrent stars in a more-than-one-star-system.
/love CMDR zARKz
 
Cant there be a way to add microjumps within a system? Like between stars? I am chewing froth if i have a mission within a system and it turns out that the station i need to get to is like 150 000 ls from the system entry point. I know it takes just like 10 min irl to get there but in that time my bloodpressure rises because of the wait.
Please at least add a function to jump between the diffrent stars in a more-than-one-star-system.
/love CMDR zARKz
Try using the search button.
 
Many including myself really don't want this feature to ever happen. I like the fact that currently space feels big, it should do because it is! Hutton orbital is infamous for being a 90 min flight from the jump in point. It just wouldn't be the same with in-system fast travel. Then again I come from a sim background, where sailing a u boat across the Atlantic would take literally 2 weeks in realtime!

That being said, frontier have said they're looking at it. Doesn't mean they will add "mini jumps" but it is up for concideration.
 
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Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space. - Douglas Adams

In system jumps would just ruin the feeling for me.. and take away some interesting mechanics too. Hutton mugs anyone?
 
Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space. - Douglas Adams

In system jumps would just ruin the feeling for me.. and take away some interesting mechanics too. Hutton mugs anyone?
Exactly same here, if we can get from a to b without worry and very fast, it would ruin the whole deal from me, though I get people aren't used to down time, if anything I would say maybe a minigame where you can vary where you enter in the system might be an interesting thing, so you for example work to shoot over the star and closer towards a nearby planet, or for example closer towards the secondary star in a system or similar, though should be limited like not all the way to hutton instantly.
 
While I am a huge proponent of the 'space is big' concept, I think it would be fantastic if you could micro-jump to a system's capital station from the nav beacon. It would give a good reason for minor factions to fight over stations, and give a point to nav beacons that everyone could find use in. Worth the cost of the loss in scale if you ask me.
 

Lestat

Banned
The players that will hurt are Pirates or Bounty Hunters that try to chase that Pirates. Because Miro Jump would make it hard for anyone to attack to attack each other.
 
The players that will hurt are Pirates or Bounty Hunters that try to chase that Pirates. Because Miro Jump would make it hard for anyone to attack to attack each other.

Not if they limited it to say just between stars in system. Still have to do alot of travel, but I agree I recently had a mission that was 238,000ls from the star. Took me 15 minutes to travel the 300+LY to and then 20 to SC...what a worthless time sink that was.
 
It's BAAAAACK!

*sigh* this topic is worse than Groundhog day.

  1. Yes, it takes some time to reach some places.
  2. It takes far less time to reach most places.
  3. Don't go somewhere if you don't have the patience for the trip.
  4. Don't ask to have travel as a game element removed from the game because that will make me think of you as an arrogant person who just doesn't want other people have fun in ways you don't enjoy.

And no, stuffing artificial limitations around your mythical quicktravel or handwaving around it by saying "well you don't have to use it" just won't cut it.
 
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Lestat

Banned
Not if they limited it to say just between stars in system. Still have to do alot of travel, but I agree I recently had a mission that was 238,000ls from the star. Took me 15 minutes to travel the 300+LY to and then 20 to SC...what a worthless time sink that was.
There a option you can do with a system that 238,000 Either complete it or abandon it. Not all station are 238,000ls away. They also let you view it in Galaxy map before accepting it. Learn to use it.

I can see how this feature could be abused. Let say I jump into a system. Let say I am Role Player flying all the way there. Because it feel more right. Now let say I am half way there.

Now let say you are in the same system a Prate or Bounty Hunter all you have to do is a Miro Jump so now you are at a station. All you have to do is fly out and attack me.

Now let say you had a wing of 5 pilots. Let say of 2 of the wing starts follow me. That Lone Role player. You and two of your Buddies miro Jump to the station. You gave a unfair Advantage to 5 players. Who could control the whole system.

