Might know why framerate is so crap.

Try switching between quality's. There is a massive wait time for texture loading.
I'm no developer but my gut feeling is that something is borked regarding file searching. Add to that the odd blocky pixelation not present in LOW mode, but gets worse as you step up to ULTRA. Kinda like NPC's are being superimposed.
Just my two cent. Playing on the new update (V2)
Might help FD. No idea.
 
Try switching between quality's. There is a massive wait time for texture loading.
I'm no developer but my gut feeling is that something is borked regarding file searching. Add to that the odd blocky pixelation not present in LOW mode, but gets worse as you step up to ULTRA. Kinda like NPC's are being superimposed.
Just my two cent. Playing on the new update (V2)
Might help FD. No idea.
There is also no culling. The game is wasting processor time rendering objects that are BEHIND or INSIDE of, other objects and occluded from your view. Even a basic optimization pass would have fixed this, but no, this is what we got in the released version. It's totally fixable sure, but it should have never been released in that state is the point here.
 
There is also no culling. The game is wasting processor time rendering objects that are BEHIND or INSIDE of, other objects and occluded from your view. Even a basic optimization pass would have fixed this, but no, this is what we got in the released version. It's totally fixable sure, but it should have never been released in that state is the point here.
I have no idea what that means, but it does not sound good.
 
I have no idea what that means, but it does not sound good.
Basically, normally, in video games what you see in front of you, plus a little more, are the only things being drawn. What's behind you doesn't exist, until you pan that way and then the stuff you were looking at before is mostly no longer drawn. Elite renders everything despite where you are, or which way you're looking. I personally prefer this method, knowing everything exists, regardless of where I'm looking.
 
There is also no culling. The game is wasting processor time rendering objects that are BEHIND or INSIDE of, other objects and occluded from your view. Even a basic optimization pass would have fixed this, but no, this is what we got in the released version. It's totally fixable sure, but it should have never been released in that state is the point here.
lol what.. really? this is 3d graphics 101 - who do they have building this? amazing lack of skill on the graphics engine team.
 
I have no idea what that means, but it does not sound good.
culling is when the game figures out an object is blocked from your view, and selects it to NOT be rendered, because why waste render time on an object you cannot see. In every frame the game and gpu look at what geometry to is visible to the player's "camera", geometry that is visible, IE an unimpeded straight line to the "camera eye" prompts what's called a "Draw Call", this tells the GPU to draw the object, geometrty, apply textures, etc. objects that are behind other objects do NOT get a draw call and thus are not drawn and therefore don't exist in the given frame and no resources expended drawing them.

What's happening is that the game is drawing EVERYTHING, even the stuff you can't see. Now when trying to confirm whether a build works, you don't care about that, you just want the game to run, but when it's time to tighten everything up for release, you start doing what's called "optimization", things like culling, and setting the LOD thresholds and other things so that what you have runs better. Fdev has not done optimization, because they didn't give themselves enough time since they released the game just three weeks after the alpha ended.

Optimization for the record is supposed to take a few months before you release what you're doing. In short, Fdev shot themselves in the foot by forcing it. This is not the fault of the actual developers, they can only do what they are allowed to do. This is the fault of management who is supposed to look at the state of the build and make the call to delay, which they should have.
 
The occlusion wasn't fully working in the Alpha, but they assured us it would be on release. I've not seen any official response saying otherwise, just random internet people saying what they think is broken...
You still believe what they said about Release version compared to Alpha?? Lol
 
My PC is working great. 60fps 1080p everywhere, in stations, on planets etc. Everything in Ultra and using an Nvidia 2070.
The 20xx series seems to be the sweet spot!
Im on a 1050ti and getting over 30fps everywhere, mostly High settings, but a few things turned down (and a few turned up) - Easily playable with no 'skipping', not quite as much as i'd like, but I know my gfx card is outdated (below recommended spec, slightly), so I'm pretty happy with the performance and graphics i'm getting :)
 
I just went from 60+ fps on planets/stations down to 15 fps in stations since this latest hotfix.
To say I'm a little upset is a big lie; but raging about it is futile. sigh

Edit: Rolled my nVidia drivers back to the last version. This has fixed the low FPS for me.
 
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What's happening is that the game is drawing EVERYTHING, even the stuff you can't see. Now when trying to confirm whether a build works, you don't care about that, you just want the game to run, but when it's time to tighten everything up for release, you start doing what's called "optimization", things like culling, and setting the LOD thresholds and other things so that what you have runs better. Fdev has not done optimization, because they didn't give themselves enough time since they released the game just three weeks after the alpha ended.
I’m seeing this stated as fact applicable to the released version of Odyssey over and over, but not any solid evidence for this. Not saying it’s not true, but it looks like an assumption or unproven theory is being reported as fact.

I’m aware of the video reference in this thread, but that was in reference to the alpha. Is there actually any evidence relating to the released build?
 
weird, for me its the exact opposite, from 9-24 on low settings to 30-60 on ultra (thats in same spot on foot, althou it probably varies greatly depending on planet, mission area etc etc)

however and this i only now noticed: i get some less FPS when entering the mail slot of an Orbis station... but overall on foot it actually playable for me for the first time, and changing gfx settings actually impact performance (it did not after last nights patch)
 
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