No thank you. I rather have a chance flying to the station while they are chasing me then give them a unwelcome advantage.
 
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It should be limited to stars only and only stars that are the "most significant" massive object in their area.

To determine whether a star is the "most significant object" is fairly simple.

1) Out of the more massive stars in the system than the one you're testing, determine which one has the largest gravitational pull on the "test" star (this is a very simple calculation).
2) Find out the point between these two stars where their gravitational influence is equal (this again is simple, it's called "sphere of influence" in Kerbal Space Program btw).
3) If this radius is greater than a magic constant the devs make up, then you can jump directly to the star, otherwise you can't.

The idea is that you should be able to jump directly to Proxima Centauri, but not to a red dwarf closely orbiting a much larger star.

Also, upon jumping into the system, you should be able to choose the star you jump to if there are more than one valid candidates.

As currently the fuel usage is quadratic (or close to cubic in the case of larger drives) the fuel usage of these jumps would be insignificant. I don't think that's well balanced, so I suggest a minimum fuel usage be introduced, I suggest 0.1% of the ships mass. This is the amount of fuel required simply to open the hyperspace tunnel, even before extending it.

This allows for about 30-40 minimum jumps for most ships I looked at based on their mass and stock fuel tanks, so hardly a significant burden but a small cost on doing lots of micro-jumps. Of course it could be lowered to even 0.05% if people think that's burdensome.
 
It should be limited to stars only and only stars that are the "most significant" massive object in their area.

To determine whether a star is the "most significant object" is fairly simple.

1) Out of the more massive stars in the system than the one you're testing, determine which one has the largest gravitational pull on the "test" star (this is a very simple calculation).
2) Find out the point between these two stars where their gravitational influence is equal (this again is simple, it's called "sphere of influence" in Kerbal Space Program btw).
3) If this radius is greater than a magic constant the devs make up, then you can jump directly to the star, otherwise you can't.
Congratulations, you have just described hyperdrive.
 
I'm all for it taking a long time to reach places that are distant to the drop-in point for the system, I just wish that inconvenience was reflected in the Commodity Market prices and mission rewards. That's really all that's required to make the whole system work properly.
 
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Lestat

Banned
I'm all for it taking a long time to reach places that are distant to the drop-in point for the system, I just wish that inconvenience was reflected in the Commodity Market prices and mission rewards. That's really all that's required to make the whole system work properly.
Well I can see that. A few extra credits for a long hall.
 
How about a gearbox where we can select different speeds and "boost" ourselves to higher speeds after reaching a certain speed criteria?

Frame Shift Speed
Ridiculous Speed
Plaid
Ludicrous Speed
Idiot Speed
Hutton Speed
 
There a option you can do with a system that 238,000 Either complete it or abandon it. Not all station are 238,000ls away. They also let you view it in Galaxy map before accepting it. Learn to use it.
Really? You have system data on EVERY system in the galaxy....whoa you must be just awesome beyond compare. See when I go in the Galaxy map some of my systems don't have any data so I don't have ANY IDEA how far away the station is.

As others have explained - not all of us have unlimited time to play the game and things like 300,00ls out stations are nothing more than a time sink - they add no REAL flavor to the game and simply result in someone abandoning a mission OR spending 10 of the 60 min they have to play staring at a screen doing nothing. Its a game and playability matters...its a big part of game design, and these types of situations detract from its playability. One solution would be to allow in-system jumps to other stars in the system - would not fix all the situations (my example would not have been) but would make things a bit more PLAYABLE.
 
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As others have explained - not all of us have unlimited time to play the game and things like 300,00ls out stations are nothing more than a time sink - they add no REAL flavor to the game
See, and that's where the arrogance sets in. They add no flavour FOR YOU.

You want a solution? It's the "abandon mission" button. You already have ALL THE TOOLS you need to get out of that timesink. You took a mission that turns out to be something you don't want to do because you agreed to it without having complete information? Suck it up and ditch it.
 
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